Merge remote-tracking branch 'origin/master' into havok
Conflicts: vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+358
-294
@@ -514,12 +514,15 @@ void GameWorld::BindGamepadButton(Gamepad::Button button, std::string command, f
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EventBroker->Publish(e);
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}
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void GameWorld::CreateGate(glm::vec3 Position)
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void GameWorld::CreateGate(EntityID parent, glm::vec3 position, glm::quat orientation)
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{
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auto gateParent = CreateEntity(parent);
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auto transform = AddComponent<Components::Transform>(gateParent);
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transform->Position = position;
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transform->Orientation = orientation;
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{
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auto gateBase = CreateEntity();
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auto gateBase = CreateEntity(gateParent);
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auto transform = AddComponent<Components::Transform>(gateBase);
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transform->Position = Position;
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auto model = AddComponent<Components::Model>(gateBase);
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model->ModelFile = "Models/Gate/Lift/Lift.obj";
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auto physics = AddComponent<Components::Physics>(gateBase);
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@@ -578,10 +581,9 @@ void GameWorld::CreateGate(glm::vec3 Position)
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CommitEntity(gateBase);
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}
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auto gate = CreateEntity(gateParent);
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{
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auto gate = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gate);
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transform->Position = Position;
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auto model = AddComponent<Components::Model>(gate);
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model->ModelFile = "Models/Gate/Gate/Gate.obj";
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auto physics = AddComponent<Components::Physics>(gate);
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@@ -589,8 +591,8 @@ void GameWorld::CreateGate(glm::vec3 Position)
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physics->CollisionLayer = (int)Components::Physics::CollisionLayer::STATIC;
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auto move = AddComponent<Components::Move>(gate);
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move->Speed = 5.f;
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move->GoalPosition = glm::vec3(Position.x, Position.y + 9.02345f, Position.z);
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move->StartPosition = glm::vec3(Position.x, Position.y, Position.z);
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move->GoalPosition = glm::vec3(0, 9.02345f, 0);
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move->StartPosition = glm::vec3(0, 0, 0);
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{
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auto mainShape = CreateEntity(gate);
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auto transform = AddComponent<Components::Transform>(mainShape);
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@@ -612,29 +614,27 @@ void GameWorld::CreateGate(glm::vec3 Position)
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CommitEntity(lowerShape);
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}
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CommitEntity(gate);
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}
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{
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auto gateTrigger = CreateEntity(gateParent);
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(0, 2.8241, 0);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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{
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auto gateTrigger = CreateEntity();
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auto transform = AddComponent<Components::Transform>(gateTrigger);
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transform->Position = glm::vec3(Position.x, Position.y + 2.8241, Position.z);
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auto trigger = AddComponent<Components::Trigger>(gateTrigger);
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auto triggerMove = AddComponent<Components::TriggerMove>(gateTrigger);
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triggerMove->Entity = gate;
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{
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 6.963f;
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box->Height = 3.104f;
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box->Depth = 10.356f;
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CommitEntity(shape);
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}
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CommitEntity(gateTrigger);
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auto shape = CreateEntity(gateTrigger);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 2.8241f, 0.f);
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auto box = AddComponent<Components::BoxShape>(shape);
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box->Width = 6.963f;
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box->Height = 3.104f;
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box->Depth = 10.356f;
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CommitEntity(shape);
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}
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CommitEntity(gateTrigger);
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}
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}
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@@ -790,14 +790,338 @@ EntityID GameWorld::CreateJeep(int playerID)
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return jeep;
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}
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EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int playerID)
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void GameWorld::CreateTerrain()
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{
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auto garage = CreateEntity();
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auto transform = AddComponent<Components::Transform>(garage);
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transform->Position = position;
