Merge remote-tracking branch 'origin/master' into particles

Conflicts:
	src/GameWorld.cpp
	src/Systems/ParticleSystem.cpp
This commit is contained in:
Stiffly
2014-05-27 06:55:44 +02:00
84 changed files with 3719 additions and 1153 deletions
+1 -1
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@@ -19,7 +19,7 @@ public:
void Update(double dt) override;
EventRelay<Events::KeyDown> m_EKeyDown;
EventRelay<DebugSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+58 -72
View File
@@ -4,7 +4,7 @@
void Systems::FreeSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("FreeSteering", []() { return new Components::FreeSteering(); });
cf->Register<Components::FreeSteering>([]() { return new Components::FreeSteering(); });
}
void Systems::FreeSteeringSystem::Initialize()
@@ -19,100 +19,90 @@ void Systems::FreeSteeringSystem::Update(double dt)
void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto steering = m_World->GetComponent<Components::FreeSteering>(entity, "FreeSteering");
auto steering = m_World->GetComponent<Components::FreeSteering>(entity);
if (steering)
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 cameraRight = glm::vec3(m_InputController->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(m_InputController->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 cameraRight = glm::vec3(transform->Orientation * glm::vec4(1, 0, 0, 0));
glm::vec3 cameraForward = glm::vec3(transform->Orientation * glm::vec4(0, 0, -1, 0));
glm::vec3 movement;
movement += cameraRight * m_InputController->Movement.x;
movement.y += m_InputController->Movement.y;
movement += cameraForward * -m_InputController->Movement.z;
transform->Position += movement * steering->Speed * m_InputController->SpeedMultiplier * (float)dt;
transform->Orientation = m_InputController->Orientation;
float speedMultiplier = 1.f;
if (m_InputController->SpeedMultiplier > 0)
speedMultiplier *= 4;
else if (m_InputController->SpeedMultiplier < 0)
speedMultiplier /= 4;
transform->Position += movement * steering->Speed * speedMultiplier * (float)dt;
glm::quat mouseOrientationPitch = glm::quat(m_InputController->MouseOrientation * glm::vec3(1, 0, 0));
glm::quat mouseOrientationYaw = glm::quat(m_InputController->MouseOrientation * glm::vec3(0, 1, 0));
glm::vec3 controllerOrientationEuler = m_InputController->ControllerOrientation * (float)dt;
glm::quat controllerOrientationPitch = glm::quat(controllerOrientationEuler * glm::vec3(1, 0, 0));
glm::quat controllerOrientationYaw = glm::quat(controllerOrientationEuler * glm::vec3(0, 1, 0));
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
transform->Orientation = (mouseOrientationYaw * controllerOrientationYaw)
* transform->Orientation
* (mouseOrientationPitch * controllerOrientationPitch);
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
}
m_InputController->MouseOrientation = glm::vec3(0);
}
bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
{
// Movement
if (event.Command == "+cam_forward")
if (event.Command == "cam_vertical")
{
Movement.z += -1.f;
Movement.z = -event.Value;
}
else if (event.Command == "-cam_forward")
else if (event.Command == "cam_horizontal")
{
Movement.z -= -1.f;
Movement.x = event.Value;
}
else if (event.Command == "+cam_backward")
else if (event.Command == "cam_normal")
{
Movement.z += 1.f;
}
else if (event.Command == "-cam_backward")
{
Movement.z -= 1.f;
}
else if (event.Command == "+cam_right")
{
Movement.x -= 1.f;
}
else if (event.Command == "-cam_right")
{
Movement.x += 1.f;
}
else if (event.Command == "+cam_left")
{
Movement.x -= -1.f;
}
else if (event.Command == "-cam_left")
{
Movement.x += -1.f;
}
else if (event.Command == "+up")
{
Movement.y += 1.f;
}
else if (event.Command == "-up")
{
Movement.y -= 1.f;
}
else if (event.Command == "+down")
{
Movement.y += -1.f;
}
else if (event.Command == "-down")
{
Movement.y -= -1.f;
Movement.y = event.Value;
}
// Speed
else if (event.Command == "+fast")
else if (event.Command == "cam_speed")
{
SpeedMultiplier *= 4.f;
}
else if (event.Command == "-fast")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "+slow")
{
SpeedMultiplier /= 4.f;
}
else if (event.Command == "-slow")
{
SpeedMultiplier *= 4.f;
SpeedMultiplier = event.Value;
}
// Mouse click
else if (event.Command == "+attack")
else if (event.Command == "cam_attack")
{
OrientationActive = true;
OrientationActive = event.Value > 0;
if (OrientationActive)
{
Events::LockMouse e;
EventBroker->Publish(e);
}
else
{
Events::UnlockMouse e;
EventBroker->Publish(e);
}
}
else if (event.Command == "-attack")
else if (event.Command == "cam_vertical2")
{
OrientationActive = false;
ControllerOrientation.x = event.Value;
}
else if (event.Command == "cam_horizontal2")
{
ControllerOrientation.y = -event.Value;
}
return true;
@@ -122,11 +112,7 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnMouseMove(const
{
if (OrientationActive)
{
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
//---------------------------------------------------------------------
Orientation = glm::angleAxis<float>(event.DeltaX / 300.f, glm::vec3(0, -1, 0)) * Orientation * glm::angleAxis<float>(event.DeltaY / 300.f, glm::vec3(-1, 0, 0));
//---------------------------------------------------------------------
// TOUCHING THIS CODE MIGHT CAUSE THE UNIVERSE TO IMPLODE, ALSO DRAGONS
MouseOrientation = -glm::vec3(event.DeltaY / 300.f, event.DeltaX / 300.f, 0.f);
}
return true;
+5 -3
View File
@@ -4,6 +4,7 @@
#include "Components/Transform.h"
#include "Components/FreeSteering.h"
#include "InputController.h"
#include "Events/LockMouse.h"
namespace Systems
{
@@ -26,16 +27,17 @@ private:
std::unique_ptr<FreeSteeringInputController> m_InputController;
};
class FreeSteeringSystem::FreeSteeringInputController : InputController
class FreeSteeringSystem::FreeSteeringInputController : InputController<FreeSteeringSystem>
{
public:
FreeSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
, SpeedMultiplier(1.f)
, SpeedMultiplier(0.f)
, OrientationActive(false) { }
glm::vec3 Movement;
glm::quat Orientation;
glm::vec3 MouseOrientation;
glm::vec3 ControllerOrientation;
float SpeedMultiplier;
bool OrientationActive;
+67
View File
@@ -0,0 +1,67 @@
#include "PrecompiledHeader.h"
#include "HelicopterSteeringSystem.h"
#include "World.h"
void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::HelicopterSteering>([]() { return new Components::HelicopterSteering(); });
}
void Systems::HelicopterSteeringSystem::Initialize()
{
m_InputController = std::unique_ptr<HelicopterSteeringInputController>(new HelicopterSteeringInputController(EventBroker));
}
void Systems::HelicopterSteeringSystem::Update(double dt)
{
}
void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (!transform)
return;
auto helicopterComponent = m_World->GetComponent<Components::HelicopterSteering>(entity);
if (helicopterComponent)
{
glm::vec3 controllerRotationEuler = m_InputController->Rotation * (float)dt;
transform->Orientation *= glm::quat(controllerRotationEuler);
Events::ApplyForce e;
e.Entity = entity;
e.DeltaTime = dt;
