Compare commits
10 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 07df795cd3 | |||
| 41ca0e832f | |||
| 8f1f87512f | |||
| 16e4129d70 | |||
| ccc2c49317 | |||
| 09971b2d77 | |||
| 76a9081d4b | |||
| 6e9eeaf991 | |||
| f2ae46efa5 | |||
| 2ef5d49f7e |
@@ -21,7 +21,7 @@ struct ParticleEmitter : Component
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, LifeTime(0)
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, TimeSinceLastSpawn(100)
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, Emitting(false)
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, Color(glm::vec4(0)) { }
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, Color(glm::vec4(1)) { }
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EntityID ParticleTemplate;
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float SpawnFrequency;
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@@ -12,7 +12,7 @@ struct Vehicle : Component
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Vehicle()
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: MaxTorque(1000.0f), MinRPM(200.0f), OptimalRPM(2500.0f), MaxRPM(4000.0f), MaxSteeringAngle(35), TopSpeed(90.0f),
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MaxSpeedFullSteeringAngle(40.0f), SpringDamping(1.f), UpshiftRPM(3500.0f), DownshiftRPM(1000.0f),
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f){ }
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gearsRatio0(3.0f), gearsRatio1(2.25f), gearsRatio2(1.5f), gearsRatio3(1.0f), currentRPM(0.0f){ }
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float MaxTorque;
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float MinRPM;
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float OptimalRPM;
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@@ -29,6 +29,7 @@ struct Vehicle : Component
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float gearsRatio1;
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float gearsRatio2;
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float gearsRatio3;
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float currentRPM;
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Vehicle* Clone() const override { return new Vehicle(*this); }
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};
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+3
-3
@@ -41,10 +41,10 @@ public:
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m_FreeCamViewport = new Viewport(m_WorldFrame, "ViewportFreeCam", m_World);
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m_FreeCamViewport->Hide();
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}
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//m_WorldFrame->Hide();
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//m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
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m_WorldFrame->Hide();
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m_World->Initialize();
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m_MainMenuFrame = new MainMenuFrame(this, "MainMenu");
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}
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private:
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+10
-2
@@ -5,6 +5,7 @@
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#include "GUI/HealthOverlay.h"
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#include "Events/GameStart.h"
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#include "Events/PlayBGM.h"
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namespace GUI
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{
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@@ -27,6 +28,10 @@ public:
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m_TargetCoordinate = m_CurrentCoordinate;
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m_Buttons->X = m_CurrentCoordinate.x;
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m_Buttons->Y = m_CurrentCoordinate.y;
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Events::PlayBGM e;
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e.Resource = "Sounds/BGM/DiesIrae.mp3";
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EventBroker->Publish(e);
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}
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void Update(double dt) override
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@@ -74,8 +79,11 @@ protected:
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if (m_CurrentSelection == 0)
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{
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Hide();
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Events::GameStart e;
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EventBroker->Publish(e);
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Events::GameStart e1;
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EventBroker->Publish(e1);
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Events::PlayBGM e2;
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e2.Resource = "Sounds/BGM/FlightOfTheBumblebee.mp3";
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EventBroker->Publish(e2);
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}
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// Quit
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else if (m_CurrentSelection == 1)
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@@ -8,6 +8,13 @@ void GameWorld::Initialize()
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ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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ResourceManager->Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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//Background Music
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{
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Events::PlayBGM e;
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e.Resource = "Sounds/SFX/WUB.mp3";
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EventBroker->Publish(e);
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}
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// Interface
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BindKey(GLFW_KEY_A, "interface_horizontal", -1.f);
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BindKey(GLFW_KEY_D, "interface_horizontal", 1.f);
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@@ -44,7 +51,10 @@ void GameWorld::Initialize()
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "shoot", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "jeep_vertical", 1.f);
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BindGamepadAxis(Gamepad::Axis::RightTrigger, "normal", 1.f);
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BindGamepadAxis(Gamepad::Axis::LeftTrigger, "jeep_vertical", -1.f);
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BindGamepadAxis(Gamepad::Axis::LeftTrigger, "normal", -1.f);
