Merge branch 'havok' into gui
Conflicts: vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -60,27 +60,27 @@ void Systems::FreeSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
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bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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// Movement
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if (event.Command == "vertical")
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if (event.Command == "cam_vertical")
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{
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Movement.z = -event.Value;
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}
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else if (event.Command == "horizontal")
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else if (event.Command == "cam_horizontal")
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{
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Movement.x = event.Value;
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}
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else if (event.Command == "normal")
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else if (event.Command == "cam_normal")
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{
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Movement.y = event.Value;
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}
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// Speed
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else if (event.Command == "speed")
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else if (event.Command == "cam_speed")
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{
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SpeedMultiplier = event.Value;
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}
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// Mouse click
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else if (event.Command == "attack")
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else if (event.Command == "cam_attack")
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{
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OrientationActive = event.Value > 0;
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@@ -96,11 +96,11 @@ bool Systems::FreeSteeringSystem::FreeSteeringInputController::OnCommand(const E
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}
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}
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else if (event.Command == "vertical2")
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else if (event.Command == "cam_vertical2")
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{
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ControllerOrientation.x = event.Value;
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}
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else if (event.Command == "horizontal2")
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else if (event.Command == "cam_horizontal2")
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{
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ControllerOrientation.y = -event.Value;
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}
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@@ -0,0 +1,67 @@
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#include "PrecompiledHeader.h"
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#include "HelicopterSteeringSystem.h"
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#include "World.h"
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void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
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{
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cf->Register<Components::HelicopterSteering>([]() { return new Components::HelicopterSteering(); });
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}
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void Systems::HelicopterSteeringSystem::Initialize()
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{
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m_InputController = std::unique_ptr<HelicopterSteeringInputController>(new HelicopterSteeringInputController(EventBroker));
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}
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void Systems::HelicopterSteeringSystem::Update(double dt)
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{
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}
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void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (!transform)
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return;
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auto helicopterComponent = m_World->GetComponent<Components::HelicopterSteering>(entity);
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if (helicopterComponent)
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{
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glm::vec3 controllerRotationEuler = m_InputController->Rotation * (float)dt;
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transform->Orientation *= glm::quat(controllerRotationEuler);
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Events::ApplyForce e;
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e.Entity = entity;
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e.DeltaTime = dt;
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e.Force = glm::normalize(transform->Orientation * glm::vec3(0, 1, 0)) * (m_InputController->Power * 3000.f * 9.82f * 8.f);
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EventBroker->Publish(e);
