Merge branch 'havok' into gui

Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
This commit is contained in:
ViktorLjung
2014-05-19 22:06:04 +02:00
20 changed files with 415 additions and 110 deletions
+7 -1
View File
@@ -60,7 +60,7 @@
<CompileAsManaged>false</CompileAsManaged>
<BasicRuntimeChecks>Default</BasicRuntimeChecks>
<DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
<Optimization>MaxSpeed</Optimization>
<Optimization>Disabled</Optimization>
<IntrinsicFunctions>true</IntrinsicFunctions>
</ClCompile>
<Link>
@@ -111,6 +111,7 @@
<ClCompile Include="..\..\src\Sound.cpp" />
<ClCompile Include="..\..\src\Systems\DebugSystem.cpp" />
<ClCompile Include="..\..\src\Systems\FreeSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp" />
<ClCompile Include="..\..\src\Systems\InputSystem.cpp" />
<ClCompile Include="..\..\src\Systems\ParticleSystem.cpp" />
<ClCompile Include="..\..\src\Systems\PhysicsSystem.cpp" />
@@ -131,6 +132,8 @@
<ClInclude Include="..\..\src\Components\DirectionalLight.h" />
<ClInclude Include="..\..\src\Components\ExtendedMeshShape.h" />
<ClInclude Include="..\..\src\Components\FreeSteering.h" />
<ClInclude Include="..\..\src\Components\Health.h" />
<ClInclude Include="..\..\src\Components\HelicopterSteering.h" />
<ClInclude Include="..\..\src\Components\HingeConstraint.h" />
<ClInclude Include="..\..\src\Components\Input.h" />
<ClInclude Include="..\..\src\Components\MeshShape.h" />
@@ -153,6 +156,8 @@
<ClInclude Include="..\..\src\CubemapTexture.h" />
<ClInclude Include="..\..\src\Engine.h" />
<ClInclude Include="..\..\src\Entity.h" />
<ClInclude Include="..\..\src\Events\ApplyForce.h" />
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h" />
<ClInclude Include="..\..\src\Events\BindGamepadAxis.h" />
<ClInclude Include="..\..\src\Events\BindGamepadButton.h" />
<ClInclude Include="..\..\src\Events\BindKey.h" />
@@ -189,6 +194,7 @@
<ClInclude Include="..\..\src\System.h" />
<ClInclude Include="..\..\src\Systems\DebugSystem.h" />
<ClInclude Include="..\..\src\Systems\FreeSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h" />
<ClInclude Include="..\..\src\Systems\InputSystem.h" />
<ClInclude Include="..\..\src\Systems\ParticleSystem.h" />
<ClInclude Include="..\..\src\Systems\PhysicsSystem.h" />
@@ -63,6 +63,9 @@
<ClCompile Include="..\..\src\Systems\TankSteeringSystem.cpp">
<Filter>Physics\Systems</Filter>
</ClCompile>
<ClCompile Include="..\..\src\Systems\HelicopterSteeringSystem.cpp">
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
</ClCompile>
</ItemGroup>
<ItemGroup>
<Filter Include="Util">
@@ -137,6 +140,21 @@
<Filter Include="Physics\Events">
<UniqueIdentifier>{42ae084f-ade8-402c-87ba-f03f6b846bc8}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay">
<UniqueIdentifier>{5b992473-73e6-485e-8f13-17e0801fb2ca}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay\Vehicles">
<UniqueIdentifier>{8a78be3a-a3c5-4054-a2f1-1456f3fcbab0}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay\Vehicles\Helicopter">
<UniqueIdentifier>{8ccc0abe-5bdd-4656-ab11-5708a39c71ae}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay\Vehicles\Helicopter\Components">
<UniqueIdentifier>{b2416d05-a49e-4fef-a5c4-cd03d8cc2efd}</UniqueIdentifier>
</Filter>
<Filter Include="Gameplay\Vehicles\Helicopter\Systems">
<UniqueIdentifier>{b34c0c95-a887-4cf4-af24-cf7c1f459aa8}</UniqueIdentifier>
</Filter>
</ItemGroup>
<ItemGroup>
<ClInclude Include="..\..\src\World.h" />
@@ -355,9 +373,25 @@
<ClInclude Include="..\..\src\Components\Viewport.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\Health.h">
<Filter>Physics\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\LockMouse.h">
<Filter>Input\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Components\HelicopterSteering.h">
<Filter>Gameplay\Vehicles\Helicopter\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Systems\HelicopterSteeringSystem.h">
<Filter>Gameplay\Vehicles\Helicopter\Systems</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\ApplyForce.h">
<Filter>Physics\Events</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Util\defferedUtil.h" />
<ClInclude Include="..\..\src\Events\ApplyPointImpulse.h">
<Filter>Physics\Events</Filter>
</ClInclude>
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">