Refactored existing systems to register their own components and resource types.

This commit is contained in:
2014-04-13 16:41:35 +02:00
parent e4e5068727
commit 062242ab8e
14 changed files with 183 additions and 131 deletions
+2
View File
@@ -26,6 +26,8 @@ class PhysicsSystem : public System
{
public:
PhysicsSystem(World* world);
void RegisterComponents(ComponentFactory* cf) override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;