e.Force = glm::normalize(transform->Orientation * glm::vec3(0, 1, 0)) * (m_InputController->Power * 3000.f * 9.82f * 8.f);
EventBroker->Publish(e);
}
}
bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnCommand(const Events::InputCommand &event)
{
if (event.Command == "horizontal")
{
Rotation.z = -event.Value;
}
else if (event.Command == "vertical")
{
Rotation.x = -event.Value;
}
else if (event.Command == "normal")
{
Power = event.Value;
}
return true;
}
bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnMouseMove(const Events::MouseMove &event)
{
return true;
}
void Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::Update(double dt)
{
}
+54
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@@ -0,0 +1,54 @@
#include "System.h"
#include "Components/Transform.h"
#include "Components/HelicopterSteering.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "InputController.h"
namespace Systems
{
class HelicopterSteeringSystem : public System
{
public:
HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void RegisterComponents(ComponentFactory* cf) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
class HelicopterSteeringInputController;
std::unique_ptr<HelicopterSteeringInputController> m_InputController;
std::map<EntityID, double> m_TimeSinceLastShot;
};
class HelicopterSteeringSystem::HelicopterSteeringInputController : InputController<HelicopterSteeringSystem>
{
public:
HelicopterSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker)
, Power(0.f)
{ }
float Power;
glm::vec3 Rotation;
void Update(double dt);
protected:
bool OnCommand(const Events::InputCommand &event) override;
bool OnMouseMove(const Events::MouseMove &event) override;
};
}
+152 -17
View File
@@ -4,18 +4,23 @@
void Systems::InputSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Input", []() { return new Components::Input(); });
cf->Register<Components::Input>([]() { return new Components::Input(); });
}
void Systems::InputSystem::Initialize()
{
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown)
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp)
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress)
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease)
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey)
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton)
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Systems::InputSystem::OnKeyDown);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::InputSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EMousePress, &Systems::InputSystem::OnMousePress);
EVENT_SUBSCRIBE_MEMBER(m_EMouseRelease, &Systems::InputSystem::OnMouseRelease);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadAxis, &Systems::InputSystem::OnGamepadAxis);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonDown, &Systems::InputSystem::OnGamepadButtonDown);
EVENT_SUBSCRIBE_MEMBER(m_EGamepadButtonUp, &Systems::InputSystem::OnGamepadButtonUp);
EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &Systems::InputSystem::OnBindKey);
EVENT_SUBSCRIBE_MEMBER(m_EBindMouseButton, &Systems::InputSystem::OnBindMouseButton);
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadAxis, &Systems::InputSystem::OnBindGamepadAxis);
EVENT_SUBSCRIBE_MEMBER(m_EBindGamepadButton, &Systems::InputSystem::OnBindGamepadButton);
}
void Systems::InputSystem::Update(double dt)
@@ -44,7 +49,11 @@ bool Systems::InputSystem::OnKeyDown(const Events::KeyDown &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f, false);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandKeyboardValues[command][event.KeyCode] = value;
PublishCommand(1, command, GetCommandTotalValue(command));
}
return true;
@@ -55,7 +64,11 @@ bool Systems::InputSystem::OnKeyUp(const Events::KeyUp &event)
auto bindingIt = m_KeyBindings.find(event.KeyCode);
if (bindingIt != m_KeyBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f, true);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandKeyboardValues[command][event.KeyCode] = 0;
PublishCommand(1, command, GetCommandTotalValue(command));;
}
return true;
@@ -66,7 +79,11 @@ bool Systems::InputSystem::OnMousePress(const Events::MousePress &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f, false);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandMouseButtonValues[command][event.Button] = value;
PublishCommand(1, command, GetCommandTotalValue(command));
}
return true;
@@ -77,12 +94,62 @@ bool Systems::InputSystem::OnMouseRelease(const Events::MouseRelease &event)
auto bindingIt = m_MouseButtonBindings.find(event.Button);
if (bindingIt != m_MouseButtonBindings.end())
{
PublishCommand(0, bindingIt->second, 1.f, true);
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandMouseButtonValues[command][event.Button] = 0;
PublishCommand(1, command, GetCommandTotalValue(command));
}
return true;
}
bool Systems::InputSystem::OnGamepadAxis(const Events::GamepadAxis &event)
{
auto bindingIt = m_GamepadAxisBindings.find(event.Axis);
if (bindingIt != m_GamepadAxisBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandGamepadAxisValues[command][event.Axis] = event.Value * value;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
}
bool Systems::InputSystem::OnGamepadButtonDown(const Events::GamepadButtonDown &event)
{
auto bindingIt = m_GamepadButtonBindings.find(event.Button);
if (bindingIt != m_GamepadButtonBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandGamepadButtonValues[command][event.Button] = value;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
}
bool Systems::InputSystem::OnGamepadButtonUp(const Events::GamepadButtonUp &event)
{
auto bindingIt = m_GamepadButtonBindings.find(event.Button);
if (bindingIt != m_GamepadButtonBindings.end())
{
std::string command;
float value;
std::tie(command, value) = bindingIt->second;
m_CommandGamepadButtonValues[command][event.Button] = 0;
PublishCommand(event.GamepadID + 1, command, GetCommandTotalValue(command));
}
return true;
}
bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
{
if (event.Command.empty())
@@ -91,7 +158,7 @@ bool Systems::InputSystem::OnBindKey(const Events::BindKey &event)
}
else
{
m_KeyBindings[event.KeyCode] = event.Command;
m_KeyBindings[event.KeyCode] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound key %c to %s", (char)event.KeyCode, event.Command.c_str());
}
@@ -106,25 +173,93 @@ bool Systems::InputSystem::OnBindMouseButton(const Events::BindMouseButton &even
}
else
{
m_MouseButtonBindings[event.Button] = event.Command;
m_MouseButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound mouse button %i to %s", event.Button, event.Command.c_str());
}
return true;
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value, bool release /*= false*/)
bool Systems::InputSystem::OnBindGamepadAxis(const Events::BindGamepadAxis &event)
{
if (release && command.at(0) == '+')
if (event.Command.empty())
{
command[0] = '-';
m_GamepadAxisBindings.erase(event.Axis);
}
else
{
m_GamepadAxisBindings[event.Axis] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Axis, event.Command.c_str());
}
return true;
}
bool Systems::InputSystem::OnBindGamepadButton(const Events::BindGamepadButton &event)