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}
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}
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bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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if (event.Command == "horizontal")
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{
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Rotation.z = -event.Value;
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}
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else if (event.Command == "vertical")
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{
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Rotation.x = -event.Value;
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}
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else if (event.Command == "normal")
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{
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Power = event.Value;
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}
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return true;
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}
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bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnMouseMove(const Events::MouseMove &event)
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{
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return true;
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}
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void Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::Update(double dt)
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{
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}
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@@ -0,0 +1,54 @@
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#include "System.h"
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#include "Components/Transform.h"
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#include "Components/HelicopterSteering.h"
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "InputController.h"
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namespace Systems
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{
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class HelicopterSteeringSystem : public System
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{
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public:
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HelicopterSteeringSystem(World* world, std::shared_ptr<::EventBroker> eventBroker)
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: System(world, eventBroker) { }
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void RegisterComponents(ComponentFactory* cf) override;
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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class HelicopterSteeringInputController;
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std::unique_ptr<HelicopterSteeringInputController> m_InputController;
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std::map<EntityID, double> m_TimeSinceLastShot;
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};
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class HelicopterSteeringSystem::HelicopterSteeringInputController : InputController
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{
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public:
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HelicopterSteeringInputController(std::shared_ptr<::EventBroker> eventBroker)
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: InputController(eventBroker)
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, Power(0.f)
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{ }
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float Power;
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glm::vec3 Rotation;
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void Update(double dt);
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protected:
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bool OnCommand(const Events::InputCommand &event) override;
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bool OnMouseMove(const Events::MouseMove &event) override;
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};
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}
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@@ -27,12 +27,16 @@
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void Systems::PhysicsSystem::Initialize()
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{
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m_Accumulator = 0;
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// Events
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EVENT_SUBSCRIBE_MEMBER(m_ETankSteer, &Systems::PhysicsSystem::OnTankSteer);
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EVENT_SUBSCRIBE_MEMBER(m_ESetVelocity, &Systems::PhysicsSystem::OnSetVelocity);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyForce, &Systems::PhysicsSystem::OnApplyForce);
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EVENT_SUBSCRIBE_MEMBER(m_EApplyPointImpulse, &Systems::PhysicsSystem::OnApplyPointImpulse);
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hkMemorySystem::FrameInfo finfo(6000 * 1024); // Allocate 6MB of Physics solver buffer
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hkMemoryRouter* memoryRouter = hkMemoryInitUtil::initDefault(hkMallocAllocator::m_defaultMallocAllocator, finfo);
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hkBaseSystem::init(memoryRouter, HavokErrorReport);
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@@ -102,6 +106,8 @@ void Systems::PhysicsSystem::Initialize()
