Merge remote-tracking branch 'origin/master' into havok

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
ViktorLjung
2014-06-04 05:48:48 +02:00
14 changed files with 1123 additions and 525 deletions
+358 -294
View File
@@ -514,12 +514,15 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
EventBroker->Publish(e);
}
void GameWorld::CreateGate(glm::vec3 Position)
void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
{
auto gateParent = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(gateParent);
transform->Position = position;
transform->Orientation = orientation;
{
auto gateBase = CreateEntity();
auto gateBase = CreateEntity(gateParent);
auto transform = AddComponent<Components::Transform>(gateBase);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gateBase);
model->ModelFile = "Models/Gate/Lift/Lift.obj";
auto physics = AddComponent<Components::Physics>(gateBase);
@@ -578,10 +581,9 @@ void GameWorld::CreateGate(glm::vec3 Position)
CommitEntity(gateBase);
}
auto gate = CreateEntity(gateParent);
{
auto gate = CreateEntity();
auto transform = AddComponent<Components::Transform>(gate);
transform->Position = Position;
auto model = AddComponent<Components::Model>(gate);
model->ModelFile = "Models/Gate/Gate/Gate.obj";
auto physics = AddComponent<Components::Physics>(gate);
@@ -589,8 +591,8 @@ void GameWorld::CreateGate(glm::vec3 Position)
physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
auto move = AddComponent<Components::Move>(gate);
move->Speed = 5.f;
move->GoalPosition = glm::vec3(Position.x, Position.y + 9.02345f, Position.z);
move->StartPosition = glm::vec3(Position.x, Position.y, Position.z);
move->GoalPosition = glm::vec3(0, 9.02345f, 0);
move->StartPosition = glm::vec3(0, 0, 0);
{
auto mainShape = CreateEntity(gate);
auto transform = AddComponent<Components::Transform>(mainShape);
@@ -612,29 +614,27 @@ void GameWorld::CreateGate(glm::vec3 Position)
CommitEntity(lowerShape);
}
CommitEntity(gate);
}
{
auto gateTrigger = CreateEntity(gateParent);
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(0, 2.8241, 0);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
{
auto gateTrigger = CreateEntity();
auto transform = AddComponent<Components::Transform>(gateTrigger);
transform->Position = glm::vec3(Position.x, Position.y + 2.8241, Position.z);
auto trigger = AddComponent<Components::Trigger>(gateTrigger);
auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
triggerMove->Entity = gate;
{
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
auto shape = CreateEntity(gateTrigger);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
auto box = AddComponent<Components::BoxShape>(shape);
box->Width = 6.963f;
box->Height = 3.104f;
box->Depth = 10.356f;
CommitEntity(shape);
}
CommitEntity(gateTrigger);
}
}
@@ -790,14 +790,338 @@ EntityID GameWorld::CreateJeep(int playerID)
return jeep;
}
EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
void GameWorld::CreateTerrain()
{
auto garage = CreateEntity();
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = position;
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
/*auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);*/
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
CreateBase(glm::quat(), 1);
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
}
void GameWorld::CreateBase(glm::quat orientation, int playerID)
{
auto base = CreateEntity();
auto transform = AddComponent<Components::Transform>(base);
transform->Orientation = orientation;
auto player = AddComponent<Components::Player>(garage);
player->ID = playerID;
#pragma region Terrain
{
auto ground_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(ground_small);
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto road_small = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_small);
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
{
auto bridge_middle = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(bridge_middle);
auto model = AddComponent<Components::Model>(bridge_middle);
model->ModelFile = "Models/TerrainFiveIstles/Bridges/MiddleBridge.obj";
auto physics = AddComponent<Components::Physics>(bridge_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto shape = CreateEntity(bridge_middle);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
CommitEntity(shape);
}
CommitEntity(bridge_middle);
}
{
auto terrain_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(terrain_base);
auto model = AddComponent<Components::Model>(terrain_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(terrain_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(terrain_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto shape = CreateEntity(terrain_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(shape);
CommitEntity(terrain_base);
}
{
auto ground_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(ground_base);
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/BaseGround.obj";
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto shape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/BaseGround.obj";
CommitEntity(shape);
CommitEntity(ground_base);
}
{
auto road_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(road_base);
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto bridge_base = CreateEntity(base);
auto transform = AddComponent<Components::Transform>(bridge_base);
auto model = AddComponent<Components::Model>(bridge_base);
model->ModelFile = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
auto physics = AddComponent<Components::Physics>(bridge_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto shape = CreateEntity(bridge_base);
auto transformshape = AddComponent<Components::Transform>(shape);
auto meshShape = AddComponent<Components::MeshShape>(shape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
CommitEntity(shape);
}
CommitEntity(bridge_base);
