Merge branch 'havok' of github.com:sippeangelo/Return-to-the-Return-of-Return-Fire-2-Returngeance into havok
Conflicts: src/GameWorld.cpp src/Systems/PhysicsSystem.cpp vs11/Returngeance/Returngeance.vcxproj.filters
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@@ -63,8 +63,8 @@ Systems::PhysicsSystem::PhysicsSystem(World* world) : System(world)
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void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register("Physics", []() { return new Components::Physics(); });
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cf->Register("Box", []() { return new Components::Box(); });
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cf->Register("Sphere", []() { return new Components::Sphere(); });
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cf->Register("BoxShape", []() { return new Components::BoxShape(); });
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cf->Register("SphereShape", []() { return new Components::SphereShape(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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@@ -182,8 +182,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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auto sphereComponent = m_World->GetComponent<Components::SphereShape>(entity, "SphereShape");
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auto boxComponent = m_World->GetComponent<Components::BoxShape>(entity, "BoxShape");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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hkpShape* shape = nullptr;
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