Merge remote-tracking branch 'origin/Sound+Particles'

This commit is contained in:
Tleety
2014-06-05 05:22:33 +02:00
15 changed files with 211 additions and 82 deletions
+1 -1
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@@ -21,7 +21,7 @@ struct ParticleEmitter : Component
, LifeTime(0) , LifeTime(0)
, TimeSinceLastSpawn(100) , TimeSinceLastSpawn(100)
, Emitting(false) , Emitting(false)
, Color(glm::vec4(0)) { } , Color(glm::vec4(1)) { }
EntityID ParticleTemplate; EntityID ParticleTemplate;
float SpawnFrequency; float SpawnFrequency;
+2 -1
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@@ -12,7 +12,7 @@ struct Vehicle : Component
Vehicle() Vehicle()
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f), : MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f), MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ } gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f), currentRPM(0.0f){ }
float MaxTorque; float MaxTorque;
float MinRPM; float MinRPM;
float OptimalRPM; float OptimalRPM;
@@ -29,6 +29,7 @@ struct Vehicle : Component
float gearsRatio1; float gearsRatio1;
float gearsRatio2; float gearsRatio2;
float gearsRatio3; float gearsRatio3;
float currentRPM;
Vehicle* Clone() const override { return new Vehicle(*this); } Vehicle* Clone() const override { return new Vehicle(*this); }
}; };
+3 -3
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@@ -41,10 +41,10 @@ public:
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World); m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide(); m_FreeCamViewport->Hide();
} }
//m_WorldFrame->Hide(); m_WorldFrame->Hide();
//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
m_World->Initialize(); m_World->Initialize();
m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
} }
private: private:
+10 -2
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@@ -5,6 +5,7 @@
#include "GUI/HealthOverlay.h" #include "GUI/HealthOverlay.h"
#include "Events/GameStart.h" #include "Events/GameStart.h"
#include "Events/PlayBGM.h"
namespace GUI namespace GUI
{ {
@@ -27,6 +28,10 @@ public:
m_TargetCoordinate = m_CurrentCoordinate; m_TargetCoordinate = m_CurrentCoordinate;
m_Buttons->X = m_CurrentCoordinate.x; m_Buttons->X = m_CurrentCoordinate.x;
m_Buttons->Y = m_CurrentCoordinate.y; m_Buttons->Y = m_CurrentCoordinate.y;
Events::PlayBGM e;
e.Resource = "Sounds/BGM/DiesIrae.mp3";
EventBroker->Publish(e);
} }
void Update(double dt) override void Update(double dt) override
@@ -74,8 +79,11 @@ protected:
if (m_CurrentSelection == 0) if (m_CurrentSelection == 0)
{ {
Hide(); Hide();
Events::GameStart e; Events::GameStart e1;
EventBroker->Publish(e); EventBroker->Publish(e1);
Events::PlayBGM e2;
e2.Resource = "Sounds/BGM/FlightOfTheBumblebee.mp3";
EventBroker->Publish(e2);
} }
// Quit // Quit
else if (m_CurrentSelection == 1) else if (m_CurrentSelection == 1)
+7
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@@ -8,6 +8,13 @@ void GameWorld::Initialize()
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj"); ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj"); ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
//Background Music
{
Events::PlayBGM e;
e.Resource = "Sounds/SFX/WUB.mp3";
EventBroker->Publish(e);
}
// Interface // Interface
BindKey(GLFW_KEY_A, "interface_horizontal", -1.f); BindKey(GLFW_KEY_A, "interface_horizontal", -1.f);
BindKey(GLFW_KEY_D, "interface_horizontal", 1.f); BindKey(GLFW_KEY_D, "interface_horizontal", 1.f);
+22
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@@ -85,6 +85,28 @@ void InputManager::Update(double dt)
EventBroker->Publish(e); EventBroker->Publish(e);
} }
if(m_CurrentKeyState[GLFW_KEY_P])
{
Events::StopSound e;
e.Emitter = 1;
EventBroker->Publish(e);
}
if(m_CurrentKeyState[GLFW_KEY_L])
{
Events::PlayBGM e;
e.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
e.Loop = true;
EventBroker->Publish(e);
}
if(m_CurrentKeyState[GLFW_KEY_O])
{
Events::PlayBGM e;
e.Resource = "Sounds/BGM/DiesIrae.mp3";
e.Loop = true;
EventBroker->Publish(e);
}
// // Lock mouse while holding LMB // // Lock mouse while holding LMB
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT]) // if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
+3
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@@ -13,6 +13,9 @@
#include "Events/GamepadAxis.h" #include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h" #include "Events/GamepadButton.h"
#include "Events/StopSound.h"
#include "Events/PlayBGM.h"
class InputManager class InputManager
{ {
public: public:
+6 -3
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@@ -11,9 +11,12 @@ bool Systems::GameStateSystem::OnFlagCaptured(const Events::FlagCaptured &event)
{ {
m_InGame = false; m_InGame = false;
Events::GameOver e; Events::GameOver e1;
e.Winner = event.Player; e1.Winner = event.Player;
EventBroker->Publish(e); EventBroker->Publish(e1);
Events::PlayBGM e2;
e2.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
EventBroker->Publish(e2);
return true; return true;
} }
+1
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@@ -8,6 +8,7 @@
#include "Components/Player.h" #include "Components/Player.h"
