Tleety
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a9f2911e41
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Shadows working, and looking totaly not shit.
Improved location of the shadowmap to always be infront of the camera.
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2014-05-23 22:42:11 +02:00 |
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Tleety
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dbad1ee7f5
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Work done on light and shadows.
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2014-05-21 16:51:05 +02:00 |
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Tleety
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e414087816
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Some work done on lights and normals and other buggs/fixes
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2014-05-20 03:33:42 +02:00 |
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Tleety
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82d5953c97
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Specular maps working.
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2014-05-19 21:36:28 +02:00 |
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Tleety
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7455f4b865
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NormalMaps Working and started work on specular maps.
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2014-05-19 01:01:46 +02:00 |
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Tleety
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67778f391a
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Working on shadows
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2014-05-17 18:02:10 +02:00 |
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Tleety
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ccd1393dac
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Fixed some shadow buggs.
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2014-05-12 23:02:19 +02:00 |
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Tleety
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4639a6e4c3
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Working shadows, however ugly they are.
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2014-05-12 18:03:39 +02:00 |
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Tleety
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d9ca9ac1f7
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Removed unused code.
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2014-05-11 01:09:06 +02:00 |
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Tleety
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37a8af6b65
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Added being able to change attenuation in real time
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2014-05-11 01:05:22 +02:00 |
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Tleety
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22d855a521
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Fixed attenuation for lights.
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2014-05-11 00:02:34 +02:00 |
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Tleety
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c1c30b0019
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Fixed lights and added a bad gamma correction
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2014-05-10 19:51:48 +02:00 |
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Tleety
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6e3ba0f077
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Merge remote-tracking branch 'origin/master' into deffered_rendering
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2014-05-10 17:45:01 +02:00 |
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Tleety
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1268b3d8fd
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Removed Unused code in renderer
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2014-05-10 17:44:55 +02:00 |
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Jace
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62ca923821
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Defucked defucked rendering
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2014-05-07 22:34:38 +02:00 |
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Tleety
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b1b60bce61
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WIP
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2014-05-07 14:23:01 +00:00 |
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Jace
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c73da364f4
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Derpy skybox un-derped
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2014-05-06 18:08:13 +02:00 |
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Tleety
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4389f2db4c
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Fixed being able to switch between Quad view and normal view.
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2014-04-27 04:59:11 +02:00 |
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Tleety
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a199e777bc
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Working Debug mode
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2014-04-27 03:59:41 +02:00 |
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Tleety
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87cac66cd8
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Basic working deferred rendering
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2014-04-27 02:44:04 +02:00 |
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Tleety
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9c329145c4
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Deferred rendering base mostly complete.
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2014-04-25 04:09:42 +02:00 |
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Tleety
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6d75336496
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Started on deferred rendering framework.
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2014-04-24 00:11:16 +02:00 |
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Tleety
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f9a7425249
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Added Comments in Renderer.cpp
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2014-04-17 00:54:01 +02:00 |
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Jace
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14feb3659b
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Initial work for pre-caching resources in render system
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2014-04-13 01:25:21 +02:00 |
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Jace
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3470a80f40
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Revert "Indentation style changed to Horstmann"
This reverts commit f2259f712d.
Conflicts:
src/GameWorld.cpp
src/Systems/PhysicsSystem.cpp
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2014-04-12 01:48:15 +02:00 |
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Jace
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f2259f712d
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Indentation style changed to Horstmann
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2014-04-11 21:53:05 +02:00 |
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Jace
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4c081d0e1c
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Indentation style changed to Allman
Using Artistic Style (http://astyle.sourceforge.net/)
Options:
--style=allman
--indent=tab
--keep-one-line-blocks
--align-pointer=type
--align-reference=name
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2014-04-11 20:59:42 +02:00 |
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Jace
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0896f540fe
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Crude texture caching
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2014-04-06 21:25:05 +02:00 |
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Jace
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e2d8235169
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Broken shadow map.
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2014-04-05 21:20:50 +02:00 |
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Jace
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ad2862bf84
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A gray tank! :D
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2014-04-05 21:20:49 +02:00 |
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Jace
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a7985b1686
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Adapted Escape the Dawn engine.
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2014-04-05 21:20:48 +02:00 |
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