Pls go away
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@@ -1,28 +0,0 @@
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#ifndef UTIL_H
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#define UTIL_H
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#include <stdlib.h>
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#include <stdio.h>
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#include <string.h>
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#define ZERO_MEM(a) memset(a, 0, sizeof(a))
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#define ARRAY_SIZE_IN_ELEMENTS(a) (sizeof(a)/sizeof(a[0]))
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#define INVALID_OGL_VALUE 0xFFFFFFFF
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#define SAFE_DELETE(p) if (p) { delete p; p = NULL; }
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#define GLExitIfError() \
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{ \
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GLenum Error = glGetError(); \
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\
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if (Error != GL_NO_ERROR) { \
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printf("OpenGL error in %s:%d: 0x%x\n", __FILE__, __LINE__, Error); \
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exit(0); \
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} \
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}
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#define GLCheckError() (glGetError() == GL_NO_ERROR)
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#endif /* UTIL_H */
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@@ -195,7 +195,6 @@
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<ClInclude Include="..\..\src\Systems\TankSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\TransformSystem.h" />
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<ClInclude Include="..\..\src\Texture.h" />
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Util\GLError.h" />
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<ClInclude Include="..\..\src\Util\Rectangle.h" />
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<ClInclude Include="..\..\src\Util\Logging.h" />
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@@ -352,7 +352,6 @@
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<ClInclude Include="..\..\src\Events\BindGamepadButton.h">
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<Filter>Input\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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