Added support for HkpExtendedMeshShape.
This commit is contained in:
@@ -0,0 +1,17 @@
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#ifndef Components_MeshShape_h__
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#define Components_MeshShape_h__
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#include <string>
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#include "Component.h"
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namespace Components
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{
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struct MeshShape : Component
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{
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std::string ResourceName;
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};
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}
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#endif // !Components_MeshShape_h__
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@@ -10,7 +10,7 @@ namespace Components
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struct Vehicle : Component
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{
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Vehicle()
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: MaxTorque(500.0f), MinRPM(1000.0f), OptimalRPM(5500.0f), MaxRPM(7500.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
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: MaxTorque(500.0f), MinRPM(800.0f), OptimalRPM(4000.0f), MaxRPM(6000.0f), MaxSteeringAngle(35), TopSpeed(50.0f) { }
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float MaxTorque;
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float MinRPM;
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+34
-101
@@ -16,15 +16,14 @@ void GameWorld::Initialize()
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, -5, 0);
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transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Position = glm::vec3(0, 0, 0);
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto box = AddComponent<Components::Box>(ground, "Box");
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box->Width = 200;
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box->Height = 5;
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box->Depth = 200;
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model->ModelFile = "Models/Placeholders/Terrain/Terrain.obj";
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auto meshShape = AddComponent<Components::MeshShape>(ground, "MeshShape");
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meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain.obj";
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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@@ -37,16 +36,28 @@ void GameWorld::Initialize()
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{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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transform->Position = glm::vec3(0, 2, 0);
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transform->Position = glm::vec3(0, 10, 0);
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 1200;
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auto box = AddComponent<Components::Box>(jeep, "Box");
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box->Width = 1.487f;
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box->Height = 0.727f;
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box->Depth = 2.594f;
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physics->Mass = 800;
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// auto box = AddComponent<Components::Box>(jeep, "Box");
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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auto meshShape = AddComponent<Components::MeshShape>(jeep, "MeshShape");
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meshShape->ResourceName = "Models/JeepV2/Chassi/chassi.OBJ";
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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auto light = AddComponent<Components::PointLight>(jeep, "PointLight");
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light->Diffuse = glm::vec3(0, 1, 0);
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light->constantAttenuation = 0.0005f;
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light->linearAttenuation = 0.001f;
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light->quadraticAttenuation = 0.001f;
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AddComponent<Components::Input>(jeep, "Input");
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@@ -69,7 +80,6 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, -0.6577f, 0);
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/JeepV2/Chassi/chassi.OBJ";
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}
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{
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@@ -86,7 +96,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 40.f;
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Wheel->Friction = 4.0f;
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Wheel->Friction = 3.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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@@ -106,7 +116,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 40.f;
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Wheel->Friction = 4.0f;
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Wheel->Friction = 3.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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@@ -123,8 +133,9 @@ void GameWorld::Initialize()
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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Wheel->SuspensionStrength = 20.f;
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Wheel->Friction = 3.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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@@ -141,93 +152,15 @@ void GameWorld::Initialize()
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Wheel->Mass = 10;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = 50.f;
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Wheel->Friction = 4.0f;
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Wheel->SuspensionStrength = 20.f;
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Wheel->Friction = 3.0f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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}
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/*
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{
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// Front Right Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(1.1f, 0.f, -1.3f);// HACK: make into component
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Front Left Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(-1.1f, -1.5f, -1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, -1.3f);
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Wheel->AxleID = 0;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Back Right Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(1.1f, -1.5f, 1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(1.1f, 0.f, 1.3f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = false;
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Wheel->ConnectedToHandbrake = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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{
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// Back Left Wheel
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auto ent = CreateEntity(car);
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auto transform = AddComponent<Components::Transform>(ent, "Transform");
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transform->Scale = glm::vec3(1)/glm::vec3(3, 1, 5);
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transform->Position = glm::vec3(-1.1f, -1.5f, 1.3f);
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auto Wheel = AddComponent<Components::Wheel>(ent, "Wheel");
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Wheel->Hardpoint = glm::vec3(-1.1f, 0.f, 1.3f);
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Wheel->AxleID = 1;
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Wheel->Mass = 10;
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Wheel->Radius = 0.5f;
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Wheel->Steering = false;
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Wheel->ConnectedToHandbrake = true;
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Wheel->SuspensionStrength = 20.f;
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auto model = AddComponent<Components::Model>(ent, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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CommitEntity(ent);
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}
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CommitEntity(car);
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}
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*/
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for(int i = 0; i < 10; i++)
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for(int i = 0; i < 0; i++)
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{
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auto cube = CreateEntity();
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auto transform = AddComponent<Components::Transform>(cube, "Transform");
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@@ -235,7 +168,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(1);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(cube, "Model");
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
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model->ModelFile = "Models/cardboardBox/BoxFixed.obj";
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auto physics = AddComponent<Components::Physics>(cube, "Physics");
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physics->Mass = 100;
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+74
-103
