10 Commits

Author SHA1 Message Date
Jace 07df795cd3 Broken helicopter 2014-06-05 06:59:10 +02:00
Jace 41ca0e832f Merge branch 'deffered_rendering' 2014-06-05 05:58:57 +02:00
Tleety 8f1f87512f Merge remote-tracking branch 'origin/Sound+Particles' 2014-06-05 05:22:33 +02:00
Stiffly 16e4129d70 Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts:
	src/Components/Vehicle.h
	src/Systems/TankSteeringSystem.cpp
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-05 05:16:57 +02:00
Stiffly ccc2c49317 Vehicle component has "CurrentRPM" 2014-06-05 05:11:04 +02:00
Stiffly 09971b2d77 Publishes some bgm sounds 2014-06-05 03:14:45 +02:00
Stiffly 76a9081d4b Merge remote-tracking branch 'origin/master' into Sound+Particles
Conflicts:
	vs11/Returngeance/Returngeance.vcxproj.filters
2014-06-04 18:22:16 +02:00
Stiffly 6e9eeaf991 Dust particles from tank wheels. 2014-06-04 18:15:47 +02:00
Stiffly f2ae46efa5 Merge remote-tracking branch 'origin/master' into Sound+Particles 2014-06-04 15:22:00 +02:00
Stiffly 2ef5d49f7e Added Destructor. (improved StopSound and PlayBGM events) 2014-06-04 15:21:05 +02:00
17 changed files with 383 additions and 82 deletions
+1 -1
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@@ -21,7 +21,7 @@ struct ParticleEmitter : Component
, LifeTime(0)
, TimeSinceLastSpawn(100)
, Emitting(false)
, Color(glm::vec4(0)) { }
, Color(glm::vec4(1)) { }
EntityID ParticleTemplate;
float SpawnFrequency;
+2 -1
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@@ -12,7 +12,7 @@ struct Vehicle : Component
Vehicle()
: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f), currentRPM(0.0f){ }
float MaxTorque;
float MinRPM;
float OptimalRPM;
@@ -29,6 +29,7 @@ struct Vehicle : Component
float gearsRatio1;
float gearsRatio2;
float gearsRatio3;
float currentRPM;
Vehicle* Clone() const override { return new Vehicle(*this); }
};
+3 -3
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@@ -41,10 +41,10 @@ public:
m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
m_FreeCamViewport->Hide();
}
//m_WorldFrame->Hide();
//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
m_WorldFrame->Hide();
m_World->Initialize();
m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
}
private:
+10 -2
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@@ -5,6 +5,7 @@
#include "GUI/HealthOverlay.h"
#include "Events/GameStart.h"
#include "Events/PlayBGM.h"
namespace GUI
{
@@ -27,6 +28,10 @@ public:
m_TargetCoordinate = m_CurrentCoordinate;
m_Buttons->X = m_CurrentCoordinate.x;
m_Buttons->Y = m_CurrentCoordinate.y;
Events::PlayBGM e;
e.Resource = "Sounds/BGM/DiesIrae.mp3";
EventBroker->Publish(e);
}
void Update(double dt) override
@@ -74,8 +79,11 @@ protected:
if (m_CurrentSelection == 0)
{
Hide();
Events::GameStart e;
EventBroker->Publish(e);
Events::GameStart e1;
EventBroker->Publish(e1);
Events::PlayBGM e2;
e2.Resource = "Sounds/BGM/FlightOfTheBumblebee.mp3";
EventBroker->Publish(e2);
}
// Quit
else if (m_CurrentSelection == 1)
+12
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@@ -8,6 +8,13 @@ void GameWorld::Initialize()
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
//Background Music
{
Events::PlayBGM e;
e.Resource = "Sounds/SFX/WUB.mp3";
EventBroker->Publish(e);
}
// Interface
BindKey(GLFW_KEY_A, "interface_horizontal", -1.f);
BindKey(GLFW_KEY_D, "interface_horizontal", 1.f);
@@ -44,7 +51,10 @@ void GameWorld::Initialize()
BindKey(GLFW_KEY_Z, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
BindGamepadAxis(Gamepad::Axis::RightTrigger, "normal", 1.f);
BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
BindGamepadAxis(Gamepad::Axis::LeftTrigger, "normal", -1.f);
BindKey(GLFW_KEY_X, "use", 1.f);
BindGamepadButton(Gamepad::Button::X, "use", 1.f);
@@ -436,6 +446,7 @@ void GameWorld::RegisterSystems()
m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::HelicopterSteeringSystem>([this]() { return new Systems::HelicopterSteeringSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
@@ -461,6 +472,7 @@ void GameWorld::AddSystems()
AddSystem<Systems::FreeSteeringSystem>();
AddSystem<Systems::TankSteeringSystem>();
AddSystem<Systems::JeepSteeringSystem>();
AddSystem<Systems::HelicopterSteeringSystem>();
AddSystem<Systems::WheelPairSystem>();
AddSystem<Systems::SoundSystem>();
AddSystem<Systems::PhysicsSystem>();
+22
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@@ -85,6 +85,28 @@ void InputManager::Update(double dt)
EventBroker->Publish(e);
}
if(m_CurrentKeyState[GLFW_KEY_P])
{
Events::StopSound e;