}
#pragma endregion Terrain
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
}
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
{
auto garage = CreateEntity(parent);
auto transform = AddComponent<Components::Transform>(garage);
transform->Position = Position;
transform->Orientation = orientation;
auto player = CreateEntity(garage);
auto playerComponent = AddComponent<Components::Player>(player);
playerComponent->ID = playerID;
auto ElevatorBase = CreateEntity(garage);
{
@@ -910,6 +1234,7 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
auto transform = AddComponent<Components::Transform>(spawnPoint);
transform->Position.y = 1.f;
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
spawnPointComponent->Player = player;
}
CommitEntity(spawnPoint);
}
@@ -961,264 +1286,3 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
return garage;
}
void GameWorld::CreateTerrain()
{
{
auto road_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_middle);
auto model = AddComponent<Components::Model>(road_middle);
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
auto physics = AddComponent<Components::Physics>(road_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_middle);
}
{
/*auto water = CreateEntity();
auto transform = AddComponent<Components::Transform>(water);
transform->Position = glm::vec3(0, -35, 0);
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
auto model = AddComponent<Components::Model>(water);
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
auto blendmap = AddComponent<Components::BlendMap>(water);
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
blendmap->TextureRepeats = 1.f;
auto physics = AddComponent<Components::Physics>(water);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
{
auto groundshape = CreateEntity(water);
auto box = AddComponent<Components::BoxShape>(groundshape);
box->Depth = 250.f;
box->Height = 5.f;
box->Width = 250.f;
CommitEntity(groundshape);
}
CommitEntity(water);*/
}
{
auto ground_middle = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_middle);
auto model = AddComponent<Components::Model>(ground_middle);
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_middle);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_middle);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
CommitEntity(groundshape);
CommitEntity(ground_middle);
}
CreateBase(glm::quat());
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)));
{
auto tree = CreateEntity();
auto transform = AddComponent<Components::Transform>(tree);
transform->Position = glm::vec3(0, -10, 0);
auto physics = AddComponent<Components::Physics>(tree);
physics->Mass = 100.f;
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
physics->CollisionEvent = false;
//physics->LinearDamping = 3.f;
physics->CalculateCenterOfMass = true;
{
auto stem = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(stem);
transform->Position = glm::vec3(0, -2.40906f, 0);
auto model = AddComponent<Components::Model>(stem);
model->ModelFile = "Models/Tree/Stem/Stem.obj";
}
{
auto leafs = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(leafs);
transform->Position = glm::vec3(0, -2.45511f, 0);
auto model = AddComponent<Components::Model>(leafs);
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
model->Transparent = true;
CommitEntity(leafs);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
transform->Position = glm::vec3(0.f, 0.f, 0.f);
auto mesh = AddComponent<Components::MeshShape>(shape);
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
CommitEntity(shape);
}
/*{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto box = AddComponent<Components::BoxShape>(shape);
transform->Position = glm::vec3(0.f, 0, 0.f);
box->Width = 0.296f;
box->Height = 2.511f;
box->Depth = 0.296f;
CommitEntity(shape);
}
{
auto shape = CreateEntity(tree);
auto transform = AddComponent<Components::Transform>(shape);
auto sphere = AddComponent<Components::SphereShape>(shape);
transform->Position = glm::vec3(0, 2.04506f, 0.f);
sphere->Radius = 1.389f;
CommitEntity(shape);
}*/
CommitEntity(tree);
}
}
void GameWorld::CreateBase(glm::quat orientation)
{
{
auto ground_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_small);
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
CommitEntity(groundshape);
CommitEntity(ground_small);
}
{
auto ground_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(ground_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(ground_base);
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
blendmap->TextureRepeats = 30.f;
auto physics = AddComponent<Components::Physics>(ground_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(ground_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
CommitEntity(groundshape);
CommitEntity(ground_base);
}
{
auto road_base = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_base);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_base);
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
auto physics = AddComponent<Components::Physics>(road_base);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_base);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_base);
}
{
auto road_small = CreateEntity();
auto transform = AddComponent<Components::Transform>(road_small);
transform->Orientation = orientation;
auto model = AddComponent<Components::Model>(road_small);
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
auto physics = AddComponent<Components::Physics>(road_small);
physics->Mass = 10;
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
physics->CollisionLayer = 1;
auto groundshape = CreateEntity(road_small);
auto transformshape = AddComponent<Components::Transform>(groundshape);
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
CommitEntity(groundshape);
CommitEntity(road_small);
}
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
}