@@ -67,6 +67,7 @@ void Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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cf->Register("Sphere", []() { return new Components::Sphere(); });
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cf->Register("Vehicle", []() { return new Components::Vehicle(); });
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cf->Register("Wheel", []() { return new Components::Wheel(); });
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cf->Register("MeshShape", []() { return new Components::MeshShape(); });
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}
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void Systems::PhysicsSystem::Update(double dt)
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@@ -183,11 +184,12 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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auto meshShapeComponent = m_World->GetComponent<Components::MeshShape >(entity, "MeshShape");
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hkpConvexShape* shape;
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hkpShape* shape = nullptr;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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@@ -220,16 +222,83 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else if(meshShapeComponent)
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{
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std::vector<hkReal>* vertices = new std::vector<hkReal>;
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std::vector<hkUint16>* vertexIndices = new std::vector<hkUint16>;
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auto meshShape = m_World->GetResourceManager()->Load<OBJ>("OBJ", meshShapeComponent->ResourceName);
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for (auto &vertex : meshShape->Vertices)
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{
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hkReal x, y, z;
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std::tie(x, y, z) = vertex;
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vertices->push_back(x);
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vertices->push_back(y);
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vertices->push_back(z);
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}
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int i = 0;
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for (auto &face : meshShape->Faces)
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{
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for (auto &faceDef : face.Definitions)
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{
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/*hkReal x, y, z;
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std::tie(x, y, z) = meshShape->Vertices.at(faceDef.VertexIndex - 1);
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vertices.push_back(x);
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vertices.push_back(y);
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vertices.push_back(z);*/
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vertexIndices->push_back(faceDef.VertexIndex - 1);
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//vertexIndices.push_back(i++);
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}
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}
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hkpExtendedMeshShape* mesh = new hkpExtendedMeshShape();
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mesh->setRadius( 0.05f);
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{
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hkpExtendedMeshShape::TrianglesSubpart part;
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part.m_numTriangleShapes = meshShape->Faces.size();
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part.m_indexBase = vertexIndices->data();
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part.m_indexStriding = sizeof(hkUint16) * 3;
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part.m_numVertices = vertices->size() / 3;
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part.m_vertexBase = vertices->data();
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part.m_vertexStriding = sizeof(hkReal) * 3;
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part.m_stridingType = hkpExtendedMeshShape::INDICES_INT16;
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mesh->addTrianglesSubpart(part);
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}
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeShapeVolumeMassProperties(mesh, physicsComponent->Mass, massProperties);
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rigidBodyInfo.m_shape = mesh;
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m_hkpExtendedMeshShapes[entity].ExtendedMeshShape = mesh;
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m_hkpExtendedMeshShapes[entity].VertexIndices = vertexIndices;
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m_hkpExtendedMeshShapes[entity].Vertices = vertices;
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shape = mesh;
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}
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else
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{
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return;
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}
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rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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//rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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@@ -271,108 +340,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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shape->removeReference();
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rigidBody->removeReference();
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}
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}
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/*
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void Systems::PhysicsSystem::SetUpPhysicsState(EntityID entity, EntityID parent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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if (!transformComponent)
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return;
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entity, "Physics");
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if (!physicsComponent)
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return;
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auto sphereComponent = m_World->GetComponent<Components::Sphere >(entity, "Sphere");
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auto boxComponent = m_World->GetComponent<Components::Box >(entity, "Box");
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hkpConvexShape* shape;
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hkpRigidBodyCinfo rigidBodyInfo;
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hkMassProperties massProperties;
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if (sphereComponent)
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{
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shape = new hkpSphereShape(sphereComponent->Radius);
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_SPHERE_INERTIA;
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}
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hkpInertiaTensorComputer::computeSphereVolumeMassProperties(sphereComponent->Radius, physicsComponent->Mass, massProperties);
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}
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else if (boxComponent)
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{
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hkReal thickness = 0.05;
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shape = new hkpBoxShape(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness));
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rigidBodyInfo.m_shape = shape;
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if (physicsComponent->Static)
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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}
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else
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{
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_BOX_INERTIA;
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}
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hkpInertiaTensorComputer::computeBoxSurfaceMassProperties(hkVector4(boxComponent->Width - thickness, boxComponent->Height - thickness, boxComponent->Depth - thickness), physicsComponent->Mass, thickness, massProperties);
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}
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else
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{
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return;
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}
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rigidBodyInfo.m_position.set(transformComponent->Position.x, transformComponent->Position.y, transformComponent->Position.z);
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rigidBodyInfo.m_inertiaTensor = massProperties.m_inertiaTensor;
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rigidBodyInfo.m_centerOfMass = massProperties.m_centerOfMass;
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rigidBodyInfo.m_mass = massProperties.m_mass;
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// Create RigidBody
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hkpRigidBody* rigidBody = new hkpRigidBody(rigidBodyInfo);
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle >(entity, "Vehicle");
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if (vehicleComponent && m_Vehicles.find(entity) == m_Vehicles.end())
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{
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VehicleSetup vehicleSetup;
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// Create the basic vehicle.