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SetupVisualDebugger(m_Context);
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m_PhysicsWorld->unmarkForWrite();
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m_collisionResolution = new MyCollisionResolution;
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}
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}
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@@ -140,13 +146,13 @@ void Systems::PhysicsSystem::Update(double dt)
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if (parent)
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{
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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position = ConvertPosition(absoluteTransform.Position);
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rotation = ConvertRotation(absoluteTransform.Orientation);
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position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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}
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else
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{
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position = ConvertPosition(transformComponent->Position);
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rotation = ConvertRotation(transformComponent->Orientation);
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position = GLMVEC3_TO_HKVECTOR4(transformComponent->Position);
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rotation = GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation);
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}
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m_PhysicsWorld->markForWrite();
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m_RigidBodies[entity]->setPositionAndRotation(position, rotation);
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@@ -172,10 +178,7 @@ void Systems::PhysicsSystem::Update(double dt)
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// Clear accumulated timer data in this thread and all slave threads
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hkMonitorStream::getInstance().reset();
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m_ThreadPool->clearTimerData();
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}
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}
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}
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void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -201,7 +204,7 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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hkQuaternion steeringOrientation = m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_steeringOrientationChassisSpace;
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hkReal spinAngle = -m_Vehicles[car]->m_wheelsInfo[wheelComponent->ID].m_spinAngle;
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glm::quat orientation = ConvertRotation(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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glm::quat orientation = HKQUATERNION_TO_GLMQUAT(steeringOrientation) * glm::angleAxis<float>(spinAngle, glm::vec3(1, 0, 0));
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transformComponent->Orientation = orientation * wheelComponent->OriginalOrientation;
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m_PhysicsWorld->unmarkForWrite();
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}
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@@ -210,8 +213,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
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{
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auto transformComponentParent = m_World->GetComponent<Components::Transform>(parent);
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transformComponent->Position = ConvertPosition(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = ConvertRotation(m_RigidBodies[entity]->getRotation());
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transformComponent->Position = HKVECTOR4_TO_GLMVEC3(m_RigidBodies[entity]->getPosition());
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transformComponent->Orientation = HKQUATERNION_TO_GLMQUAT(m_RigidBodies[entity]->getRotation());
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// TODO: No support for Scale, MIGHT be possible
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if (transformComponentParent)
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@@ -274,13 +277,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkpListShape* listShape = new hkpListShape(shapeArray.begin(), shapeArray.getSize(), hkpShapeContainer::REFERENCE_POLICY_INCREMENT);
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// Save the listShape for further use
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m_ListShapes[entity] = listShape;
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shape = listShape;
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//////////////////////////////////
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//******************************//
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// Add a hkpBvShape //
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//******************************//
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//////////////////////////////////
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//shape = listShape;
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hkpBoxShape* box = new hkpBoxShape(listShape->m_aabbHalfExtents, 0.0f);
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shape = new hkpBvShape(listShape, box);