e.Emitter = 1;
EventBroker->Publish(e);
}
if(m_CurrentKeyState[GLFW_KEY_L])
{
Events::PlayBGM e;
e.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
e.Loop = true;
EventBroker->Publish(e);
}
if(m_CurrentKeyState[GLFW_KEY_O])
{
Events::PlayBGM e;
e.Resource = "Sounds/BGM/DiesIrae.mp3";
e.Loop = true;
EventBroker->Publish(e);
}
// // Lock mouse while holding LMB
// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
+3
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@@ -13,6 +13,9 @@
#include "Events/GamepadAxis.h"
#include "Events/GamepadButton.h"
#include "Events/StopSound.h"
#include "Events/PlayBGM.h"
class InputManager
{
public:
+6 -3
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@@ -11,9 +11,12 @@ bool Systems::GameStateSystem::OnFlagCaptured(const Events::FlagCaptured &event)
{
m_InGame = false;
Events::GameOver e;
e.Winner = event.Player;
EventBroker->Publish(e);
Events::GameOver e1;
e1.Winner = event.Player;
EventBroker->Publish(e1);
Events::PlayBGM e2;
e2.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
EventBroker->Publish(e2);
return true;
}
+1
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@@ -8,6 +8,7 @@
#include "Components/Player.h"
#include "Events/FlagCaptured.h"
#include "Events/GameOver.h"
#include "Events/PlayBGM.h"
namespace Systems
{
+113
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@@ -9,6 +9,8 @@ void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
void Systems::HelicopterSteeringSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::HelicopterSteeringSystem::OnSpawnVehicle);
m_InputController = std::unique_ptr<HelicopterSteeringInputController>(new HelicopterSteeringInputController(EventBroker));
}
@@ -37,6 +39,117 @@ void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity,
}
}
bool Systems::HelicopterSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
{
if (event.VehicleType != "Helicopter")
return false;
auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
if (!spawnPointComponents)
{
LOG_ERROR("Found no spawn points!");
return false;
}
for (auto &component : *spawnPointComponents)
{
auto spawnPoint = component->Entity;
auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
if (!teamComponent)
{
LOG_ERROR("SpawnPoint has no TeamComponent");
continue;
}
if (teamComponent->TeamID != event.PlayerID)
continue;
Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
// Create a tank
EntityID tank = CreateHelicopter(event.PlayerID);
auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
tankTransform->Position = absoluteTransform.Position + glm::vec3(0, 10, 0);
tankTransform->Orientation = absoluteTransform.Orientation * glm::angleAxis(glm::pi<float>() / 2.f, glm::vec3(0, 1, 0));
// Set the viewport correctly
Events::SetViewportCamera e;
e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
if (event.PlayerID == 1)
e.ViewportFrame = "Viewport1";
else if (event.PlayerID == 2)
e.ViewportFrame = "Viewport2";
EventBroker->Publish(e);
}
return true;
}
EntityID Systems::HelicopterSteeringSystem::CreateHelicopter(int playerID)
{
auto heli = m_World->CreateEntity();
{
{
auto transform = m_World->AddComponent<Components::Transform>(heli);
transform->Position = glm::vec3(0.f, 3.f, 10.f);
auto physics = m_World->AddComponent<Components::Physics>(heli);
physics->Mass = 3000;
physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
auto heliComponent = m_World->AddComponent<Components::HelicopterSteering>(heli);
auto player = m_World->AddComponent<Components::Player>(heli);
player->ID = playerID;
m_World->AddComponent<Components::Input>(heli);
m_World->AddComponent<Components::Listener>(heli);
auto health = m_World->AddComponent<Components::Health>(heli);
health->Amount = 100.f;
}
auto model = m_World->CreateEntity(heli);
{
auto transform = m_World->AddComponent<Components::Transform>(model);
transform->Orientation = glm::quat(glm::vec3(0, -glm::pi<float>() / 2.f, 0.f));
auto modelComponent = m_World->AddComponent<Components::Model>(model);
modelComponent->ModelFile = "Models/Heli/Chassi/Chassi.obj";
}
m_World->CommitEntity(model);
auto shape = m_World->CreateEntity(heli);
{
auto transform = m_World->AddComponent<Components::Transform>(shape);
auto box = m_World->AddComponent<Components::BoxShape>(shape);
box->Width = 5.f;
box->Height = 1.8f;
box->Depth = 7.f;
}
m_World->CommitEntity(shape);
auto camera = m_World->CreateEntity(heli);
{
auto transform = m_World->AddComponent<Components::Transform>(camera);
transform->Position.z = 16.f;
transform->Position.y = 4.f;