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m_Vehicles[entity] = new hkpVehicleInstance(rigidBody);
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vehicleSetup.buildVehicle(m_PhysicsWorld, *m_Vehicles[entity]);
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// Add the vehicle's entities and phantoms to the world
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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//m_Vehicles[entity]->m_rpm = 0.0f; // Not sure why this one should be here
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shape->removeReference();
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rigidBody->removeReference();
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}
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else
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{
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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shape->removeReference();
|
||||
rigidBody->removeReference();
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
|
||||
|
||||
|
||||
void Systems::PhysicsSystem::TearDownPhysicsState(EntityID entity, EntityID parent)
|
||||
{
|
||||
|
||||
@@ -8,6 +8,8 @@
|
||||
#include "Components/Box.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Components/Input.h"
|
||||
#include "Components/MeshShape.h"
|
||||
#include "OBJ.h"
|
||||
|
||||
// Math and base include
|
||||
#include <Common/Base/hkBase.h>
|
||||
@@ -34,6 +36,8 @@
|
||||
#include <Common/Visualize/hkVisualDebugger.h>
|
||||
#include <Physics2012/Utilities/VisualDebugger/hkpPhysicsContext.h>
|
||||
|
||||
#include <Physics2012/Collide/Shape/Compound/Collection/ExtendedMeshShape/hkpExtendedMeshShape.h>
|
||||
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
#include <unordered_map>
|
||||
@@ -66,10 +70,22 @@ private:
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
|
||||
|
||||
std::unordered_map<EntityID, hkpVehicleInstance*> m_Vehicles;
|
||||
std::vector<EntityID> m_Wheels;
|
||||
|
||||
hkpVehicleInstance* Systems::PhysicsSystem::createVehicle(VehicleSetup& vehicleSetup, hkpRigidBody* chassis);
|
||||
|
||||
|
||||
|
||||
struct ExtendedShapeData
|
||||
{
|
||||
hkpExtendedMeshShape* ExtendedMeshShape;
|
||||
std::vector<hkReal>* Vertices;
|
||||
std::vector<hkUint16>* VertexIndices;
|
||||
};
|
||||
std::unordered_map<EntityID, ExtendedShapeData > m_hkpExtendedMeshShapes;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
@@ -72,7 +72,8 @@ void Systems::RenderSystem::RegisterComponents(ComponentFactory* cf)
|
||||
|
||||
void Systems::RenderSystem::RegisterResourceTypes(ResourceManager* rm)
|
||||
{
|
||||
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(OBJ(resourceName), rm); });
|
||||
rm->RegisterType("Model", [rm](std::string resourceName) { return new Model(rm, *rm->Load<OBJ>("OBJ", resourceName)); });
|
||||
rm->RegisterType("OBJ", [](std::string resourceName) { return new OBJ(resourceName); });
|
||||
rm->RegisterType("Texture", [](std::string resourceName) { return new Texture(resourceName); });
|
||||
}
|
||||
|
||||
|
||||
@@ -80,7 +80,7 @@
|
||||
<FunctionLevelLinking>true</FunctionLevelLinking>
|
||||
<IntrinsicFunctions>true</IntrinsicFunctions>
|
||||
<SDLCheck>true</SDLCheck>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PreprocessorDefinitions>_CRT_SECURE_NO_WARNINGS;_MBCS;HK_CONFIG_SIMD=1;%(PreprocessorDefinitions)</PreprocessorDefinitions>
|
||||
<PrecompiledHeader>Create</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile>PrecompiledHeader.h</PrecompiledHeaderFile>
|
||||
<EnableEnhancedInstructionSet>StreamingSIMDExtensions2</EnableEnhancedInstructionSet>
|
||||
@@ -126,6 +126,7 @@
|
||||
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
|
||||
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
|
||||
<ClInclude Include="..\..\src\Components\Input.h" />
|
||||
<ClInclude Include="..\..\src\Components\MeshShape.h" />
|
||||
<ClInclude Include="..\..\src\Components\Model.h" />
|
||||
<ClInclude Include="..\..\src\Components\ParticleEmitter.h" />
|
||||
<ClInclude Include="..\..\src\Components\Physics.h" />
|
||||
@@ -162,6 +163,7 @@
|
||||
<ClInclude Include="..\..\src\Texture.h" />
|
||||
<ClInclude Include="..\..\src\Util\GLError.h" />
|
||||
<ClInclude Include="..\..\src\Util\Logging.h" />
|
||||
<ClInclude Include="..\..\src\Util\UnorderedMapPair.h" />
|
||||
<ClInclude Include="..\..\src\World.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
|
||||
@@ -230,6 +230,12 @@
|
||||
<ClInclude Include="..\..\src\Physics\VehicleSetup.h">
|
||||
<Filter>Physics</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Components\MeshShape.h">
|
||||
<Filter>Physics\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Util\UnorderedMapPair.h">
|
||||
<Filter>Util</Filter>
|
||||
</ClInclude>
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||
|
||||
Reference in New Issue
Block a user