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// Clean up for less memory usage
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m_Shapes.erase(entity);
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@@ -293,8 +292,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_DYNAMIC;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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@@ -324,9 +323,11 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_PhysicsWorld->markForWrite();
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vehicleSetup.buildVehicle(m_World, m_PhysicsWorld, *m_Vehicles[entity], entity, m_Wheels);
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// Add the vehicle's entities and phantoms to the world
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rigidBody->addContactListener( m_collisionResolution );
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m_Vehicles[entity]->addToWorld(m_PhysicsWorld);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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// The vehicle is an action
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m_PhysicsWorld->addAction(m_Vehicles[entity]);
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@@ -340,8 +341,10 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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else
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{
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m_PhysicsWorld->markForWrite();
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rigidBody->addContactListener( m_collisionResolution );
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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@@ -359,9 +362,9 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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auto childTransformComponent = m_World->GetComponent<Components::Transform>(shapeData.Entity);
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hkVector4 position = ConvertPosition(childTransformComponent->Position);
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hkQuaternion rotation = ConvertRotation(childTransformComponent->Orientation);
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hkVector4 scale = ConvertScale(childTransformComponent->Scale);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(childTransformComponent->Orientation);
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hkVector4 scale = GLMVEC3_TO_HKVECTOR4(childTransformComponent->Scale);
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hkQsTransform transform(position, rotation, scale);
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staticCompoundShape->addInstance(shapeData.Shape, transform);
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@@ -379,8 +382,8 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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rigidBodyInfo.m_shape = shape;
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rigidBodyInfo.m_motionType = hkpMotion::MOTION_FIXED;
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auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
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hkVector4 position = ConvertPosition(absoluteTransform.Position);
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hkQuaternion rotation = ConvertRotation(absoluteTransform.Orientation);
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hkVector4 position = GLMVEC3_TO_HKVECTOR4(absoluteTransform.Position);
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hkQuaternion rotation = GLMQUAT_TO_HKQUATERNION(absoluteTransform.Orientation);
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rigidBodyInfo.m_position.set(position(0), position(1), position(2), position(3));
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rigidBodyInfo.m_rotation.set(rotation(0), rotation(1), rotation(2), rotation(3));
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@@ -394,6 +397,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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m_PhysicsWorld->markForWrite();
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m_PhysicsWorld->addEntity(rigidBody);
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m_RigidBodies[entity] = rigidBody;
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m_collisionResolution->m_RigidBodies[rigidBody] = entity;
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m_PhysicsWorld->unmarkForWrite();
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shape->removeReference();
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@@ -411,7 +415,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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{
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hkpSphereShape* sphereShape = new hkpSphereShape(sphereComponent->Radius);
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hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedSphereShape = new hkpConvexTransformShape( sphereShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedSphereShape));
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@@ -424,7 +428,7 @@ void Systems::PhysicsSystem::OnEntityCommit( EntityID entity )
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hkReal thickness = 0.05;
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hkpBoxShape* boxShape = new hkpBoxShape(hkVector4(boxComponent->Width- thickness, boxComponent->Height -thickness, boxComponent->Depth - thickness), thickness);
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hkQsTransform transform( ConvertPosition(transformComponent->Position), ConvertRotation(transformComponent->Orientation), ConvertScale(transformComponent->Scale));