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(camera);
cameraComp->FarClip = 2000.f;
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
follow->FollowAxis = glm::vec3(1, 1, 1);*/
m_World->SetProperty(heli, "Camera", camera);
}
m_World->CommitEntity(camera);
}
m_World->CommitEntity(heli);
return heli;
}
bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnCommand(const Events::InputCommand &event)
{
if (event.Command == "horizontal")
+54
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@@ -3,7 +3,58 @@
#include "Components/HelicopterSteering.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/SpawnVehicle.h"
#include "InputController.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
#include "Events/ApplyForce.h"
#include "Events/ApplyPointImpulse.h"
#include "Events/CreateExplosion.h"
#include "Events/Collision.h"
#include "Components/Transform.h"
#include "Components/TankSteering.h"
#include "Components/TowerSteering.h"
#include "Components/BarrelSteering.h"
#include "Components/Physics.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Components/Model.h"
#include "Components/Team.h"
#include "Systems/TransformSystem.h"
#include "Systems/ParticleSystem.h"
#include "InputController.h"
#include "Components/Health.h"
#include "Components/TankShell.h"
#include "Components/SphereShape.h"
#include "Components/Listener.h"
#include "Components/SoundEmitter.h"
#include "Events/EnableCollisions.h"
#include "Events/DisableCollisions.h"
#include "Components/Trigger.h"
#include "Components/TriggerExplosion.h"
#include "Components/FrameTimer.h"
#include "Events/PlaySFX.h"
#include "Events/PlayBGM.h"
#include "Events/Damage.h"
#include "Components/Vehicle.h"
#include "Components/Player.h"
#include "Events/SpawnVehicle.h"
#include "Components/SpawnPoint.h"
#include "Components/Wheel.h"
#include "Components/MeshShape.h"
#include "Components/Camera.h"
#include "Components/BoxShape.h"
#include "Components/WheelPair.h"
#include "Components/Input.h"
#include "Events/SetViewportCamera.h"
#include "Events/GameOver.h"
namespace Systems
{
@@ -22,6 +73,9 @@ public:
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
EventRelay<HelicopterSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
bool OnSpawnVehicle(const Events::SpawnVehicle &e);
EntityID CreateHelicopter(int PlayerID);
class HelicopterSteeringInputController;
std::unique_ptr<HelicopterSteeringInputController> m_InputController;
+2 -1
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@@ -254,7 +254,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
}
}*/
auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(car);
vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM();
m_Vehicles[car]->getChassis()->activate();
+38 -22
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@@ -2,13 +2,18 @@
#include "SoundSystem.h"
#include "World.h"
Systems::SoundSystem::~SoundSystem()
{
FMOD_System_Release(m_System);
}
void Systems::SoundSystem::Initialize()
{
EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
m_isPlaying = false;
m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
FMOD_System_Create(&m_System);
FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
@@ -44,16 +49,15 @@ void Systems::SoundSystem::Update(double dt)
std::map<EntityID, FMOD_CHANNEL*>::iterator it;
for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
{
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(it->second, &isPlaying);
if(isPlaying)
FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
if(m_isPlaying)
{
it++;
}
else
{
// FMOD_Sound_Release(m_DeleteSounds[it->first]);
// m_DeleteSounds.erase(it->first);
m_DeleteSounds.erase(it->first);
it = m_DeleteChannels.erase(it);
}
@@ -62,9 +66,8 @@ void Systems::SoundSystem::Update(double dt)
for(it = m_Channels.begin(); it != m_Channels.end();)
{
FMOD_BOOL isPlaying = false;
FMOD_Channel_IsPlaying(it->second, &isPlaying);
if(!isPlaying)
FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
if(!m_isPlaying)
{
it = m_Channels.erase(it);
}
@@ -101,7 +104,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
if(emitter)
{
FMOD_CHANNEL* channel = m_Channels[entity];
//FMOD_SOUND* sound = m_Sounds[entity];
FMOD_SOUND* sound = m_Sounds[entity];
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
@@ -134,9 +137,9 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
float maxDist = emitter->MaxDistance;
float minDist = emitter->MinDistance;
float pitch = emitter->Pitch;
//LoadSound(sound, path, maxDist, minDist);