{
if (event.Command.empty())
{
m_GamepadButtonBindings.erase(event.Button);
}
else
{
m_GamepadButtonBindings[event.Button] = std::make_tuple(event.Command, event.Value);
LOG_DEBUG("Input: Bound gamepad axis %i to %s", event.Button, event.Command.c_str());
}
return true;
}
float Systems::InputSystem::GetCommandTotalValue(std::string command)
{
float value = 0.f;
auto keyboardIt = m_CommandKeyboardValues.find(command);
if (keyboardIt != m_CommandKeyboardValues.end())
{
for (auto &key : keyboardIt->second)
{
value += key.second;
}
}
auto mouseButtonIt = m_CommandMouseButtonValues.find(command);
if (mouseButtonIt != m_CommandMouseButtonValues.end())
{
for (auto &button : mouseButtonIt->second)
{
value += button.second;
}
}
auto gamepadAxisIt = m_CommandGamepadAxisValues.find(command);
if (gamepadAxisIt != m_CommandGamepadAxisValues.end())
{
for (auto &axis : gamepadAxisIt->second)
{
value += axis.second;
}
}
auto gamepadButtonIt = m_CommandGamepadButtonValues.find(command);
if (gamepadButtonIt != m_CommandGamepadButtonValues.end())
{
for (auto &button : gamepadButtonIt->second)
{
value += button.second;
}
}
return std::max(-1.f, std::min(value, 1.f));
}
void Systems::InputSystem::PublishCommand(int playerID, std::string command, float value)
{
Events::InputCommand e;
e.PlayerID = playerID;
e.Command = command;
e.Value = value;
EventBroker->Publish(e);
LOG_DEBUG("Input: Published command %s for player %i", e.Command.c_str(), playerID);
LOG_DEBUG("Input: Published command %s=%f for player %i", e.Command.c_str(), e.Value, playerID);
}
+31 -9
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@@ -3,6 +3,7 @@
#include <array>
#include <unordered_map>
#include <boost/any.hpp>
#include "System.h"
#include "Components/Input.h"
@@ -10,8 +11,12 @@
#include "Events/KeyDown.h"
#include "Events/MousePress.h"
#include "Events/MouseRelease.h"
#include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h"
#include "Events/BindKey.h"
#include "Events/BindMouseButton.h"
#include "Events/BindGamepadAxis.h"
#include "Events/BindGamepadButton.h"
#include "Events/InputCommand.h"
namespace Systems
@@ -29,26 +34,43 @@ public:
void Update(double dt) override;
private:
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandKeyboardValues; // command string -> keyboard key value for command
std::unordered_map<std::string, std::unordered_map<int, float>> m_CommandMouseButtonValues; // command string -> mouse button value for command
std::unordered_map<std::string, std::unordered_map<Gamepad::Axis, float>> m_CommandGamepadAxisValues; // command string -> gamepad axis value for command
std::unordered_map<std::string, std::unordered_map<Gamepad::Button, float>> m_CommandGamepadButtonValues; // command string -> gamepad button value for command
// Input binding tables
std::unordered_map<int, std::string> m_KeyBindings; // GLFW_KEY... -> command string
std::unordered_map<int, std::string> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<int, std::tuple<std::string, float>> m_KeyBindings; // GLFW_KEY... -> command string & value
std::unordered_map<int, std::tuple<std::string, float>> m_MouseButtonBindings; // GLFW_MOUSE_BUTTON... -> command string
std::unordered_map<Gamepad::Axis, std::tuple<std::string, float>> m_GamepadAxisBindings; // Gamepad::Axis -> command string & value
std::unordered_map<Gamepad::Button, std::tuple<std::string, float>> m_GamepadButtonBindings; // Gamepad::Button -> command string
// Input events
EventRelay<Events::KeyDown> m_EKeyDown;
EventRelay<InputSystem, Events::KeyDown> m_EKeyDown;
bool OnKeyDown(const Events::KeyDown &event);
EventRelay<Events::KeyUp> m_EKeyUp;
EventRelay<InputSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &event);
EventRelay<Events::MousePress> m_EMousePress;
EventRelay<InputSystem, Events::MousePress> m_EMousePress;
bool OnMousePress(const Events::MousePress &event);
EventRelay<Events::MouseRelease> m_EMouseRelease;
EventRelay<InputSystem, Events::MouseRelease> m_EMouseRelease;
bool OnMouseRelease(const Events::MouseRelease &event);
EventRelay<InputSystem, Events::GamepadAxis> m_EGamepadAxis;
bool OnGamepadAxis(const Events::GamepadAxis &event);
EventRelay<InputSystem, Events::GamepadButtonDown> m_EGamepadButtonDown;
bool OnGamepadButtonDown(const Events::GamepadButtonDown &event);
EventRelay<InputSystem, Events::GamepadButtonUp> m_EGamepadButtonUp;
bool OnGamepadButtonUp(const Events::GamepadButtonUp &event);
// Input binding events
EventRelay<Events::BindKey> m_EBindKey;
EventRelay<InputSystem, Events::BindKey> m_EBindKey;
bool OnBindKey(const Events::BindKey &event);
EventRelay<Events::BindMouseButton> m_EBindMouseButton;
EventRelay<InputSystem, Events::BindMouseButton> m_EBindMouseButton;
bool OnBindMouseButton(const Events::BindMouseButton &event);
EventRelay<InputSystem, Events::BindGamepadAxis> m_EBindGamepadAxis;
bool OnBindGamepadAxis(const Events::BindGamepadAxis &event);
EventRelay<InputSystem, Events::BindGamepadButton> m_EBindGamepadButton;
bool OnBindGamepadButton(const Events::BindGamepadButton &event);
void PublishCommand(int playerID, std::string command, float value, bool release = false);
float GetCommandTotalValue(std::string command);
void PublishCommand(int playerID, std::string command, float value);
};
}
+33 -33
View File
@@ -6,9 +6,9 @@
void Systems::ParticleSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
tempSpawnedExplosions = false;
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Systems::ParticleSystem::OnKeyUp);
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &ParticleSystem::OnKeyUp);
}
void Systems::ParticleSystem::Update(double dt)
@@ -20,7 +20,7 @@ void Systems::ParticleSystem::Update(double dt)
double spawnTime = it->second;
double timeLived = glfwGetTime() - spawnTime;
auto eComp = m_World->GetComponent<Components::ParticleEmitter>(explosionID, "ParticleEmitter");
auto eComp = m_World->GetComponent<Components::ParticleEmitter>(explosionID);
if(timeLived > eComp->LifeTime)
{
@@ -37,15 +37,15 @@ void Systems::ParticleSystem::Update(double dt)
void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if(!transformComponent)
return;
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
auto emitterComponent = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(emitterComponent)
{
emitterComponent->TimeSinceLastSpawn += dt;
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto emitterTransformComponent = m_World->GetComponent<Components::Transform>(entity);
if(emitterComponent->TimeSinceLastSpawn > emitterComponent->SpawnFrequency)
{
SpawnParticles(entity);
@@ -56,8 +56,8 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
for(it = m_ParticleEmitter[entity].begin(); it != m_ParticleEmitter[entity].end();)
{
EntityID particleID = (it)->ParticleID;
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID, "Transform");
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID, "Particle");
auto transformComponent = m_World->GetComponent<Components::Transform>(particleID);
auto particleComponent = m_World->GetComponent<Components::Particle>(particleID);