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BindKey(GLFW_KEY_X, "use", 1.f);
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BindGamepadButton(Gamepad::Button::X, "use", 1.f);
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@@ -436,6 +446,7 @@ void GameWorld::RegisterSystems()
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m_SystemFactory.Register<Systems::FreeSteeringSystem>([this]() { return new Systems::FreeSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::TankSteeringSystem>([this]() { return new Systems::TankSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::JeepSteeringSystem>([this]() { return new Systems::JeepSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::HelicopterSteeringSystem>([this]() { return new Systems::HelicopterSteeringSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::WheelPairSystem>([this]() { return new Systems::WheelPairSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::SoundSystem>([this]() { return new Systems::SoundSystem(this, EventBroker, ResourceManager); });
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m_SystemFactory.Register<Systems::PhysicsSystem>([this]() { return new Systems::PhysicsSystem(this, EventBroker, ResourceManager); });
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@@ -461,6 +472,7 @@ void GameWorld::AddSystems()
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AddSystem<Systems::FreeSteeringSystem>();
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AddSystem<Systems::TankSteeringSystem>();
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AddSystem<Systems::JeepSteeringSystem>();
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AddSystem<Systems::HelicopterSteeringSystem>();
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AddSystem<Systems::WheelPairSystem>();
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AddSystem<Systems::SoundSystem>();
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AddSystem<Systems::PhysicsSystem>();
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@@ -85,6 +85,28 @@ void InputManager::Update(double dt)
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EventBroker->Publish(e);
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}
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if(m_CurrentKeyState[GLFW_KEY_P])
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{
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Events::StopSound e;
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e.Emitter = 1;
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EventBroker->Publish(e);
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}
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if(m_CurrentKeyState[GLFW_KEY_L])
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{
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Events::PlayBGM e;
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e.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
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e.Loop = true;
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EventBroker->Publish(e);
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}
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if(m_CurrentKeyState[GLFW_KEY_O])
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{
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Events::PlayBGM e;
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e.Resource = "Sounds/BGM/DiesIrae.mp3";
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e.Loop = true;
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EventBroker->Publish(e);
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}
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// // Lock mouse while holding LMB
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// if (m_CurrentMouseState[GLFW_MOUSE_BUTTON_LEFT])
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@@ -13,6 +13,9 @@
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#include "Events/GamepadAxis.h"
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#include "Events/GamepadButton.h"
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#include "Events/StopSound.h"
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#include "Events/PlayBGM.h"
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class InputManager
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{
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public:
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@@ -11,9 +11,12 @@ bool Systems::GameStateSystem::OnFlagCaptured(const Events::FlagCaptured &event)
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{
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m_InGame = false;
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Events::GameOver e;
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e.Winner = event.Player;
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EventBroker->Publish(e);
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Events::GameOver e1;
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e1.Winner = event.Player;
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EventBroker->Publish(e1);
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Events::PlayBGM e2;
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e2.Resource = "Sounds/BGM/WilliamTellOverture.mp3";
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EventBroker->Publish(e2);
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return true;
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}
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@@ -8,6 +8,7 @@
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#include "Components/Player.h"
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#include "Events/FlagCaptured.h"
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#include "Events/GameOver.h"
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#include "Events/PlayBGM.h"
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namespace Systems
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{
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@@ -9,6 +9,8 @@ void Systems::HelicopterSteeringSystem::RegisterComponents(ComponentFactory* cf)
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void Systems::HelicopterSteeringSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_ESpawnVehicle, &Systems::HelicopterSteeringSystem::OnSpawnVehicle);
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m_InputController = std::unique_ptr<HelicopterSteeringInputController>(new HelicopterSteeringInputController(EventBroker));
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}
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@@ -37,6 +39,117 @@ void Systems::HelicopterSteeringSystem::UpdateEntity(double dt, EntityID entity,
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}
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}