LoadSound(sound, path, maxDist, minDist);
m_Channels.insert(std::make_pair(emitter->Entity, channel));
// m_Sounds.insert(std::make_pair(emitter->Entity, sound));
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
}
return true;
}
@@ -154,7 +157,7 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
//m_Sounds[eEntity] = *sound;
m_Sounds[eEntity] = *sound;
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
@@ -163,21 +166,34 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
{
auto emitter = m_World->CreateEntity();
auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
m_Channels[emitter] = m_BGMChannel;
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
FMOD_RESULT result;
result = FMOD_Channel_Stop(m_BGMChannel);
if(result != FMOD_OK)
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
//m_Sounds[emitter] = *sound;
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
result = FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_BGMChannel);
if(result != FMOD_OK)
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
FMOD_Channel_SetMode(m_BGMChannel, FMOD_LOOP_NORMAL);
FMOD_Sound_SetLoopCount(*sound, -1);
return true;
}
bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
{
FMOD_Channel_Stop(m_Channels[event.Emitter]);
auto eComp = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
if(eComp)
{
FMOD_Channel_Stop(m_Channels[event.Emitter]);
}
else
{
FMOD_Channel_Stop(m_BGMChannel);
}
return true;
}
@@ -208,8 +224,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
if(emitter)
{
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
m_Channels.erase(entity);
//m_Sounds.erase(entity);
m_Sounds.erase(entity);
}
}
+3 -3
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@@ -24,13 +24,12 @@ public:
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
: System(world, eventBroker, resourceManager)
{ }
~SoundSystem();
void RegisterComponents(ComponentFactory* cf) override;
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
//void OnComponentRemoved(std::string type, Component* component);
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
private:
@@ -48,12 +47,13 @@ private:
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
FMOD_SYSTEM* m_System;
FMOD_BOOL m_isPlaying;
FMOD_CHANNEL* m_BGMChannel;
std::vector<EntityID> m_Listeners;
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
std::map<EntityID, FMOD_SOUND*> m_Sounds;
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
};
+110 -45
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@@ -30,6 +30,32 @@ void Systems::TankSteeringSystem::Update(double dt)
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
if(pEmitter)
{
if(!m_World->GetComponent<Components::TankSteering>(parent))
return;
auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
float speedMPDT = glm::length(velXZ);
if(speedMPDT < 1)
{
pEmitter->Emitting = false;
return;
}
else
{
pEmitter->Emitting = true;
pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
float scale = speedMPDT / 20;
scale = glm::clamp(scale, 0.3f, 20.f);
pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
float spawnFrequency = 1 / speedMPDT;
spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
pEmitter->SpawnFrequency = 1 / speedMPDT;
}
}
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
if(!tankSteeringComponent)
return;
@@ -146,15 +172,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
}
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
// if(shot)
// {
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
// {
//
// }
// }
}
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
@@ -226,33 +243,63 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
EventBroker->Publish(e);
/*Events::CreateExplosion e;
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180) / 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(5.f,5.f,5.f,1);
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 3;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Smoke1.png";
e.Color = glm::vec4(0.6,0.6,0.6,1);
EventBroker->Publish(e);
e.LifeTime = 1.5;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(6);
e.ParticlesToSpawn = 20;
e.LifeTime = 0.7;
e.ParticleScale.push_back(12);
e.ParticlesToSpawn = 10;
e.Position = shellTransform->Position;
e.SpreadAngle = glm::radians<float>(180)/ 4;
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
e.UseGoalVector = true;
e.GoalVelocity = glm::vec3(0,-12,0);
e.Speed = 12;
e.spritePath = "Textures/Sprites/Splash.png";
e.Color = glm::vec4(1.f,1.f,1.f,1);
