Jace
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bafa8d0a5d
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Merge remote-tracking branch 'origin/deffered_rendering'
Conflicts:
assets
src/Components/PointLight.h
src/GameWorld.cpp
src/Renderer.cpp
src/Renderer.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-13 04:07:24 +02:00 |
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Tleety
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4639a6e4c3
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Working shadows, however ugly they are.
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2014-05-12 18:03:39 +02:00 |
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Stiffly
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e0b5b72454
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Merge remote-tracking branch 'origin/master' into particles
Conflicts:
src/Components/Physics.h
src/GameWorld.cpp
src/World.cpp
src/World.h
vs11/Returngeance/Returngeance.vcxproj.filters
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2014-05-12 13:55:48 +02:00 |
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Tleety
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37a8af6b65
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Added being able to change attenuation in real time
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2014-05-11 01:05:22 +02:00 |
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Tleety
|
22d855a521
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Fixed attenuation for lights.
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2014-05-11 00:02:34 +02:00 |
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Tleety
|
c1c30b0019
|
Fixed lights and added a bad gamma correction
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2014-05-10 19:51:48 +02:00 |
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Jace
|
62ca923821
|
Defucked defucked rendering
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2014-05-07 22:34:38 +02:00 |
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Stiffly
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1a365bf069
|
Billboarding on sprites
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2014-05-07 21:34:19 +02:00 |
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Tleety
|
b1b60bce61
|
WIP
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2014-05-07 14:23:01 +00:00 |
|
Stiffly
|
398b157b89
|
Rendering sprites
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2014-05-06 13:52:34 +02:00 |
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Jace
|
d0211ef8d6
|
Encapsulated Renderer WIDTH and HEIGHT variables.
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2014-04-29 13:58:27 +02:00 |
|
Tleety
|
4389f2db4c
|
Fixed being able to switch between Quad view and normal view.
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2014-04-27 04:59:11 +02:00 |
|
Tleety
|
87cac66cd8
|
Basic working deferred rendering
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2014-04-27 02:44:04 +02:00 |
|
Tleety
|
9c329145c4
|
Deferred rendering base mostly complete.
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2014-04-25 04:09:42 +02:00 |
|
Tleety
|
6d75336496
|
Started on deferred rendering framework.
|
2014-04-24 00:11:16 +02:00 |
|
Jace
|
14feb3659b
|
Initial work for pre-caching resources in render system
|
2014-04-13 01:25:21 +02:00 |
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Jace
|
4c081d0e1c
|
Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
|
Jace
|
a7985b1686
|
Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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