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hkQsTransform transform( GLMVEC3_TO_HKVECTOR4(transformComponent->Position), GLMQUAT_TO_HKQUATERNION(transformComponent->Orientation), GLMVEC3_TO_HKVECTOR4(transformComponent->Scale));
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hkpConvexTransformShape* transformedBoxShape = new hkpConvexTransformShape( boxShape, transform );
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m_Shapes[entityParent].push_back(ShapeArrayData(entity, transformedBoxShape));
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boxShape->removeReference();
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@@ -532,50 +536,19 @@ void HK_CALL Systems::PhysicsSystem::HavokErrorReport(const char* msg, void*)
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LOG_INFO("%s", msg);
|
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}
|
||||
|
||||
|
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glm::vec3 Systems::PhysicsSystem::ConvertPosition(const hkVector4 &hkPosition)
|
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{
|
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return glm::vec3(hkPosition(0), hkPosition(1), hkPosition(2));
|
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}
|
||||
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const hkVector4& Systems::PhysicsSystem::ConvertPosition(glm::vec3 glmPosition)
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{
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return hkVector4( glmPosition.x, glmPosition.y, glmPosition.z);
|
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}
|
||||
|
||||
glm::quat Systems::PhysicsSystem::ConvertRotation(const hkQuaternion &hkRotation)
|
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{
|
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return glm::quat(hkRotation(3), hkRotation(0), hkRotation(1), hkRotation(2));
|
||||
}
|
||||
|
||||
const hkQuaternion& Systems::PhysicsSystem::ConvertRotation(glm::quat glmRotation)
|
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{
|
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hkQuaternion quat = hkQuaternion(glmRotation.x, glmRotation.y, glmRotation.z, glmRotation.w);
|
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quat.normalize();
|
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return quat;
|
||||
}
|
||||
|
||||
glm::vec3 Systems::PhysicsSystem::ConvertScale(const hkVector4 &hkScale)
|
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{
|
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return glm::vec3(hkScale(0), hkScale(1), hkScale(2));
|
||||
}
|
||||
|
||||
const hkVector4& Systems::PhysicsSystem::ConvertScale(glm::vec3 glmScale)
|
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{
|
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return hkVector4(glmScale.x, glmScale.y, glmScale.z);
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
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{
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(event.Entity);
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if (vehicleComponent && m_Vehicles.find(event.Entity) != m_Vehicles.end() && m_RigidBodies.find(event.Entity) != m_RigidBodies.end())
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
hkpVehicleDriverInputAnalogStatus* deviceStatus = (hkpVehicleDriverInputAnalogStatus*)m_Vehicles[event.Entity]->m_deviceStatus;
|
||||
deviceStatus->m_positionX = event.PositionX;
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||||
deviceStatus->m_positionY = event.PositionY;
|
||||
if(event.PositionY > 0)
|
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{
|
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deviceStatus->m_reverseButtonPressed = true;
|
||||
}
|
||||
deviceStatus->m_handbrakeButtonPressed = event.Handbrake;
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
}
|
||||
|
||||
return true;
|
||||
@@ -584,7 +557,23 @@ bool Systems::PhysicsSystem::OnTankSteer(const Events::TankSteer &event)
|
||||
bool Systems::PhysicsSystem::OnSetVelocity( const Events::SetVelocity &event )
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->setLinearVelocity(ConvertPosition(event.Velocity));
|
||||
m_RigidBodies[event.Entity]->setLinearVelocity(GLMVEC3_TO_HKVECTOR4(event.Velocity));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnApplyForce(const Events::ApplyForce &event)
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->applyForce(event.DeltaTime, GLMVEC3_TO_HKVECTOR4(event.Force));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
bool Systems::PhysicsSystem::OnApplyPointImpulse( const Events::ApplyPointImpulse &event )
|
||||
{
|
||||
m_PhysicsWorld->markForWrite();
|
||||
m_RigidBodies[event.Entity]->applyPointImpulse(GLMVEC3_TO_HKVECTOR4(event.Impulse), GLMVEC3_TO_HKVECTOR4(event.Position));
|
||||
m_PhysicsWorld->unmarkForWrite();
|
||||
return true;
|
||||
}
|
||||
|
||||
+38
-14
@@ -1,6 +1,16 @@
|
||||
#ifndef PhysicsSystem_h__
|
||||
#define PhysicsSystem_h__
|
||||
|
||||
#define HKVECTOR4_TO_GLMVEC3(hkvec) \
|
||||
glm::vec3(hkvec(0), hkvec(1), hkvec(2))
|
||||
#define GLMVEC3_TO_HKVECTOR4(glmvec) \
|
||||
hkVector4(glmvec.x, glmvec.y, glmvec.z)
|
||||
|
||||
#define HKQUATERNION_TO_GLMQUAT(gkquat) \
|
||||
glm::quat(gkquat(3), gkquat(0), gkquat(1), gkquat(2))
|
||||
#define GLMQUAT_TO_HKQUATERNION(glmquat) \
|
||||
hkQuaternion(glmquat.x, glmquat.y, glmquat.z, glmquat.w)
|
||||
|
||||
#include "System.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "Components/Transform.h"
|
||||
@@ -15,6 +25,8 @@
|
||||
#include "Components/TowerSteering.h"
|
||||
#include "Events/TankSteer.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
#include "Events/ApplyForce.h"
|
||||
#include "Events/ApplyPointImpulse.h"
|
||||
#include "OBJ.h"
|
||||
|
||||
// Math and base include
|
||||