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{
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auto road_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(road_middle);
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auto model = AddComponent<Components::Model>(road_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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auto physics = AddComponent<Components::Physics>(road_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(road_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
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CommitEntity(groundshape);
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CommitEntity(road_middle);
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}
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||||
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||||
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{
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/*auto water = CreateEntity();
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auto transform = AddComponent<Components::Transform>(water);
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transform->Position = glm::vec3(0, -35, 0);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
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auto model = AddComponent<Components::Model>(water);
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model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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auto blendmap = AddComponent<Components::BlendMap>(water);
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blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
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blendmap->TextureRepeats = 1.f;
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auto physics = AddComponent<Components::Physics>(water);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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{
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auto groundshape = CreateEntity(water);
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auto box = AddComponent<Components::BoxShape>(groundshape);
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box->Depth = 250.f;
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box->Height = 5.f;
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box->Width = 250.f;
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CommitEntity(groundshape);
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}
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CommitEntity(water);*/
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}
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{
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auto ground_middle = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground_middle);
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auto model = AddComponent<Components::Model>(ground_middle);
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model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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blendmap->TextureRepeats = 30.f;
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auto physics = AddComponent<Components::Physics>(ground_middle);
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physics->Mass = 10;
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physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
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physics->CollisionLayer = 1;
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auto groundshape = CreateEntity(ground_middle);
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auto transformshape = AddComponent<Components::Transform>(groundshape);
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auto meshShape = AddComponent<Components::MeshShape>(groundshape);
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meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
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CommitEntity(groundshape);
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CommitEntity(ground_middle);
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}
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CreateBase(glm::quat(), 1);
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CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 2);
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{
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auto tree = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tree);
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transform->Position = glm::vec3(0, -10, 0);
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auto physics = AddComponent<Components::Physics>(tree);
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physics->Mass = 100.f;
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physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
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physics->CollisionEvent = false;
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//physics->LinearDamping = 3.f;
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physics->CalculateCenterOfMass = true;
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{
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auto stem = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(stem);
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transform->Position = glm::vec3(0, -2.40906f, 0);
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auto model = AddComponent<Components::Model>(stem);
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model->ModelFile = "Models/Tree/Stem/Stem.obj";
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}
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{
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auto leafs = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(leafs);
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transform->Position = glm::vec3(0, -2.45511f, 0);
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auto model = AddComponent<Components::Model>(leafs);
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model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
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model->Transparent = true;
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CommitEntity(leafs);
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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transform->Position = glm::vec3(0.f, 0.f, 0.f);
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auto mesh = AddComponent<Components::MeshShape>(shape);
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mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
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CommitEntity(shape);
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}
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/*{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto box = AddComponent<Components::BoxShape>(shape);
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transform->Position = glm::vec3(0.f, 0, 0.f);
