Updated model paths
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+6
-6
@@ -61,7 +61,7 @@ void GameWorld::Initialize()
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// box->Depth = 2.594f;
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auto meshShape = AddComponent<Components::MeshShape>(jeep, "MeshShape");
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meshShape->ResourceName = "Models/JeepV2/Chassi/ChassiCollision.obj";
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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@@ -72,7 +72,7 @@ void GameWorld::Initialize()
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/ChassiCollision.obj";
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model->ModelFile = "Models/Jeep/Chassi/ChassiCollision.obj";
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}
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{
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@@ -98,7 +98,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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@@ -118,7 +118,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelFront/wheelFront.obj";
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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@@ -136,7 +136,7 @@ void GameWorld::Initialize()
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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@@ -155,7 +155,7 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/JeepV2/WheelBack/wheelBack.obj";
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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