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 17;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Fire.png";
EventBroker->Publish(e);
e.LifeTime = 0.2;
e.ParticleScale.push_back(1);
e.ParticleScale.push_back(15);
e.ParticlesToSpawn = 5;
e.Position = shellTransform->Position;
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
e.Speed = 6;
e.SpreadAngle = glm::pi<float>();
e.spritePath = "Textures/Sprites/Blast1.png";
e.Color = glm::vec4(2, 2, 2, 0.2);
EventBroker->Publish(e);*/
// Events::CreateExplosion e;
// e.LifeTime = 1.5;
// e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position;
// e.SpreadAngle = glm::radians<float>(180) / 4;
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.UseGoalVector = true;
// e.GoalVelocity = glm::vec3(0,-12,0);
// e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(5.f,5.f,5.f,1);
//
// EventBroker->Publish(e);
// e.LifeTime = 1.5;
// e.ParticleScale.push_back(1);
// e.ParticleScale.push_back(6);
// e.ParticlesToSpawn = 20;
// e.Position = shellTransform->Position;
// e.SpreadAngle = glm::radians<float>(180)/ 4;
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
// e.UseGoalVector = true;
// e.GoalVelocity = glm::vec3(0,-12,0);
// e.Speed = 12;
// e.spritePath = "Textures/Sprites/Splash.png";
// e.Color = glm::vec4(1.f,1.f,1.f,1);
// EventBroker->Publish(e);
}
{
Events::PlaySFX e;
@@ -460,10 +507,14 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
player->ID = playerID;
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
m_World->AddComponent<Components::Input>(tank);
m_World->AddComponent<Components::Listener>(tank);
auto health = m_World->AddComponent<Components::Health>(tank);
health->Amount = 100.f;
m_World->AddComponent<Components::Listener>(tank);
{
auto shape = m_World->CreateEntity(tank);
auto transform = m_World->AddComponent<Components::Transform>(shape);
@@ -549,6 +600,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
cameraComp->FarClip = 2000.f;
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
follow->Entity = barrel;
follow->Distance = 15.f;
@@ -597,31 +650,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
#pragma endregion
#pragma region DustParticles
std::vector<glm::vec3> ePos;
ePos.push_back(glm::vec3(-2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, 2.0));
ePos.push_back(glm::vec3(2, -1.7, -2.0));
ePos.push_back(glm::vec3(-2, -1.7, -2.0));
for (int i = 0; i < 4; i++)
{
auto entity = m_World->CreateEntity(tank);
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
transformComponent->Position = ePos[i];
transformComponent->Scale = glm::vec3(3, 3, 3);
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
emitterComponent->SpawnCount = 2;
emitterComponent->SpawnFrequency = 0.005;
emitterComponent->SpawnCount = 1;
emitterComponent->SpawnFrequency = 0.1;
emitterComponent->SpreadAngle = glm::pi<float>();
emitterComponent->UseGoalVelocity = false;
emitterComponent->LifeTime = 0.5;
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
m_World->CommitEntity(entity);
emitterComponent->LifeTime = 0.3;
emitterComponent->Speed = 3;
emitterComponent->Emitting = true;
emitterComponent->Fade = true;
emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
//emitterComponent->Color = glm::vec4(1);
auto particleEntity = m_World->CreateEntity(entity);
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
TEMP->Scale = glm::vec3(0);
m_World->AddComponent<Components::Template>(particleEntity);
m_World->AddComponent<Components::Transform>(particleEntity);
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
emitterComponent->ParticleTemplate = particleEntity;
spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
m_World->CommitEntity(particleEntity);
emitterComponent->ParticleTemplate = particleEntity;
m_World->CommitEntity(entity);
}
#pragma endregion
m_World->CommitEntity(tank);
+1 -1
View File
@@ -1,5 +1,4 @@
#include <array>
#include "System.h"
#include "Events/TankSteer.h"
#include "Events/SetVelocity.h"
@@ -24,6 +23,7 @@
#include "Components/TankShell.h"
#include "Components/SphereShape.h"
#include "Components/Listener.h"
#include "Components/SoundEmitter.h"
#include "Events/EnableCollisions.h"
#include "Events/DisableCollisions.h"
@@ -650,6 +650,8 @@
<ClInclude Include="..\..\src\Components\DamageModel.h">
<Filter>Rendering\Components</Filter>
</ClInclude>
<ClInclude Include="..\..\src\Events\OnDead.h" />
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
</ItemGroup>
<ItemGroup>
<None Include="..\..\src\Shaders\Fragment2.glsl">