Merge branch 'havok' into gui
Conflicts: vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
@@ -60,7 +60,7 @@
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<CompileAsManaged>false</CompileAsManaged>
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<BasicRuntimeChecks>Default</BasicRuntimeChecks>
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<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
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<Optimization>MaxSpeed</Optimization>
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<Optimization>Disabled</Optimization>
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<IntrinsicFunctions>true</IntrinsicFunctions>
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</ClCompile>
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<Link>
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@@ -111,6 +111,7 @@
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<ClCompile Include="..\..\src\Sound.cpp" />
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<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
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<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
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@@ -131,6 +132,8 @@
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<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
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<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
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<ClInclude Include="..\..\src\Components\FreeSteering.h" />
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<ClInclude Include="..\..\src\Components\Health.h" />
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<ClInclude Include="..\..\src\Components\HelicopterSteering.h" />
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<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
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<ClInclude Include="..\..\src\Components\Input.h" />
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<ClInclude Include="..\..\src\Components\MeshShape.h" />
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@@ -153,6 +156,8 @@
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<ClInclude Include="..\..\src\CubemapTexture.h" />
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<ClInclude Include="..\..\src\Engine.h" />
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<ClInclude Include="..\..\src\Entity.h" />
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<ClInclude Include="..\..\src\Events\ApplyForce.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
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<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
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<ClInclude Include="..\..\src\Events\BindKey.h" />
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@@ -189,6 +194,7 @@
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<ClInclude Include="..\..\src\System.h" />
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<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
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<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h" />
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<ClInclude Include="..\..\src\Systems\InputSystem.h" />
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<ClInclude Include="..\..\src\Systems\ParticleSystem.h" />
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<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
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@@ -63,6 +63,9 @@
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<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
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<Filter>Physics\Systems</Filter>
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</ClCompile>
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<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
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<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<Filter Include="Util">
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@@ -137,6 +140,21 @@
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<Filter Include="Physics\Events">
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<UniqueIdentifier>{42ae084f-ade8-402c-87ba-f03f6b846bc8}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay">
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<UniqueIdentifier>{5b992473-73e6-485e-8f13-17e0801fb2ca}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay\Vehicles">
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<UniqueIdentifier>{8a78be3a-a3c5-4054-a2f1-1456f3fcbab0}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay\Vehicles\Helicopter">
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<UniqueIdentifier>{8ccc0abe-5bdd-4656-ab11-5708a39c71ae}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay\Vehicles\Helicopter\Components">
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<UniqueIdentifier>{b2416d05-a49e-4fef-a5c4-cd03d8cc2efd}</UniqueIdentifier>
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</Filter>
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<Filter Include="Gameplay\Vehicles\Helicopter\Systems">
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<UniqueIdentifier>{b34c0c95-a887-4cf4-af24-cf7c1f459aa8}</UniqueIdentifier>
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</Filter>
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</ItemGroup>
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<ItemGroup>
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<ClInclude Include="..\..\src\World.h" />
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@@ -355,9 +373,25 @@
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<ClInclude Include="..\..\src\Components\Viewport.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\Health.h">
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<Filter>Physics\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\LockMouse.h">
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<Filter>Input\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Components\HelicopterSteering.h">
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<Filter>Gameplay\Vehicles\Helicopter\Components</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h">
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<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Events\ApplyForce.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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<ClInclude Include="..\..\src\Util\defferedUtil.h" />
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<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
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<Filter>Physics\Events</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<None Include="..\..\src\Shaders\Fragment2.glsl">
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