double timeLived = glfwGetTime() - it->SpawnTime;
if(timeLived > particleComponent->LifeTime)
@@ -115,24 +115,24 @@ void Systems::ParticleSystem::UpdateEntity(double dt, EntityID entity, EntityID
void Systems::ParticleSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("ParticleEmitter", []() { return new Components::ParticleEmitter(); });
cf->Register("Particle", []() { return new Components::Particle(); });
cf->Register<Components::ParticleEmitter>([]() { return new Components::ParticleEmitter(); });
cf->Register<Components::Particle>([]() { return new Components::Particle(); });
}
void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
{
auto eComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID, "ParticleEmitter");
auto eTransform = m_World->GetComponent<Components::Transform>(emitterID, "Transform");
auto eComponent = m_World->GetComponent<Components::ParticleEmitter>(emitterID);
auto eTransform = m_World->GetComponent<Components::Transform>(emitterID);
glm::vec3 ePosition = m_TransformSystem->AbsolutePosition(emitterID);
glm::quat eOrientation = eTransform->Orientation;
glm::vec3 paticleSpeed = glm::vec3(eComponent->Speed);
for(int i = 0; i < eComponent->SpawnCount; i++)
{
auto particleEntity = m_World->CloneEntity(eComponent->ParticleTemplate);
auto ent = m_World->CloneEntity(eComponent->ParticleTemplate);
auto particleTransform = m_World->GetComponent<Components::Transform>(particleEntity, "Transform");
auto particleTransform = m_World->GetComponent<Components::Transform>(ent);
particleTransform->Position = ePosition;
particleTransform->Orientation = eOrientation;
@@ -143,16 +143,16 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 1, 0))) *
glm::normalize(glm::angleAxis(RandomizeAngle(spreadAngle), glm::vec3(0, 0, 1)));
auto particleComponent = m_World->AddComponent<Components::Particle>(particleEntity, "Particle");
particleComponent->LifeTime = eComponent->LifeTime;
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
particleComponent->VelocitySpectrum.push_back(particleTransform->Velocity);
auto particle = m_World->AddComponent<Components::Particle>(ent);
particle->LifeTime = eComponent->LifeTime;
particle->ScaleSpectrum = eComponent->ScaleSpectrum;
particle->VelocitySpectrum.push_back(particleTransform->Velocity);
if (eComponent->ScaleSpectrum.size() > 0)
{
if (eComponent->ScaleSpectrum.size() > 1)
{
particleComponent->ScaleSpectrum = eComponent->ScaleSpectrum;
particle->ScaleSpectrum = eComponent->ScaleSpectrum;
}
else
{
@@ -165,20 +165,20 @@ void Systems::ParticleSystem::SpawnParticles(EntityID emitterID)
}
if(eComponent->UseGoalVelocity)
particleComponent->VelocitySpectrum.push_back(eComponent->GoalVelocity);
particleComponent->OrientationSpectrum = eComponent->OrientationSpectrum;
if(particleComponent->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particleComponent->OrientationSpectrum[0]);
particleComponent->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
particle->VelocitySpectrum.push_back(eComponent->GoalVelocity);
particle->OrientationSpectrum = eComponent->OrientationSpectrum;
if(particle->OrientationSpectrum.size() != 0)
particleTransform->Orientation = glm::angleAxis(0.f, particle->OrientationSpectrum[0]);
particle->AngularVelocitySpectrum = eComponent->AngularVelocitySpectrum;
ParticleData data;
data.ParticleID = particleEntity;
data.ParticleID = ent;
data.SpawnTime = glfwGetTime();
if (particleComponent->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particleComponent->AngularVelocitySpectrum[0];
if (particleComponent->OrientationSpectrum.size() != 0)
data.Orientation = particleComponent->OrientationSpectrum[0];
if (particle->AngularVelocitySpectrum.size() != 0)
data.AngularVelocity = particle->AngularVelocitySpectrum[0];
if (particle->OrientationSpectrum.size() != 0)
data.Orientation = particle->OrientationSpectrum[0];
else data.Orientation = eOrientation * glm::vec3(0,0,-1);
m_ParticleEmitter[emitterID].push_back(data);
}
@@ -228,7 +228,7 @@ void Systems::ParticleSystem::ScalarInterpolation(double timeProgress, std::vect
void Systems::ParticleSystem::CreateExplosion(glm::vec3 _pos, double _lifeTime, int _particlesToSpawn, std::string _spritePath, glm::quat _relativeUpOri, float _speed, float _spreadAngle, float _particleScale)
{
auto explosion = m_World->CreateEntity();
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion, "ParticleEmitter");
auto emitter = m_World->AddComponent<Components::ParticleEmitter>(explosion);
emitter->LifeTime = _lifeTime;
emitter->SpawnCount = _particlesToSpawn;
emitter->Speed = _speed;
@@ -239,14 +239,14 @@ void Systems::ParticleSystem::CreateExplosion(glm::vec3 _pos, double _lifeTime,
m_World->CommitEntity(explosion);
auto particleEnt = m_World->CreateEntity();
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt, "Transform");
auto TEMP = m_World->AddComponent<Components::Transform>(particleEnt);
TEMP->Scale = glm::vec3(0);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt, "Sprite");
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEnt);
spriteComponent->SpriteFile = _spritePath;
m_World->CommitEntity(particleEnt);
emitter->ParticleTemplate = particleEnt;
auto transform = m_World->AddComponent<Components::Transform>(explosion, "Transform");
auto transform = m_World->AddComponent<Components::Transform>(explosion);
transform->Position = _pos;
transform->Orientation = _relativeUpOri;
+1 -1
View File
@@ -54,7 +54,7 @@ private:
bool tempSpawnedExplosions;
EventRelay<Events::KeyUp> m_EKeyUp;
EventRelay<ParticleSystem, Events::KeyUp> m_EKeyUp;
bool OnKeyUp(const Events::KeyUp &e);
};
+86 -89
View File
@@ -27,10 +27,15 @@
void Systems::PhysicsSystem::Initialize()
{
m_Accumulator = 0;
// Events
EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
@@ -70,7 +75,7 @@ void Systems::PhysicsSystem::Initialize()
worldInfo.setupSolverInfo(hkpWorldCinfo::SOLVER_TYPE_4ITERS_MEDIUM);
worldInfo.m_gravity = hkVector4(0.0f, -9.82f, 0.0f);
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_FIX_ENTITY; // just fix the entity if the object falls off too far
worldInfo.m_broadPhaseBorderBehaviour = hkpWorldCinfo::BROADPHASE_BORDER_DO_NOTHING;
// You must specify the size of the broad phase - objects should not be simulated outside this region
worldInfo.setBroadPhaseWorldSize(1000.0f);
@@ -101,21 +106,22 @@ void Systems::PhysicsSystem::Initialize()
SetupVisualDebugger(m_Context);
m_PhysicsWorld->unmarkForWrite();
m_collisionResolution = new MyCollisionResolution;
}
}
void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Physics", []() { return new Components::Physics(); });
cf->Register("BoxShape", []() { return new Components::BoxShape(); });
cf->Register("SphereShape", []() { return new Components::SphereShape(); });
cf->Register("Vehicle", []() { return new Components::Vehicle(); });
cf->Register("Wheel", []() { return new Components::Wheel(); });
cf->Register("MeshShape", []() { return new Components::MeshShape(); });
cf->Register("HingeConstraint", []() { return new Components::HingeConstraint(); });
cf->Register("WheelPair", []() { return new Components::WheelPair(); });