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bool Systems::HelicopterSteeringSystem::OnSpawnVehicle(const Events::SpawnVehicle &event)
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{
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if (event.VehicleType != "Helicopter")
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return false;
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auto spawnPointComponents = m_World->GetComponentsOfType<Components::SpawnPoint>();
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if (!spawnPointComponents)
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{
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LOG_ERROR("Found no spawn points!");
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return false;
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}
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for (auto &component : *spawnPointComponents)
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{
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auto spawnPoint = component->Entity;
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auto spawnPointComponent = std::dynamic_pointer_cast<Components::SpawnPoint>(component);
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auto teamComponent = m_World->GetComponent<Components::Team>(spawnPoint);
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if (!teamComponent)
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{
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LOG_ERROR("SpawnPoint has no TeamComponent");
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continue;
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}
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if (teamComponent->TeamID != event.PlayerID)
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continue;
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Components::Transform absoluteTransform = m_World->GetSystem<Systems::TransformSystem>()->AbsoluteTransform(spawnPoint);
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// Create a tank
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EntityID tank = CreateHelicopter(event.PlayerID);
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auto tankTransform = m_World->GetComponent<Components::Transform>(tank);
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tankTransform->Position = absoluteTransform.Position + glm::vec3(0, 10, 0);
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tankTransform->Orientation = absoluteTransform.Orientation * glm::angleAxis(glm::pi<float>() / 2.f, glm::vec3(0, 1, 0));
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// Set the viewport correctly
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Events::SetViewportCamera e;
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e.CameraEntity = m_World->GetProperty<EntityID>(tank, "Camera");
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if (event.PlayerID == 1)
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e.ViewportFrame = "Viewport1";
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else if (event.PlayerID == 2)
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e.ViewportFrame = "Viewport2";
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EventBroker->Publish(e);
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}
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return true;
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}
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EntityID Systems::HelicopterSteeringSystem::CreateHelicopter(int playerID)
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{
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auto heli = m_World->CreateEntity();
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{
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{
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auto transform = m_World->AddComponent<Components::Transform>(heli);
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transform->Position = glm::vec3(0.f, 3.f, 10.f);
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auto physics = m_World->AddComponent<Components::Physics>(heli);
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physics->Mass = 3000;
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physics->MotionType = Components::Physics::MotionTypeEnum::Dynamic;
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auto heliComponent = m_World->AddComponent<Components::HelicopterSteering>(heli);
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auto player = m_World->AddComponent<Components::Player>(heli);
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player->ID = playerID;
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m_World->AddComponent<Components::Input>(heli);
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m_World->AddComponent<Components::Listener>(heli);
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auto health = m_World->AddComponent<Components::Health>(heli);
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health->Amount = 100.f;
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}
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auto model = m_World->CreateEntity(heli);
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{
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auto transform = m_World->AddComponent<Components::Transform>(model);
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transform->Orientation = glm::quat(glm::vec3(0, -glm::pi<float>() / 2.f, 0.f));
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auto modelComponent = m_World->AddComponent<Components::Model>(model);
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modelComponent->ModelFile = "Models/Heli/Chassi/Chassi.obj";
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}
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m_World->CommitEntity(model);
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auto shape = m_World->CreateEntity(heli);
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{
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auto transform = m_World->AddComponent<Components::Transform>(shape);
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auto box = m_World->AddComponent<Components::BoxShape>(shape);
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box->Width = 5.f;
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box->Height = 1.8f;
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box->Depth = 7.f;
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}
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m_World->CommitEntity(shape);
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auto camera = m_World->CreateEntity(heli);
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{
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auto transform = m_World->AddComponent<Components::Transform>(camera);
