Jeep and tank tuning
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@@ -33,6 +33,7 @@ void Systems::PhysicsSystem::Initialize()
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// Events
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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EVENT_SUBSCRIBE_MEMBER(m_EJeepSteer, &Systems::PhysicsSystem::OnJeepSteer);
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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@@ -274,27 +275,10 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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else if(m_RigidBodies.find(entity) != m_RigidBodies.end())
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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/* if(transformComponentParent)
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{
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auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = glm::inverse(HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation())) * absoluteTransformParent.Orientation;
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transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
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}
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else
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
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transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
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}*/
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
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transformComponent->Velocity = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getLinearVelocity());
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// HACK: WTF IS THIS?
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if (transformComponentParent)
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{
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auto absoluteTransformParent = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(parent);
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@@ -758,47 +742,6 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
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LOG_INFO("%s", msg);
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}
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
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float steeringX = event.PositionX;
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glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
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glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
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float dotProduct = glm::dot(forward, velocityNormalized);
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if(dotProduct < 0)
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{
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steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
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}
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if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
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{
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deviceStatus->m_positionY = -0.4f;
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deviceStatus->m_positionX = steeringX;
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}
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else
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{
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deviceStatus->m_positionX = event.PositionX;
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deviceStatus->m_positionY = event.PositionY;
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}
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if(event.PositionY > 0)
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{
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deviceStatus->m_reverseButtonPressed = true;
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}
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deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
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}
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return true;
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}
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bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
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{
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if(m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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@@ -894,3 +837,66 @@ bool Systems::PhysicsSystem::OnDisableCollisions( const Events::DisableCollision
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m_PhysicsWorld->unmarkForWrite();
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return true;
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}
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bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
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auto transformComponent = m_World->GetComponent<Components::Transform>(event.Entity);
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float steeringX = event.PositionX;
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glm::vec3 velocityNormalized = glm::normalize(HKVECTOR4_TO_GLMVEC3(m_RigidBodies[event.Entity]->getLinearVelocity()));
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glm::vec3 forward = glm::normalize(transformComponent->Orientation * glm::vec3(0, 0, -1));
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float dotProduct = glm::dot(forward, velocityNormalized);
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if(dotProduct < 0)
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{
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steeringX = (1 - (glm::clamp(abs(m_Vehicles[event.Entity]->calcKMPH() /vehicleComponent->TopSpeed), 0.f, 0.7f))) * steeringX;
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}
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if(abs(m_Vehicles[event.Entity]->calcKMPH()) < 2 && abs(m_Vehicles[event.Entity]->m_mainSteeringAngle) > 80.f * (HK_REAL_PI / 180))
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{
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deviceStatus->m_positionY = -0.4f;
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deviceStatus->m_positionX = steeringX;
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}
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else
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{
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deviceStatus->m_positionX = event.PositionX;
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deviceStatus->m_positionY = event.PositionY;
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}
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if(event.PositionY > 0)
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{
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deviceStatus->m_reverseButtonPressed = true;
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}
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deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
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}
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return true;
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}
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bool Systems::PhysicsSystem::OnJeepSteer( const Events::JeepSteer &event )
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
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{
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hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
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deviceStatus->m_positionX = event.PositionX;
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deviceStatus->m_positionY = event.PositionY;
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if(event.PositionY > 0)
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{
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deviceStatus->m_reverseButtonPressed = true;
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}
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deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
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}
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return true;
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}
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