cf->Register<Components::Physics>([]() { return new Components::Physics(); });
cf->Register<Components::BoxShape>([]() { return new Components::BoxShape(); });
cf->Register<Components::SphereShape>([]() { return new Components::SphereShape(); });
cf->Register<Components::Vehicle>([]() { return new Components::Vehicle(); });
cf->Register<Components::Wheel>([]() { return new Components::Wheel(); });
cf->Register<Components::MeshShape>([]() { return new Components::MeshShape(); });
cf->Register<Components::HingeConstraint>([]() { return new Components::HingeConstraint(); });
cf->Register<Components::WheelPair>([]() { return new Components::WheelPair(); });
}
void Systems::PhysicsSystem::Update(double dt)
@@ -128,7 +134,7 @@ void Systems::PhysicsSystem::Update(double dt)
if (m_RigidBodies.find(entity) == m_RigidBodies.end())
continue;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
continue;
@@ -139,14 +145,14 @@ void Systems::PhysicsSystem::Update(double dt)
if (parent)
{
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
position = ConvertPosition(absoluteTransform.Position);
rotation = ConvertRotation(absoluteTransform.Orientation);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
}
else
{
position = ConvertPosition(transformComponent->Position);
rotation = ConvertRotation(transformComponent->Orientation);
position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
}
m_PhysicsWorld->markForWrite();
m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
@@ -172,19 +178,16 @@ void Systems::PhysicsSystem::Update(double dt)
// Clear accumulated timer data in this thread and all slave threads
hkMonitorStream::getInstance().reset();
m_ThreadPool->clearTimerData();
}
}
}
void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
EntityID car = m_World->GetEntityParent(entity);
@@ -201,17 +204,17 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
m_PhysicsWorld->unmarkForWrite();
}
}
else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
{
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent, "Transform");
auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
// TODO: No support for Scale, MIGHT be possible
if (transformComponentParent)
@@ -227,11 +230,11 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (!transformComponent)
return;
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity, "Wheel");
auto wheelComponent = m_World->GetComponent<Components::Wheel>(entity);
if (wheelComponent)
{
wheelComponent->ID = m_Wheels.size();
@@ -241,9 +244,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
EntityID entityParent = m_World->GetEntityBaseParent(entity);
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity);
auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity);
auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity);
if(entityParent == entity && (sphereComponent || boxComponent || meshShapeComponent))
{
@@ -251,7 +254,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
return;
}
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
auto physicsComponent = m_World->GetComponent<Components::Physics>(entity);
if (physicsComponent)
{
hkpShape* shape;
@@ -274,13 +277,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
// Save the listShape for further use
m_ListShapes[entity] = listShape;
shape = listShape;
//////////////////////////////////
//******************************//
// Add a hkpBvShape //
//******************************//
//////////////////////////////////
//shape = listShape;
hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
shape = new hkpBvShape(listShape, box);
// Clean up for less memory usage
m_Shapes.erase(entity);
@@ -292,9 +291,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
@@ -305,7 +304,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
// Create RigidBody
hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity);
if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
{
for (int i = 0; i < m_Wheels.size(); i++)
@@ -324,9 +323,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_PhysicsWorld->markForWrite();
vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
// Add the vehicle's entities and phantoms to the world
rigidBody->addContactListener( m_collisionResolution );
m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
// The vehicle is an action
m_PhysicsWorld->addAction(m_Vehicles[entity]);
@@ -340,8 +341,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
else
{
m_PhysicsWorld->markForWrite();
rigidBody->addContactListener( m_collisionResolution );
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
@@ -357,11 +360,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
for (auto &shapeData : m_Shapes[entity])
{
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity, "Transform");
auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
hkVector4 position = ConvertPosition(childTransformComponent->Position);
hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
hkVector4 scale = ConvertScale(childTransformComponent->Scale);
hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position);
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation);
hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
hkQsTransform transform(position, rotation, scale);
staticCompoundShape->addInstance(shapeData.Shape, transform);
@@ -378,9 +381,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
rigidBodyInfo.m_shape = shape;
rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
hkVector4 position = ConvertPosition(absoluteTransform.Position);
hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
@@ -394,6 +397,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
m_PhysicsWorld->markForWrite();
m_PhysicsWorld->addEntity(rigidBody);
m_RigidBodies[entity] = rigidBody;
m_collisionResolution->m_RigidBodies[rigidBody] = entity;
m_PhysicsWorld->unmarkForWrite();
shape->removeReference();
@@ -411,7 +415,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
{
hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
@@ -424,7 +428,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
hkReal thickness = 0.05;
hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
boxShape->removeReference();
@@ -532,51 +536,44 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
LOG_INFO("%s", msg);
}
glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
{
return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
{
return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
}
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
{
return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
}
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
{
return hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
}
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
{
return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
}
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
{
return hkVector4(glmScale.x, glmScale.y, glmScale.z);
}
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
{
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity, "Vehicle");
