Jeep and tank tuning
This commit is contained in:
@@ -109,6 +109,7 @@
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<None Include="..\..\src\Shaders\ShadowMap.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Skybox.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Skybox.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Vertex.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Vertex2.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Fragment.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\Fragment2-Debug.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\FinalPass.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\FinalPass.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\ForwardRendering.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\ForwardRendering.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\SunPass.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\SunPass.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\BlendMap.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\BlendMap.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl">
|
||||
<Filter>Shaders</Filter>
|
||||
</None>
|
||||
<None Include="..\..\src\Shaders\AABB.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\BlendMap.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\BlendMap.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\FinalForwardPass.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\FinalForwardPass.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\FinalPass.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\FinalPass.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\ForwardRendering.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\ForwardRendering.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\Fragment.glsl" />
|
||||
<None Include="..\..\src\Shaders\Fragment2-Debug.glsl" />
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl" />
|
||||
<None Include="..\..\src\Shaders\Normals.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\Normals.geo.glsl" />
|
||||
<None Include="..\..\src\Shaders\ShadowMap.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\ShadowMap.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\Skybox.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\Skybox.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\SunPass.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\SunPass.vert.glsl" />
|
||||
<None Include="..\..\src\Shaders\Vertex.glsl" />
|
||||
<None Include="..\..\src\Shaders\Vertex2.glsl" />
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.frag.glsl" />
|
||||
<None Include="..\..\src\Shaders\VisualizeDepth.vert.glsl" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
Reference in New Issue
Block a user