#include "Events/FlagCaptured.h" #include "Events/FlagCaptured.h"
#include "Events/GameOver.h" #include "Events/GameOver.h"
#include "Events/PlayBGM.h"
namespace Systems namespace Systems
{ {
+2 -1
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@@ -254,7 +254,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
} }
}*/ }*/
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(car);
vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM();
m_Vehicles[car]->getChassis()->activate(); m_Vehicles[car]->getChassis()->activate();
+38 -22
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@@ -2,13 +2,18 @@
#include "SoundSystem.h" #include "SoundSystem.h"
#include "World.h" #include "World.h"
Systems::SoundSystem::~SoundSystem()
{
FMOD_System_Release(m_System);
}
void Systems::SoundSystem::Initialize() void Systems::SoundSystem::Initialize()
{ {
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated); EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX); EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM); EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound); EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
m_isPlaying = false;
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>(); m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
FMOD_System_Create(&m_System); FMOD_System_Create(&m_System);
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0); FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
@@ -44,16 +49,15 @@ void Systems::SoundSystem::Update(double dt)
std::map<EntityID, FMOD_CHANNEL*>::iterator it; std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();) for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{ {
FMOD_BOOL isPlaying = false; FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
FMOD_Channel_IsPlaying(it->second, &isPlaying); if(m_isPlaying)
if(isPlaying)
{ {
it++; it++;
} }
else else
{ {
// FMOD_Sound_Release(m_DeleteSounds[it->first]); // FMOD_Sound_Release(m_DeleteSounds[it->first]);
// m_DeleteSounds.erase(it->first); m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it); it = m_DeleteChannels.erase(it);
} }
@@ -62,9 +66,8 @@ void Systems::SoundSystem::Update(double dt)
for(it = m_Channels.begin(); it != m_Channels.end();) for(it = m_Channels.begin(); it != m_Channels.end();)
{ {
FMOD_BOOL isPlaying = false; FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
FMOD_Channel_IsPlaying(it->second, &isPlaying); if(!m_isPlaying)
if(!isPlaying)
{ {
it = m_Channels.erase(it); it = m_Channels.erase(it);
} }
@@ -101,7 +104,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
if(emitter) if(emitter)
{ {
FMOD_CHANNEL* channel = m_Channels[entity]; FMOD_CHANNEL* channel = m_Channels[entity];
//FMOD_SOUND* sound = m_Sounds[entity]; FMOD_SOUND* sound = m_Sounds[entity];
auto eTransform = m_World->GetComponent<Components::Transform>(entity); auto eTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity); glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
@@ -134,9 +137,9 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float maxDist = emitter->MaxDistance; float maxDist = emitter->MaxDistance;
float minDist = emitter->MinDistance; float minDist = emitter->MinDistance;
float pitch = emitter->Pitch; float pitch = emitter->Pitch;
//LoadSound(sound, path, maxDist, minDist); LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel)); m_Channels.insert(std::make_pair(emitter->Entity, channel));
// m_Sounds.insert(std::make_pair(emitter->Entity, sound)); m_Sounds.insert(std::make_pair(emitter->Entity, sound));
} }
return true; return true;
} }
@@ -154,7 +157,7 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D; eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource); Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
//m_Sounds[eEntity] = *sound; m_Sounds[eEntity] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance); FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop); PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
@@ -163,21 +166,34 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event) bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
{ {
auto emitter = m_World->CreateEntity(); FMOD_RESULT result;
auto eTransform = m_World->AddComponent<Components::Transform>(emitter); result = FMOD_Channel_Stop(m_BGMChannel);
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter); if(result != FMOD_OK)
m_Channels[emitter] = m_BGMChannel; LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource); Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
//m_Sounds[emitter] = *sound;
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]); result = FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_BGMChannel);
if(result != FMOD_OK)
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
FMOD_Channel_SetMode(m_BGMChannel, FMOD_LOOP_NORMAL);
FMOD_Sound_SetLoopCount(*sound, -1);
return true; return true;
} }
bool Systems::SoundSystem::StopSound(const Events::StopSound &event) bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
{ {
FMOD_Channel_Stop(m_Channels[event.Emitter]); auto eComp = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(eComp)
{
FMOD_Channel_Stop(m_Channels[event.Emitter]);