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transform->Position.z = 16.f;
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transform->Position.y = 4.f;
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transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
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auto cameraComp = m_World->AddComponent<Components::Camera>(camera);
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cameraComp->FarClip = 2000.f;
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/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
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follow->Entity = barrel;
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follow->Distance = 15.f;
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follow->FollowAxis = glm::vec3(1, 1, 1);*/
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m_World->SetProperty(heli, "Camera", camera);
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}
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m_World->CommitEntity(camera);
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}
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m_World->CommitEntity(heli);
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return heli;
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}
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bool Systems::HelicopterSteeringSystem::HelicopterSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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if (event.Command == "horizontal")
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@@ -3,7 +3,58 @@
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#include "Components/HelicopterSteering.h"
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "Events/SpawnVehicle.h"
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#include "InputController.h"
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#include "Events/TankSteer.h"
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#include "Events/SetVelocity.h"
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#include "Events/ApplyForce.h"
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#include "Events/ApplyPointImpulse.h"
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#include "Events/CreateExplosion.h"
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#include "Events/Collision.h"
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#include "Components/Transform.h"
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#include "Components/TankSteering.h"
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#include "Components/TowerSteering.h"
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#include "Components/BarrelSteering.h"
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#include "Components/Physics.h"
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#include "Components/Vehicle.h"
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#include "Components/Player.h"
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#include "Components/Model.h"
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#include "Components/Team.h"
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#include "Systems/TransformSystem.h"
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#include "Systems/ParticleSystem.h"
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#include "InputController.h"
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#include "Components/Health.h"
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#include "Components/TankShell.h"
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#include "Components/SphereShape.h"
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#include "Components/Listener.h"
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#include "Components/SoundEmitter.h"
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#include "Events/EnableCollisions.h"
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#include "Events/DisableCollisions.h"
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#include "Components/Trigger.h"
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#include "Components/TriggerExplosion.h"
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#include "Components/FrameTimer.h"
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|
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#include "Events/PlaySFX.h"
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#include "Events/PlayBGM.h"
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|
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#include "Events/Damage.h"
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#include "Components/Vehicle.h"
|
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#include "Components/Player.h"
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|
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#include "Events/SpawnVehicle.h"
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#include "Components/SpawnPoint.h"
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|
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#include "Components/Wheel.h"
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#include "Components/MeshShape.h"
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#include "Components/Camera.h"
|
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#include "Components/BoxShape.h"
|
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#include "Components/WheelPair.h"
|
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#include "Components/Input.h"
|
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|
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#include "Events/SetViewportCamera.h"
|
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#include "Events/GameOver.h"
|
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|
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namespace Systems
|
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{
|
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@@ -22,6 +73,9 @@ public:
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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|
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private:
|
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EventRelay<HelicopterSteeringSystem, Events::SpawnVehicle> m_ESpawnVehicle;
|
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bool OnSpawnVehicle(const Events::SpawnVehicle &e);
|
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EntityID CreateHelicopter(int PlayerID);
|
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class HelicopterSteeringInputController;
|
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std::unique_ptr<HelicopterSteeringInputController> m_InputController;
|
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|
||||
|