@@ -60,9 +72,27 @@
|
||||
#include "Physics/VehicleSetup.h"
|
||||
|
||||
#include <unordered_map>
|
||||
|
||||
#include <Physics2012/Dynamics/Collide/ContactListener/hkpContactListener.h>
|
||||
|
||||
class MyCollisionResolution: public hkReferencedObject, public hkpContactListener
|
||||
{
|
||||
public:
|
||||
std::unordered_map<hkpRigidBody*, EntityID> m_RigidBodies;
|
||||
|
||||
virtual void contactPointCallback( const hkpContactPointEvent& event )
|
||||
{
|
||||
|
||||
EntityID entity1 = m_RigidBodies[event.getBody(0)];
|
||||
EntityID entity2 = m_RigidBodies[event.getBody(1)];
|
||||
//LOG_INFO("Entities colliding: %i, %i ", entity1, entity2);
|
||||
|
||||
}
|
||||
};
|
||||
|
||||
|
||||
namespace Systems
|
||||
{
|
||||
|
||||
class PhysicsSystem : public System
|
||||
{
|
||||
public:
|
||||
@@ -77,7 +107,7 @@ public:
|
||||
void OnComponentCreated(std::string type, std::shared_ptr<Component> component) override;
|
||||
void OnComponentRemoved(std::string type, Component* component) override;
|
||||
void OnEntityCommit(EntityID entity) override;
|
||||
|
||||
|
||||
private:
|
||||
double m_Accumulator;
|
||||
hkpWorld* m_PhysicsWorld;
|
||||
@@ -85,9 +115,12 @@ private:
|
||||
// Events
|
||||
EventRelay<Events::TankSteer> m_ETankSteer;
|
||||
bool OnTankSteer(const Events::TankSteer &event);
|
||||
|
||||
EventRelay<Events::SetVelocity> m_ESetVelocity;
|
||||
bool OnSetVelocity(const Events::SetVelocity &event);
|
||||
EventRelay<Events::ApplyForce> m_EApplyForce;
|
||||
bool OnApplyForce(const Events::ApplyForce &event);
|
||||
EventRelay<Events::ApplyPointImpulse> m_EApplyPointImpulse;
|
||||
bool OnApplyPointImpulse(const Events::ApplyPointImpulse &event);
|
||||
|
||||
void SetUpPhysicsState(EntityID entity, EntityID parent);
|
||||
void TearDownPhysicsState(EntityID entity, EntityID parent);
|
||||
@@ -98,16 +131,6 @@ private:
|
||||
static void HK_CALL HavokErrorReport(const char* msg, void*);
|
||||
void SetupPhysics(hkpWorld* physicsWorld);
|
||||
|
||||
// Converterfunctions
|
||||
glm::vec3 ConvertPosition(const hkVector4 &hkPosition);
|
||||
const hkVector4& ConvertPosition(glm::vec3 glmPosition);
|
||||
|
||||
glm::quat ConvertRotation(const hkQuaternion &hkRotation);
|
||||
const hkQuaternion& ConvertRotation(glm::quat glmRotation);
|
||||
|
||||
glm::vec3 ConvertScale(const hkVector4 &hkScale);
|
||||
const hkVector4&ConvertScale(glm::vec3 glmScale);
|
||||
|
||||
std::unordered_map<EntityID, hkpRigidBody*> m_RigidBodies;
|
||||
|
||||
hkJobThreadPool* m_ThreadPool;
|
||||
@@ -145,8 +168,9 @@ private:
|
||||
hkpMoppBvTreeShape* MoppShape;
|
||||
};
|
||||
std::unordered_map<EntityID, ExtendedShapeData > m_ExtendedMeshShapes;
|
||||
|
||||
MyCollisionResolution* m_collisionResolution;
|
||||
};
|
||||
|
||||
}
|
||||
|
||||
#endif // PhysicsSystem_h__
|
||||
|
||||
@@ -24,6 +24,9 @@ void Systems::TankSteeringSystem::Update(double dt)
|
||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
|
||||
if(tankSteeringComponent)
|
||||
{
|
||||
Events::TankSteer e;
|
||||
@@ -33,17 +36,13 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
e.Handbrake = m_TankInputController->Handbrake;
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
auto towerSteeringComponent = m_World->GetComponent<Components::TowerSteering>(entity);
|
||||
if(towerSteeringComponent)
|
||||
else if(towerSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
glm::quat orientation = glm::angleAxis(towerSteeringComponent->TurnSpeed * m_TowerInputController->TowerDirection * (float)dt, towerSteeringComponent->Axis);
|
||||
transformComponent->Orientation *= orientation;
|
||||
}
|
||||
|
||||
auto barrelSteeringComponent = m_World->GetComponent<Components::BarrelSteering>(entity);
|
||||
if(barrelSteeringComponent)
|
||||
else if(barrelSteeringComponent)
|
||||
{
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
auto absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(entity);
|
||||
@@ -62,6 +61,17 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
e.Velocity = absoluteTransform.Orientation * (glm::vec3(0.f, 0.f, -1.f) * barrelSteeringComponent->ShotSpeed);
|
||||
EventBroker->Publish(e);
|
||||
m_TimeSinceLastShot[entity] = 0;
|
||||
|
||||
|
||||
auto clonePhysicsComponent = m_World->GetComponent<Components::Physics>(clone);
|
||||
//1,670m/s
|
||||
//25kg
|
||||
EntityID baseParent = m_World->GetEntityBaseParent(entity);
|
||||
Events::ApplyPointImpulse ePointImpulse ;
|
||||
ePointImpulse.Entity = baseParent;
|
||||
ePointImpulse.Position = absoluteTransform.Position;
|
||||
ePointImpulse.Impulse = glm::normalize(absoluteTransform.Orientation * glm::vec3(0, 0, 1)) * clonePhysicsComponent->Mass * 1670.f;
|
||||
EventBroker->Publish(ePointImpulse);
|
||||
}
|
||||
|
||||
m_TimeSinceLastShot[entity] += dt;
|
||||
@@ -83,10 +93,13 @@ void Systems::TankSteeringSystem::TowerSteeringInputController::Update( double d
|
||||
|
||||
bool Systems::TankSteeringSystem::TankSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
|
||||
float val = event.Value;
|
||||
|
||||
if (event.Command == "horizontal")
|
||||
{
|
||||
m_Horizontal = val;
|
||||
m_Vertical = -0.4f;
|
||||
}
|
||||
else if (event.Command == "vertical")
|
||||
{
|
||||
|
||||
@@ -3,10 +3,13 @@
|
||||
#include "System.h"
|
||||
#include "Events/TankSteer.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
#include "Events/ApplyForce.h"
|
||||
#include "Events/ApplyPointImpulse.h"
|
||||
#include "Components/Transform.h"
|
||||
#include "Components/TankSteering.h"
|
||||
#include "Components/TowerSteering.h"
|
||||
#include "Components/BarrelSteering.h"
|
||||
#include "Components/Physics.h"
|
||||
#include "Components/Vehicle.h"
|
||||
#include "Systems/TransformSystem.h"
|
||||
#include "InputController.h"
|
||||
|
||||
Reference in New Issue
Block a user