}
else
{
FMOD_Channel_Stop(m_BGMChannel);
}
return true; return true;
} }
@@ -208,8 +224,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
if(emitter) if(emitter)
{ {
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity])); m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity])); m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_Channels.erase(entity); m_Channels.erase(entity);
//m_Sounds.erase(entity); m_Sounds.erase(entity);
} }
} }
+3 -3
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@@ -24,13 +24,12 @@ public:
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager) SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager) : System(world, eventBroker, resourceManager)
{ } { }
~SoundSystem();
void RegisterComponents(ComponentFactory* cf) override; void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override; void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override; void Initialize() override;
void Update(double dt) override; void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override; void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
//void OnComponentRemoved(std::string type, Component* component);
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override; void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
FMOD_SYSTEM* GetFMODSystem() const { return m_System; } FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
private: private:
@@ -48,12 +47,13 @@ private:
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop); void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
FMOD_SYSTEM* m_System; FMOD_SYSTEM* m_System;
FMOD_BOOL m_isPlaying;
FMOD_CHANNEL* m_BGMChannel; FMOD_CHANNEL* m_BGMChannel;
std::vector<EntityID> m_Listeners; std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels; std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels; std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds; std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem; std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
}; };
+110 -45
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@@ -30,6 +30,32 @@ void Systems::TankSteeringSystem::Update(double dt)
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent) void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{ {
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(pEmitter)
{
if(!m_World->GetComponent<Components::TankSteering>(parent))
return;
auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
float speedMPDT = glm::length(velXZ);
if(speedMPDT < 1)
{
pEmitter->Emitting = false;
return;
}
else
{
pEmitter->Emitting = true;
pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
float scale = speedMPDT / 20;
scale = glm::clamp(scale, 0.3f, 20.f);
pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
float spawnFrequency = 1 / speedMPDT;
spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
pEmitter->SpawnFrequency = 1 / speedMPDT;
}
}
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity); auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(!tankSteeringComponent) if(!tankSteeringComponent)
return; return;
@@ -146,15 +172,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt; m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
} }
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
// if(shot)
// {
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
// {
//
// }
// }
} }
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e) bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
@@ -226,33 +243,63 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
EventBroker->Publish(e); EventBroker->Publish(e);
/*Events::CreateExplosion e; /*Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20; e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position; e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180) / 4; e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0)); e.Speed = 3;
e.UseGoalVector = true; e.SpreadAngle = glm::pi<float>();
e.GoalVelocity = glm::vec3(0,-12,0); e.spritePath = "Textures/Sprites/Smoke1.png";
e.Speed = 12; e.Color = glm::vec4(0.6,0.6,0.6,1);
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(5.f,5.f,5.f,1);
EventBroker->Publish(e); EventBroker->Publish(e);
e.LifeTime = 1.5; e.LifeTime = 0.7;
e.ParticleScale.push_back(1); e.ParticleScale.push_back(12);
e.ParticleScale.push_back(6); e.ParticlesToSpawn = 10;
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position; e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180)/ 4; e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0)); e.Speed = 17;
e.UseGoalVector = true; e.SpreadAngle = glm::pi<float>();
e.GoalVelocity = glm::vec3(0,-12,0); e.spritePath = "Textures/Sprites/Fire.png";
e.Speed = 12; EventBroker->Publish(e);
e.spritePath = "Textures/Sprites/Splash.png"; e.LifeTime = 0.2;
e.Color = glm::vec4(1.f,1.f,1.f,1); e.ParticleScale.push_back(1);
e.ParticleScale.push_back(15);
e.ParticlesToSpawn = 5;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);*/ EventBroker->Publish(e);*/
// Events::CreateExplosion e;
// e.LifeTime = 1.5;
// e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position;
