Merge branch 'havok' into gui
Conflicts: vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
+15
-13
@@ -236,10 +236,12 @@ void GameWorld::Initialize()
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transform->Position = glm::vec3(0, 5, 0);
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//transform->Orientation = glm::angleAxis(0.f, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank);
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physics->Mass = 45000;
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physics->Mass = 63000 - 16000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank);
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vehicle->MaxTorque = 5200.f;
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vehicle->MaxTorque = 8000.f;
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vehicle->MaxSteeringAngle = 90.f;
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vehicle->MaxSpeedFullSteeringAngle = 4.f;
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AddComponent<Components::TankSteering>(tank);
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AddComponent<Components::Input>(tank);
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@@ -292,7 +294,7 @@ void GameWorld::Initialize()
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transform->Scale = glm::vec3(3.f);
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AddComponent<Components::Template>(shot);
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auto physics = AddComponent<Components::Physics>(shot);
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physics->Mass = 10.f;
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physics->Mass = 25.f;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot);
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modelComponent->ModelFile = "Models/Placeholders/rocket/Rocket.obj";
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@@ -345,7 +347,7 @@ void GameWorld::Initialize()
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 25.f;
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float suspensionStrength = 15.f;
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{
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auto wheel = CreateEntity(tank);
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@@ -361,7 +363,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -391,7 +393,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -422,7 +424,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -450,9 +452,9 @@ void GameWorld::Initialize()
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -484,7 +486,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -513,7 +515,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -568,7 +570,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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@@ -597,7 +599,7 @@ void GameWorld::Initialize()
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->Friction = 3.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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