Commit Graph

14 Commits

Author SHA1 Message Date
ViktorLjung ac855f554b Fixed local physics orientation 2014-06-04 00:45:43 +02:00
ViktorLjung a142d368a7 Movement/rotation queue fixed and Simon force push 2014-05-31 03:55:23 +02:00
ViktorLjung aeaadcba0f Gate fixed 2014-05-30 18:44:53 +02:00
ViktorLjung a1149394bb Gate working 2014-05-29 21:25:30 +02:00
Jace 542ad075ea ECS improved to make it less annoying to use
AddComponent<Components::Transform>(entity, "Transform")
is now
AddComponent<Components::Transform>(entity)
etc.
2014-05-17 17:46:17 +02:00
ViktorLjung 92e9fd1049 fixup! Fixed relative transform rotations (For real this time?) 2014-05-12 22:24:53 +02:00
ViktorLjung ddc41b88a7 Fixed relative transform rotations (For real this time?) 2014-05-12 22:15:21 +02:00
Jace 7e32946173 Optimizations 2014-04-28 04:00:53 +02:00
ViktorLjung c1cb4da684 Fixed quaternion relative rotations! 2014-04-24 00:03:22 +02:00
Jace 3470a80f40 Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.

Conflicts:

	src/GameWorld.cpp
	src/Systems/PhysicsSystem.cpp
2014-04-12 01:48:15 +02:00
Jace f2259f712d Indentation style changed to Horstmann 2014-04-11 21:53:05 +02:00
Jace 4c081d0e1c Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
2014-04-11 20:59:42 +02:00
Jace ad2862bf84 A gray tank! :D 2014-04-05 21:20:49 +02:00
Jace a7985b1686 Adapted Escape the Dawn engine. 2014-04-05 21:20:48 +02:00