// e.SpreadAngle = glm::radians<float>(180) / 4;
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.UseGoalVector = true;
// e.GoalVelocity = glm::vec3(0,-12,0);
// e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(5.f,5.f,5.f,1);
//
// EventBroker->Publish(e);
// e.LifeTime = 1.5;
// e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position;
// e.SpreadAngle = glm::radians<float>(180)/ 4;
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.UseGoalVector = true;
// e.GoalVelocity = glm::vec3(0,-12,0);
// e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(1.f,1.f,1.f,1);
// EventBroker->Publish(e);
} }
{ {
Events::PlaySFX e; Events::PlaySFX e;
@@ -460,10 +507,14 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
player->ID = playerID; player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank); auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
m_World->AddComponent<Components::Input>(tank); m_World->AddComponent<Components::Input>(tank);
m_World->AddComponent<Components::Listener>(tank);
auto health = m_World->AddComponent<Components::Health>(tank); auto health = m_World->AddComponent<Components::Health>(tank);
health->Amount = 100.f; health->Amount = 100.f;
m_World->AddComponent<Components::Listener>(tank);
{ {
auto shape = m_World->CreateEntity(tank); auto shape = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(shape); auto transform = m_World->AddComponent<Components::Transform>(shape);
@@ -549,6 +600,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f)); transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower); auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f; cameraComp->FarClip = 2000.f;
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower); /*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel; follow->Entity = barrel;
follow->Distance = 15.f; follow->Distance = 15.f;
@@ -597,31 +650,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false); AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion #pragma endregion
#pragma region DustParticles
std::vector<glm::vec3> ePos;
ePos.push_back(glm::vec3(-2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, -2.0));
ePos.push_back(glm::vec3(-2, -1.7, -2.0));
for (int i = 0; i < 4; i++)
{ {
auto entity = m_World->CreateEntity(tank); auto entity = m_World->CreateEntity(tank);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity); auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0); transformComponent->Position = ePos[i];
transformComponent->Scale = glm::vec3(3, 3, 3); transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0)); transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity); auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2; emitterComponent->SpawnCount = 1;
emitterComponent->SpawnFrequency = 0.005; emitterComponent->SpawnFrequency = 0.1;
emitterComponent->SpreadAngle = glm::pi<float>(); emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false; emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5; emitterComponent->LifeTime = 0.3;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100); emitterComponent->Speed = 3;
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05)); emitterComponent->Emitting = true;
m_World->CommitEntity(entity); emitterComponent->Fade = true;
emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
//emitterComponent->Color = glm::vec4(1);
auto particleEntity = m_World->CreateEntity(entity); auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity); m_World->AddComponent<Components::Template>(particleEntity);
TEMP->Scale = glm::vec3(0); m_World->AddComponent<Components::Transform>(particleEntity);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity); auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png"; spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(particleEntity); m_World->CommitEntity(particleEntity);
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(entity);
} }
#pragma endregion
m_World->CommitEntity(tank); m_World->CommitEntity(tank);
+1 -1
View File
@@ -1,5 +1,4 @@
#include <array> #include <array>
#include "System.h" #include "System.h"
#include "Events/TankSteer.h" #include "Events/TankSteer.h"
#include "Events/SetVelocity.h" #include "Events/SetVelocity.h"
@@ -24,6 +23,7 @@
#include "Components/TankShell.h" #include "Components/TankShell.h"
#include "Components/SphereShape.h" #include "Components/SphereShape.h"
#include "Components/Listener.h" #include "Components/Listener.h"
#include "Components/SoundEmitter.h"
#include "Events/EnableCollisions.h" #include "Events/EnableCollisions.h"
#include "Events/DisableCollisions.h" #include "Events/DisableCollisions.h"
@@ -650,6 +650,8 @@
<ClInclude Include="..\..\src\Components\DamageModel.h"> <ClInclude Include="..\..\src\Components\DamageModel.h">
<Filter>Rendering\Components</Filter> <Filter>Rendering\Components</Filter>
</ClInclude> </ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h" />
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
</ItemGroup> </ItemGroup>
<ItemGroup> <ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl"> <None Include="..\..\src\Shaders\Fragment2.glsl">