auto inputComponent = m_World->GetComponent<Components::Input>(event.Entity, "Input");
if (vehicleComponent && inputComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
{
m_PhysicsWorld->markForWrite();
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
deviceStatus->m_positionX = event.PositionX;
deviceStatus->m_positionY = event.PositionY;
if(event.PositionY > 0)
{
deviceStatus->m_reverseButtonPressed = true;
}
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
m_PhysicsWorld->unmarkForWrite();
}
return true;
}
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
m_PhysicsWorld->unmarkForWrite();
return true;
}
bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force));
m_PhysicsWorld->unmarkForWrite();
return true;
}
bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
{
m_PhysicsWorld->markForWrite();
m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position));
m_PhysicsWorld->unmarkForWrite();
return true;
}
+43 -14
View File
@@ -1,6 +1,16 @@
#ifndef PhysicsSystem_h__
#define PhysicsSystem_h__
#define HKVECTOR4_TO_GLMVEC3(hkvec) \
glm::vec3(hkvec(0), hkvec(1), hkvec(2))
#define GLMVEC3_TO_HKVECTOR4(glmvec) \
hkVector4(glmvec.x, glmvec.y, glmvec.z)
#define HKQUATERNION_TO_GLMQUAT(gkquat) \
glm::quat(gkquat(3), gkquat(0), gkquat(1), gkquat(2))
#define GLMQUAT_TO_HKQUATERNION(glmquat) \
hkQuaternion(glmquat.x, glmquat.y, glmquat.z, glmquat.w)
#include "System.h"
#include "Systems/TransformSystem.h"
#include "Components/Transform.h"
@@ -12,7 +22,11 @@
#include "Components/MeshShape.h"
#include "Components/HingeConstraint.h"
#include "Components/WheelPair.h"
#include "Components/TowerSteering.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h"
#include "OBJ.h"
// Math and base include
@@ -58,9 +72,27 @@
#include "Physics/VehicleSetup.h"
#include <unordered_map>
#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
{
public:
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
virtual void contactPointCallback( const hkpContactPointEvent& event )
{
EntityID entity1 = m_RigidBodies[event.getBody(0)];
EntityID entity2 = m_RigidBodies[event.getBody(1)];
//LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
}
};
namespace Systems
{
class PhysicsSystem : public System
{
public:
@@ -75,14 +107,20 @@ public:
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
void OnComponentRemoved(std::string type, Component* component) override;
void OnEntityCommit(EntityID entity) override;
private:
double m_Accumulator;
hkpWorld* m_PhysicsWorld;
// Events
EventRelay<Events::TankSteer> m_ETankSteer;
EventRelay<PhysicsSystem, Events::TankSteer> m_ETankSteer;
bool OnTankSteer(const Events::TankSteer &event);
EventRelay<PhysicsSystem, Events::SetVelocity> m_ESetVelocity;
bool OnSetVelocity(const Events::SetVelocity &event);
EventRelay<PhysicsSystem, Events::ApplyForce> m_EApplyForce;
bool OnApplyForce(const Events::ApplyForce &event);
EventRelay<PhysicsSystem, Events::ApplyPointImpulse> m_EApplyPointImpulse;
bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
void SetUpPhysicsState(EntityID entity, EntityID parent);
void TearDownPhysicsState(EntityID entity, EntityID parent);
@@ -93,16 +131,6 @@ private:
static void HK_CALL HavokErrorReport(const char* msg, void*);
void SetupPhysics(hkpWorld* physicsWorld);
// Converterfunctions
glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
const hkVector4& ConvertPosition(glm::vec3 glmPosition);
glm::quat ConvertRotation(const hkQuaternion &hkRotation);
const hkQuaternion& ConvertRotation(glm::quat glmRotation);
glm::vec3 ConvertScale(const hkVector4 &hkScale);
const hkVector4&ConvertScale(glm::vec3 glmScale);
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
hkJobThreadPool* m_ThreadPool;
@@ -140,8 +168,9 @@ private:
hkpMoppBvTreeShape* MoppShape;
};
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
MyCollisionResolution* m_collisionResolution;
};
}
#endif // PhysicsSystem_h__
+25
View File
@@ -0,0 +1,25 @@
#include "PrecompiledHeader.h"
#include "RaySystem.h"
#include "World.h"
void Systems::RaySystem::Initialize()
{
// Subscribe to events
EVENT_SUBSCRIBE_MEMBER(m_ECastRay, &Systems::RaySystem::OnCastRay);
}
void Systems::RaySystem::Update(double dt)
{
}
void Systems::RaySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
}
bool Systems::RaySystem::OnCastRay(const Events::CastRay &event)
{
Ray r;
return true;
}
+35
View File
@@ -0,0 +1,35 @@
#ifndef DebugSystem_h__
#define DebugSystem_h__
#include "System.h"
#include "Events/CastRay.h"
namespace Systems
{
class RaySystem : public System
{
public:
RaySystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
: System(world, eventBroker) { }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
struct Ray
{
glm::vec3 Direction;
};
EventRelay<Events::CastRay> m_ECastRay;
bool OnCastRay(const Events::CastRay &event);
std::list<Ray> m_UnresolvedRays;
//void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
};
}
#endif // DebugSystem_h__
+71 -46
View File
@@ -2,26 +2,59 @@
#include "RenderSystem.h"
#include "World.h"
void Systems::RenderSystem::OnComponentCreated(std::string type, std::shared_ptr<Component> component)
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
{
if(type == "Model")
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
}
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register<Components::Camera>([]() { return new Components::Camera(); });
cf->Register<Components::Model>([]() { return new Components::Model(); });
cf->Register<Components::Sprite>([]() { return new Components::Sprite(); });
cf->Register<Components::PointLight>([]() { return new Components::PointLight(); });
cf->Register<Components::DirectionalLight>([]() { return new Components::DirectionalLight(); });
cf->Register<Components::Viewport>([]() { return new Components::Viewport(); });
}
void Systems::RenderSystem::OnEntityCommit(EntityID entity)
{
auto transform = m_World->GetComponent<Components::Transform>(entity);
auto camera = m_World->GetComponent<Components::Camera>(entity);
if (transform && camera)
{
auto modelComponent = std::static_pointer_cast<Components::Model>(component);
m_Renderer->RegisterCamera(entity, camera->FOV, camera->NearClip, camera->FarClip);
m_Renderer->UpdateCamera(entity, m_TransformSystem->AbsolutePosition(entity), m_TransformSystem->AbsoluteOrientation(entity), camera->FOV, camera->NearClip, camera->FarClip);
}
auto viewport = m_World->GetComponent<Components::Viewport>(entity);
if (viewport)
{
m_Renderer->RegisterViewport(entity, viewport->Left, viewport->Top, viewport->Right, viewport->Bottom);
if (viewport->Camera != 0)
{
m_Renderer->UpdateViewport(entity, viewport->Camera);
}
}
}
void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (transformComponent == nullptr)
auto templateComponent = m_World->GetComponent<Components::Template>(entity);
if (templateComponent)
return;
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
// Draw models
auto modelComponent = m_World->GetComponent<Components::Model>(entity, "Model");
if (modelComponent != nullptr)
auto modelComponent = m_World->GetComponent<Components::Model>(entity);