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box->Width = 0.296f;
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box->Height = 2.511f;
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box->Depth = 0.296f;
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CommitEntity(shape);
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}
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{
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auto shape = CreateEntity(tree);
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auto transform = AddComponent<Components::Transform>(shape);
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auto sphere = AddComponent<Components::SphereShape>(shape);
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transform->Position = glm::vec3(0, 2.04506f, 0.f);
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sphere->Radius = 1.389f;
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CommitEntity(shape);
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}*/
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CommitEntity(tree);
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}
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}
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void GameWorld::CreateBase(glm::quat orientation, int playerID)
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{
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auto base = CreateEntity();
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auto transform = AddComponent<Components::Transform>(base);
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transform->Orientation = orientation;
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auto player = AddComponent<Components::Player>(garage);
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player->ID = playerID;
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#pragma region Terrain
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{
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auto ground_small = CreateEntity(base);
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auto transform = AddComponent<Components::Transform>(ground_small);
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auto model = AddComponent<Components::Model>(ground_small);
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model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
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auto blendmap = AddComponent<Components::BlendMap>(ground_small);
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blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
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||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
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blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
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||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
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||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
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||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
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||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
|
||||
CommitEntity(groundshape);
|
||||
|
||||
CommitEntity(ground_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_small = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(road_small);
|
||||
auto model = AddComponent<Components::Model>(road_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto bridge_middle = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(bridge_middle);
|
||||
auto model = AddComponent<Components::Model>(bridge_middle);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Bridges/MiddleBridge.obj";
|
||||
auto physics = AddComponent<Components::Physics>(bridge_middle);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(bridge_middle);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/MiddleBridgeCollision.obj";
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(bridge_middle);
|
||||
}
|
||||
|
||||
{
|
||||
auto terrain_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(terrain_base);
|
||||
auto model = AddComponent<Components::Model>(terrain_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(terrain_base);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(terrain_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto shape = CreateEntity(terrain_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
||||
|
||||
|
||||
CommitEntity(shape);
|
||||
CommitEntity(terrain_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto ground_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(ground_base);
|
||||
auto model = AddComponent<Components::Model>(ground_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/BaseGround.obj";
|
||||
auto physics = AddComponent<Components::Physics>(ground_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto shape = CreateEntity(ground_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/BaseGround.obj";
|
||||
|
||||
CommitEntity(shape);
|
||||
CommitEntity(ground_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(road_base);
|
||||
auto model = AddComponent<Components::Model>(road_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto bridge_base = CreateEntity(base);
|
||||
auto transform = AddComponent<Components::Transform>(bridge_base);
|
||||
auto model = AddComponent<Components::Model>(bridge_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
|
||||
auto physics = AddComponent<Components::Physics>(bridge_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(bridge_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(shape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(shape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Bridges/BaseBridge.obj";
|
||||
CommitEntity(shape);
|
||||
}
|
||||
CommitEntity(bridge_base);
|
||||
}
|
||||
#pragma endregion Terrain
|
||||
|
||||
CreateGate(base, glm::vec3(273.f, 40.185f, 0.06f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)));
|
||||
|
||||
CreateGarage(base, glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>() / 2.f, 0)), playerID);
|
||||
}
|
||||
EntityID GameWorld::CreateGarage(EntityID parent, glm::vec3 Position, glm::quat orientation, int playerID)
|
||||
{
|
||||
auto garage = CreateEntity(parent);
|
||||
auto transform = AddComponent<Components::Transform>(garage);
|
||||
transform->Position = Position;
|
||||
transform->Orientation = orientation;
|
||||
|
||||
auto player = CreateEntity(garage);
|
||||
auto playerComponent = AddComponent<Components::Player>(player);
|
||||
playerComponent->ID = playerID;
|
||||
|
||||
auto ElevatorBase = CreateEntity(garage);
|
||||
{
|
||||
@@ -910,6 +1234,7 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
|
||||
auto transform = AddComponent<Components::Transform>(spawnPoint);
|
||||
transform->Position.y = 1.f;
|
||||
auto spawnPointComponent = AddComponent<Components::SpawnPoint>(spawnPoint);
|
||||
spawnPointComponent->Player = player;
|
||||
}
|
||||
CommitEntity(spawnPoint);
|
||||
}
|
||||
@@ -961,264 +1286,3 @@ EntityID GameWorld::CreateGarage(glm::vec3 position, glm::quat orientation, int
|
||||
|
||||
return garage;
|
