Shots fired! ( ゚Д゚)
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@@ -31,7 +31,7 @@ void Systems::PhysicsSystem::Initialize()
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// Events
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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@@ -583,5 +583,8 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
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{
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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@@ -38,7 +38,7 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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if(towerSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->Velocity * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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}
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@@ -46,21 +46,25 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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if(barrelSteeringComponent)
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{
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auto transformComponent = m_World->GetComponent<Components::Transform>(entity, "Transform");
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->Velocity * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(entity);
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glm::quat orientation = glm::angleAxis(barrelSteeringComponent->TurnSpeed * m_TowerInputController->BarrelDirection * (float)dt, barrelSteeringComponent->Axis);
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transformComponent->Orientation *= orientation;
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}
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auto shotComponent = m_World->GetComponent<Components::Shot>(entity, "Shot");
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if(shotComponent)
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{
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if(m_TowerInputController->shoot)
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if(m_TowerInputController->Shoot && m_TimeSinceLastShot[entity] > 1.0)
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{
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auto absoluteOrientation = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteOrientation(entity);
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EntityID clone = m_World->CloneEntity(barrelSteeringComponent->ShotTemplate);
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auto templateAbsoluteTransform = m_World->GetSystem<Systems::TransformSystem>("TransformSystem")->AbsoluteTransform(barrelSteeringComponent->ShotTemplate);
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auto cloneTransform = m_World->GetComponent<Components::Transform>(clone, "Transform");
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cloneTransform->Position = templateAbsoluteTransform.Position;
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cloneTransform->Orientation = absoluteTransform.Orientation * cloneTransform->Orientation;
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Events::SetVelocity e;
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e.Entity = entity;
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e.Velocity = absoluteOrientation * (glm::vec3(0.f, 0.f, 1.f) * shotComponent->Speed * (float)dt);
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e.Entity = clone;
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e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
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EventBroker->Publish(e);
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m_TimeSinceLastShot[entity] = 0;
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}
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m_TimeSinceLastShot[entity] += dt;
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}
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}
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@@ -74,7 +78,7 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
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{
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TowerDirection = m_TowerDirection;
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BarrelDirection = m_BarrelDirection;
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shoot = m_Shoot;
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Shoot = m_Shoot;
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}
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bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
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@@ -111,7 +115,7 @@ bool Systems::TankSteeringSystem::TowerSteeringInputController::OnCommand( const
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else if (event.Command == "shoot")
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{
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shoot = (bool)val;
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m_Shoot = val > 0;
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}
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return true;
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}
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@@ -8,7 +8,6 @@
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#include "Components/TowerSteering.h"
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#include "Components/BarrelSteering.h"
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#include "Components/Vehicle.h"
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#include "Components/Shot.h"
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#include "Systems/TransformSystem.h"
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#include "InputController.h"
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@@ -32,6 +31,8 @@ namespace Systems
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std::unique_ptr<TankSteeringInputController> m_TankInputController;
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class TowerSteeringInputController;
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std::unique_ptr<TowerSteeringInputController> m_TowerInputController;
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std::map<EntityID, double> m_TimeSinceLastShot;
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};
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class TankSteeringSystem::TankSteeringInputController : InputController
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@@ -76,7 +77,7 @@ namespace Systems
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float TowerDirection;
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float BarrelDirection;
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bool shoot;
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bool Shoot;
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void Update(double dt);
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protected:
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virtual bool OnCommand(const Events::InputCommand &event);
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