if (transformComponent && modelComponent)
{
auto model = m_World->GetResourceManager()->Load<Model>("Model", modelComponent->ModelFile);
if (model != nullptr)
if (model)
{
/*glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
glm::quat orientation = m_TransformSystem->AbsoluteOrientation(entity);
@@ -31,38 +64,48 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
}
}
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity, "PointLight");
if (pointLightComponent != nullptr)
auto pointLightComponent = m_World->GetComponent<Components::PointLight>(entity);
if (transformComponent && pointLightComponent)
{
glm::vec3 position = m_TransformSystem->AbsolutePosition(entity);
m_Renderer->AddPointLightToDraw(
position,
pointLightComponent->Specular,
pointLightComponent->Diffuse,
pointLightComponent->constantAttenuation,
pointLightComponent->linearAttenuation,
pointLightComponent->quadraticAttenuation,
pointLightComponent->spotExponent);
pointLightComponent->specularExponent,
pointLightComponent->ConstantAttenuation,
pointLightComponent->LinearAttenuation,
pointLightComponent->QuadraticAttenuation
);
}
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity, "Camera");
if (cameraComponent != nullptr)
auto cameraComponent = m_World->GetComponent<Components::Camera>(entity);
if (transformComponent && cameraComponent)
{
m_Renderer->GetCamera()->Position(m_TransformSystem->AbsolutePosition(entity));
m_Renderer->GetCamera()->Orientation(m_TransformSystem->AbsoluteOrientation(entity));
m_Renderer->GetCamera()->FOV(cameraComponent->FOV);
m_Renderer->GetCamera()->NearClip(cameraComponent->NearClip);
m_Renderer->GetCamera()->FarClip(cameraComponent->FarClip);
m_Renderer->UpdateCamera(entity
, m_TransformSystem->AbsolutePosition(entity)
, m_TransformSystem->AbsoluteOrientation(entity)
, cameraComponent->FOV
, cameraComponent->NearClip
, cameraComponent->FarClip);
}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity, "Sprite");
if(spriteComponent != nullptr)
auto viewportComponent = m_World->GetComponent<Components::Viewport>(entity);
if (viewportComponent)
{
if (viewportComponent->Camera != 0)
{
m_Renderer->UpdateViewport(entity, viewportComponent->Camera);
}
}
auto spriteComponent = m_World->GetComponent<Components::Sprite>(entity);
if (transformComponent && spriteComponent)
{
//TEMP
Texture* texture = m_World->GetResourceManager()->Load<Texture>("Texture", spriteComponent->SpriteFile);
//glBindTexture(GL_TEXTURE_2D, texture);
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(spriteComponent->Entity);
glm::quat orientation2D = glm::angleAxis(glm::eulerAngles(transform->Orientation).z, glm::vec3(0, 0, -1));
m_Renderer->AddTextureToDraw(texture, transform->Position, orientation2D, transform->Scale);
}
@@ -70,26 +113,8 @@ void Systems::RenderSystem::UpdateEntity(double dt, EntityID entity, EntityID pa
void Systems::RenderSystem::Initialize()
{
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>("TransformSystem");
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
m_Renderer->SetSphereModel(m_World->GetResourceManager()->Load<Model>("Model", "Models/Placeholders/PhysicsTest/Sphere.obj"));
}
void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("Camera", []() { return new Components::Camera(); });
cf->Register("Model", []() { return new Components::Model(); });
cf->Register("Sprite", []() { return new Components::Sprite(); });
cf->Register("PointLight", []() { return new Components::PointLight(); });
cf->Register("DirectionalLight", []() { return new Components::DirectionalLight(); });
}
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
{
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
}
+2 -1
View File
@@ -13,6 +13,7 @@
#include "Components/Sprite.h"
#include "Components/PointLight.h"
#include "Components/DirectionalLight.h"
#include "Components/Viewport.h"
#include "Components/Template.h"
#include "Components/Transform.h"
@@ -34,7 +35,7 @@ public:
std::unordered_map<std::string, std::shared_ptr<Model>> m_CachedModels;
void OnComponentCreated(std::string type, std:: shared_ptr<Component> component) override;
void OnEntityCommit(EntityID entity) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
+3 -3
View File
@@ -29,7 +29,7 @@ void Systems::SoundSystem::Initialize()
void Systems::SoundSystem::RegisterComponents(ComponentFactory* cf)
{
cf->Register("SoundEmitter", []() { return new Components::SoundEmitter(); });
cf->Register<Components::SoundEmitter>([]() { return new Components::SoundEmitter(); });
}
void Systems::SoundSystem::RegisterResourceTypes(ResourceManager* rm)
@@ -44,7 +44,7 @@ void Systems::SoundSystem::Update(double dt)
void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
if (transformComponent == nullptr)
return;
@@ -68,7 +68,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
alListenerfv(AL_ORIENTATION, listenerOri);
}
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity, "SoundEmitter");
auto soundEmitter = m_World->GetComponent<Components::SoundEmitter>(entity);
if(soundEmitter != nullptr)
{
ALuint source = m_Sources[soundEmitter];
+1 -1
View File
@@ -44,7 +44,7 @@ private:
//unsigned long dataSize;
// Events
EventRelay<Events::PlaySound> m_EPlaySound;
EventRelay<SoundSystem, Events::PlaySound> m_EPlaySound;
bool OnPlaySound(const Events::PlaySound &event);
std::map<Component*, ALuint> m_Sources;
+110 -49
View File
@@ -4,84 +4,145 @@
void Systems::TankSteeringSystem::RegisterComponents( ComponentFactory* cf )
{
cf->Register("TankSteering", []() { return new Components::TankSteering(); });
cf->Register<Components::TankSteering>([]() { return new Components::TankSteering(); });
cf->Register<Components::TowerSteering>([]() { return new Components::TowerSteering(); });
cf->Register<Components::BarrelSteering>([]() { return new Components::BarrelSteering(); });
}
void Systems::TankSteeringSystem::Initialize()
{
m_InputController = std::unique_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker));
m_InputController->PositionX = 0;
m_InputController->PositionY = 0;
m_InputController->Handbrake = false;
for (int i = 0; i < 4; i++)
{
m_TankInputControllers[i] = std::shared_ptr<TankSteeringInputController>(new TankSteeringInputController(EventBroker, i + 1));
}
}
void Systems::TankSteeringSystem::Update(double dt)
{
for (int i = 0; i < 4; i++)
{
m_TankInputControllers[i]->Update(dt);
}
}
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity, "TankSteering");
if(tankSteeringComponent)
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(!tankSteeringComponent)
return;
auto playerComponent = m_World->GetComponent<Components::Player>(tankSteeringComponent->Player);
if (!playerComponent)
return;
if (playerComponent->ID == 0)
return;
auto inputController = m_TankInputControllers[playerComponent->ID - 1];
Events::TankSteer eSteering;
eSteering.Entity = entity;
eSteering.PositionX = inputController->PositionX;
eSteering.PositionY = inputController->PositionY;
eSteering.Handbrake = inputController->Handbrake;
EventBroker->Publish(eSteering);
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(tankSteeringComponent->Turret);