||||
}
|
||||
|
||||
void GameWorld::CreateTerrain()
|
||||
{
|
||||
{
|
||||
auto road_middle = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(road_middle);
|
||||
auto model = AddComponent<Components::Model>(road_middle);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_middle);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_middle);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/MiddleRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_middle);
|
||||
}
|
||||
|
||||
|
||||
|
||||
{
|
||||
/*auto water = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(water);
|
||||
transform->Position = glm::vec3(0, -35, 0);
|
||||
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
||||
transform->Scale = glm::vec3(5000.f, 10.f, 5000.f);
|
||||
auto model = AddComponent<Components::Model>(water);
|
||||
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(water);
|
||||
blendmap->TextureRed = "Textures/Skybox/Sky34/bottom.jpg";
|
||||
blendmap->TextureGreen = "Textures/Skybox/Sky34/bottom.jpg";
|
||||
blendmap->TextureBlue = "Textures/Skybox/Sky34/bottom.jpg";
|
||||
blendmap->TextureRepeats = 1.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(water);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
{
|
||||
|
||||
auto groundshape = CreateEntity(water);
|
||||
auto box = AddComponent<Components::BoxShape>(groundshape);
|
||||
box->Depth = 250.f;
|
||||
box->Height = 5.f;
|
||||
box->Width = 250.f;
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
}
|
||||
CommitEntity(water);*/
|
||||
}
|
||||
|
||||
{
|
||||
auto ground_middle = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground_middle);
|
||||
auto model = AddComponent<Components::Model>(ground_middle);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Middle.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(ground_middle);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_middle);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_middle);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Middle.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(ground_middle);
|
||||
}
|
||||
|
||||
CreateBase(glm::quat());
|
||||
CreateBase(glm::quat(glm::vec3(0, glm::pi<float>(), 0)));
|
||||
|
||||
{
|
||||
auto tree = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(tree);
|
||||
transform->Position = glm::vec3(0, -10, 0);
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(tree);
|
||||
physics->Mass = 100.f;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Keyframed;
|
||||
physics->CollisionEvent = false;
|
||||
//physics->LinearDamping = 3.f;
|
||||
physics->CalculateCenterOfMass = true;
|
||||
|
||||
{
|
||||
auto stem = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(stem);
|
||||
transform->Position = glm::vec3(0, -2.40906f, 0);
|
||||
auto model = AddComponent<Components::Model>(stem);
|
||||
model->ModelFile = "Models/Tree/Stem/Stem.obj";
|
||||
}
|
||||
|
||||
{
|
||||
auto leafs = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(leafs);
|
||||
transform->Position = glm::vec3(0, -2.45511f, 0);
|
||||
auto model = AddComponent<Components::Model>(leafs);
|
||||
model->ModelFile = "Models/Tree/Leafs/Leafs.obj";
|
||||
model->Transparent = true;
|
||||
CommitEntity(leafs);
|
||||
}
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
transform->Position = glm::vec3(0.f, 0.f, 0.f);
|
||||
auto mesh = AddComponent<Components::MeshShape>(shape);
|
||||
mesh->ResourceName = "Models/Tree/Collision/Collision.obj";
|
||||
|
||||
CommitEntity(shape);
|
||||
}
|
||||
|
||||
|
||||
/*{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto box = AddComponent<Components::BoxShape>(shape);
|
||||
transform->Position = glm::vec3(0.f, 0, 0.f);
|
||||
box->Width = 0.296f;
|
||||
box->Height = 2.511f;
|
||||
box->Depth = 0.296f;
|
||||
|
||||
CommitEntity(shape);
|
||||
}
|
||||
|
||||
{
|
||||
auto shape = CreateEntity(tree);
|
||||
auto transform = AddComponent<Components::Transform>(shape);
|
||||
auto sphere = AddComponent<Components::SphereShape>(shape);
|
||||
transform->Position = glm::vec3(0, 2.04506f, 0.f);
|
||||
sphere->Radius = 1.389f;
|
||||
|
||||
CommitEntity(shape);
|
||||
}*/
|
||||
|
||||
CommitEntity(tree);
|
||||
}
|
||||
}
|
||||
|
||||
void GameWorld::CreateBase(glm::quat orientation)
|
||||
{
|
||||
{
|
||||
auto ground_small = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground_small);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(ground_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Small.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(ground_small);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Small.obj";
|
||||
CommitEntity(groundshape);
|
||||
|
||||
CommitEntity(ground_small);
|
||||
}
|
||||
|
||||
{
|
||||
auto ground_base = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(ground_base);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(ground_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Base.obj";
|
||||
auto blendmap = AddComponent<Components::BlendMap>(ground_base);
|
||||
blendmap->TextureRed = "Textures/Ground/SoilBeach0087_11_S.jpg";
|
||||
blendmap->TextureRedNormal = "Textures/Ground/SoilBeach0087_11_SNM.png";
|
||||
blendmap->TextureGreen = "Textures/Ground/Grass0126_2_S.jpg";
|
||||
blendmap->TextureGreenNormal = "Textures/Ground/Grass0126_2_SNM.png";
|
||||
blendmap->TextureBlue = "Textures/Ground/Cliffs2.png";
|
||||
blendmap->TextureBlueNormal = "Textures/Ground/Cliffs2NM.png";
|
||||
blendmap->TextureRepeats = 30.f;
|
||||
|
||||
auto physics = AddComponent<Components::Physics>(ground_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(ground_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Base.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(ground_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_base = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(road_base);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(road_base);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_base);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_base);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/BaseRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_base);
|
||||
}
|
||||
|
||||
{
|
||||
auto road_small = CreateEntity();
|
||||
auto transform = AddComponent<Components::Transform>(road_small);
|
||||
transform->Orientation = orientation;
|
||||
auto model = AddComponent<Components::Model>(road_small);
|
||||
model->ModelFile = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
auto physics = AddComponent<Components::Physics>(road_small);
|
||||
physics->Mass = 10;
|
||||
physics->MotionType = Components::Physics::MotionTypeEnum::Fixed;
|
||||
physics->CollisionLayer = 1;
|
||||
|
||||
auto groundshape = CreateEntity(road_small);
|
||||
auto transformshape = AddComponent<Components::Transform>(groundshape);
|
||||
auto meshShape = AddComponent<Components::MeshShape>(groundshape);
|
||||
meshShape->ResourceName = "Models/TerrainFiveIstles/Roads/SmallRoad.obj";
|
||||
|
||||
|
||||
CommitEntity(groundshape);
|
||||
CommitEntity(road_small);
|
||||
}
|
||||
|
||||
CreateGarage(glm::vec3(323.2f, 41.4f, -10.2f), glm::quat(glm::vec3(0, glm::pi<float>(), 0)), 1); // glm::vec3(0, glm::pi<float>()/2.f, 0)
|
||||
}
|
||||
Reference in New Issue
Block a user