Commit Graph

18 Commits

Author SHA1 Message Date
Jace bafa8d0a5d Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
	assets
	src/Components/PointLight.h
	src/GameWorld.cpp
	src/Renderer.cpp
	src/Renderer.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-13 04:07:24 +02:00
Tleety 4639a6e4c3 Working shadows, however ugly they are. 2014-05-12 18:03:39 +02:00
Stiffly e0b5b72454 Merge remote-tracking branch 'origin/master' into particles
Conflicts:
	src/Components/Physics.h
	src/GameWorld.cpp
	src/World.cpp
	src/World.h
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-05-12 13:55:48 +02:00
Tleety 37a8af6b65 Added being able to change attenuation in real time 2014-05-11 01:05:22 +02:00
Tleety 22d855a521 Fixed attenuation for lights. 2014-05-11 00:02:34 +02:00
Tleety c1c30b0019 Fixed lights and added a bad gamma correction 2014-05-10 19:51:48 +02:00
Jace 62ca923821 Defucked defucked rendering 2014-05-07 22:34:38 +02:00
Stiffly 1a365bf069 Billboarding on sprites 2014-05-07 21:34:19 +02:00
Tleety b1b60bce61 WIP 2014-05-07 14:23:01 +00:00
Stiffly 398b157b89 Rendering sprites 2014-05-06 13:52:34 +02:00
Jace d0211ef8d6 Encapsulated Renderer WIDTH and HEIGHT variables. 2014-04-29 13:58:27 +02:00
Tleety 4389f2db4c Fixed being able to switch between Quad view and normal view. 2014-04-27 04:59:11 +02:00
Tleety 87cac66cd8 Basic working deferred rendering 2014-04-27 02:44:04 +02:00
Tleety 9c329145c4 Deferred rendering base mostly complete. 2014-04-25 04:09:42 +02:00
Tleety 6d75336496 Started on deferred rendering framework. 2014-04-24 00:11:16 +02:00
Jace 14feb3659b Initial work for pre-caching resources in render system 2014-04-13 01:25:21 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00