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(tankSteeringComponent->Barrel);
if(towerSteeringComponent)
{
Events::TankSteer e;
e.Entity = entity;
e.PositionX = m_InputController->PositionX;
e.PositionY = m_InputController->PositionY;
e.Handbrake = m_InputController->Handbrake;
EventBroker->Publish(e);
auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Turret);
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * inputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
}
if(barrelSteeringComponent)
{
auto transformComponent = m_World->GetComponent<Components::Transform>(tankSteeringComponent->Barrel);
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(tankSteeringComponent->Barrel);
glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * inputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
transformComponent->Orientation *= orientation;
if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
{
EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
auto cloneTransform = m_World->GetComponent<Components::Transform>(clone);
cloneTransform->Position = templateAbsoluteTransform.Position;
cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
Events::SetVelocity eSetVelocity;
eSetVelocity.Entity = clone;
eSetVelocity.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
EventBroker->Publish(eSetVelocity);
m_TimeSinceLastShot[tankSteeringComponent->Barrel] = 0;
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
//1,670m/s
//25kg
Events::ApplyPointImpulse ePointImpulse ;
ePointImpulse.Entity = entity;
ePointImpulse.Position = absoluteTransform.Position;
ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 1670.f;
EventBroker->Publish(ePointImpulse);
}
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
}
}
void Systems::TankSteeringSystem::TankSteeringInputController::Update( double dt )
{
PositionX = m_Horizontal;
PositionY = m_Vertical;
TowerDirection = m_TowerDirection;
BarrelDirection = m_BarrelDirection;
Shoot = m_Shoot;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
{
float val = boost::any_cast<float>(event.Value);
if (event.Command == "+right")
if (event.PlayerID != this->PlayerID)
return false;
float val = event.Value;
// Tank
if (event.Command == "horizontal")
{
PositionX += val;
m_Horizontal = val;
m_Vertical = -0.4f;
}
else if (event.Command == "-right")
else if (event.Command == "vertical")
{
PositionX -= val;
m_Vertical = -val;
}
else if (event.Command == "+left")
else if (event.Command == "handbrake")
{
PositionX += -val;
}
else if (event.Command == "-left")
{
PositionX -= -val;
}
else if (event.Command == "+forward")
{
PositionY += -val;
}
else if (event.Command == "-forward")
{
PositionY -= -val;
}
else if (event.Command == "+backward")
{
PositionY += val;
}
else if (event.Command == "-backward")
{
PositionY -= val;
Handbrake = val > 0;
}
else if (event.Command == "+handbrake")
// Turret
if(event.Command == "tower_rotation")
{
Handbrake = true;
m_TowerDirection = -val;
}
else if (event.Command == "-handbrake")
else if(event.Command == "barrel_rotation")
{
Handbrake = false;
m_BarrelDirection = val;
}
else if (event.Command == "shoot")
{
m_Shoot = val > 0;
}
return true;
}
bool Systems::TankSteeringSystem::TankSteeringInputController::OnMouseMove( const Events::MouseMove &event )
{
return false;
}
+47 -6
View File
@@ -2,9 +2,17 @@
#include "System.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Physics.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Systems/TransformSystem.h"
#include "InputController.h"
namespace Systems
@@ -24,22 +32,55 @@ namespace Systems
private:
class TankSteeringInputController;
std::unique_ptr<TankSteeringInputController> m_InputController;
std::array<std::shared_ptr<TankSteeringInputController>, 4> m_TankInputControllers;
std::map<EntityID, double> m_TimeSinceLastShot;
};
class TankSteeringSystem::TankSteeringInputController : InputController
class TankSteeringSystem::TankSteeringInputController : InputController<TankSteeringSystem>
{
public:
TankSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
: InputController(eventBroker) { }
TankSteeringInputController(std::shared_ptr<::EventBroker> eventBroker, int playerID)
: InputController(eventBroker)
{
PlayerID = playerID;
m_Horizontal = 0.f;
m_Vertical = 0.f;
PositionX = 0;
PositionY = 0;
Handbrake = false;
m_TowerDirection = 0.f;
m_BarrelDirection = 0.f;
TowerDirection = 0.f;
BarrelDirection = 0.f;
m_Shoot = false;
}
int PlayerID;
float PositionY;
float PositionX;
bool Handbrake;
float TowerDirection;
float BarrelDirection;
bool Shoot;
void Update(double dt);
protected:
virtual bool OnCommand(const Events::InputCommand &event);
virtual bool OnMouseMove(const Events::MouseMove &event);
};
//virtual bool OnMouseMove(const Events::MouseMove &event);
private:
float m_Horizontal;
float m_Vertical;
float m_TowerDirection;
float m_BarrelDirection;
bool m_Shoot;
};
}
+14 -14
View File
@@ -7,8 +7,8 @@
// if (parent == 0)
// return;
//
// auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent, "Transform");
// auto transform = m_World->GetComponent<Components::Transform>(entity);
// auto parentTransform = m_World->GetComponent<Components::Transform>(parent);
//
// transform->Position = parentTransform->Position + transform->RelativePosition;
//}
@@ -20,14 +20,14 @@ glm::vec3 Systems::TransformSystem::AbsolutePosition(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
//absPosition += transform->Position;
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
if (entity != 0)
absPosition += transform2->Orientation * transform->Position;
else
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
if (entity == 0)
absPosition += transform->Position;
else
absPosition = transform2->Orientation * (absPosition + transform->Position);
} while (entity != 0);
return absPosition * accumulativeOrientation;
@@ -39,7 +39,7 @@ glm::quat Systems::TransformSystem::AbsoluteOrientation(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
absOrientation = transform->Orientation * absOrientation;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
@@ -53,7 +53,7 @@ glm::vec3 Systems::TransformSystem::AbsoluteScale(EntityID entity)
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
absScale *= transform->Scale;
entity = m_World->GetEntityParent(entity);
} while (entity != 0);
@@ -69,15 +69,15 @@ Components::Transform Systems::TransformSystem::AbsoluteTransform(EntityID entit
do
{
auto transform = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform = m_World->GetComponent<Components::Transform>(entity);
entity = m_World->GetEntityParent(entity);
auto transform2 = m_World->GetComponent<Components::Transform>(entity, "Transform");
auto transform2 = m_World->GetComponent<Components::Transform>(entity);
// Position
if (entity != 0)
absPosition += transform2->Orientation * transform->Position;
else
if (entity == 0)
absPosition += transform->Position;
else
absPosition = transform2->Orientation * (absPosition + transform->Position);
// Orientation
absOrientation = transform->Orientation * absOrientation;
// Scale