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@@ -254,7 +254,8 @@ void Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID p
|
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|
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}
|
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}*/
|
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|
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auto vehicleComponent = m_World->GetComponent<Components::Vehicle>(car);
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vehicleComponent->currentRPM = m_Vehicles[car]->calcRPM();
|
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|
||||
|
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m_Vehicles[car]->getChassis()->activate();
|
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|
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+38
-22
@@ -2,13 +2,18 @@
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#include "SoundSystem.h"
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#include "World.h"
|
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|
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Systems::SoundSystem::~SoundSystem()
|
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{
|
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FMOD_System_Release(m_System);
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}
|
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|
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void Systems::SoundSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EComponentCreated, &SoundSystem::OnComponentCreated);
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EVENT_SUBSCRIBE_MEMBER(m_EPlaySFX, &SoundSystem::PlaySFX);
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EVENT_SUBSCRIBE_MEMBER(m_EPlayBGM, &SoundSystem::PlayBGM);
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EVENT_SUBSCRIBE_MEMBER(m_EStopSound, &SoundSystem::StopSound);
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|
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m_isPlaying = false;
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m_TransformSystem = m_World->GetSystem<Systems::TransformSystem>();
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FMOD_System_Create(&m_System);
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FMOD_RESULT result = FMOD_System_Init(m_System, 32, FMOD_INIT_3D_RIGHTHANDED | FMOD_INIT_ENABLE_PROFILE, 0);
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@@ -44,16 +49,15 @@ void Systems::SoundSystem::Update(double dt)
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std::map<EntityID, FMOD_CHANNEL*>::iterator it;
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for(it = m_DeleteChannels.begin(); it != m_DeleteChannels.end();)
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{
|
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FMOD_BOOL isPlaying = false;
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FMOD_Channel_IsPlaying(it->second, &isPlaying);
|
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if(isPlaying)
|
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FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
|
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if(m_isPlaying)
|
||||
{
|
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it++;
|
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}
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else
|
||||
{
|
||||
// FMOD_Sound_Release(m_DeleteSounds[it->first]);
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// m_DeleteSounds.erase(it->first);
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m_DeleteSounds.erase(it->first);
|
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it = m_DeleteChannels.erase(it);
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}
|
||||
|
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@@ -62,9 +66,8 @@ void Systems::SoundSystem::Update(double dt)
|
||||
|
||||
for(it = m_Channels.begin(); it != m_Channels.end();)
|
||||
{
|
||||
FMOD_BOOL isPlaying = false;
|
||||
FMOD_Channel_IsPlaying(it->second, &isPlaying);
|
||||
if(!isPlaying)
|
||||
FMOD_Channel_IsPlaying(it->second, &m_isPlaying);
|
||||
if(!m_isPlaying)
|
||||
{
|
||||
it = m_Channels.erase(it);
|
||||
}
|
||||
@@ -101,7 +104,7 @@ void Systems::SoundSystem::UpdateEntity(double dt, EntityID entity, EntityID par
|
||||
if(emitter)
|
||||
{
|
||||
FMOD_CHANNEL* channel = m_Channels[entity];
|
||||
//FMOD_SOUND* sound = m_Sounds[entity];
|
||||
FMOD_SOUND* sound = m_Sounds[entity];
|
||||
auto eTransform = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
glm::vec3 tPos = m_TransformSystem->AbsolutePosition(entity);
|
||||
@@ -134,9 +137,9 @@ bool Systems::SoundSystem::OnComponentCreated(const Events::ComponentCreated &ev
|
||||
float maxDist = emitter->MaxDistance;
|
||||
float minDist = emitter->MinDistance;
|
||||
float pitch = emitter->Pitch;
|
||||
//LoadSound(sound, path, maxDist, minDist);
|
||||
LoadSound(sound, path, maxDist, minDist);
|
||||
m_Channels.insert(std::make_pair(emitter->Entity, channel));
|
||||
// m_Sounds.insert(std::make_pair(emitter->Entity, sound));
|
||||
m_Sounds.insert(std::make_pair(emitter->Entity, sound));
|
||||
}
|
||||
return true;
|
||||
}
|
||||
@@ -154,7 +157,7 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
|
||||
|
||||
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
|
||||
Sound* sound = ResourceManager->Load<Sound>("Sound3D", event.Resource);
|
||||
//m_Sounds[eEntity] = *sound;
|
||||
m_Sounds[eEntity] = *sound;
|
||||
FMOD_Sound_Set3DMinMaxDistance(*sound, eComponent->MinDistance, eComponent->MaxDistance);
|
||||
|
||||
PlaySound(&m_Channels[eEntity], *sound, 1.0, eComponent->Loop);
|
||||
@@ -163,21 +166,34 @@ bool Systems::SoundSystem::PlaySFX(const Events::PlaySFX &event)
|
||||
|
||||
bool Systems::SoundSystem::PlayBGM(const Events::PlayBGM &event)
|
||||
{
|
||||
auto emitter = m_World->CreateEntity();
|
||||
auto eTransform = m_World->AddComponent<Components::Transform>(emitter);
|
||||
auto eComponent = m_World->AddComponent<Components::SoundEmitter>(emitter);
|
||||
m_Channels[emitter] = m_BGMChannel;
|
||||
eComponent->type = Components::SoundEmitter::SoundType::SOUND_3D;
|
||||
FMOD_RESULT result;
|
||||
result = FMOD_Channel_Stop(m_BGMChannel);
|
||||
if(result != FMOD_OK)
|
||||
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
|
||||
Sound* sound = ResourceManager->Load<Sound>("Sound2D", event.Resource);
|
||||
//m_Sounds[emitter] = *sound;
|
||||
|
||||
FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_Channels[emitter]);
|
||||
result = FMOD_System_PlaySound(m_System, FMOD_CHANNEL_FREE, *sound, false, &m_BGMChannel);
|
||||
if(result != FMOD_OK)
|
||||
LOG_INFO("FMOD error! (%d) %s\n", result, FMOD_ErrorString(result));
|
||||
FMOD_Channel_SetMode(m_BGMChannel, FMOD_LOOP_NORMAL);
|
||||
FMOD_Sound_SetLoopCount(*sound, -1);
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
|
||||
bool Systems::SoundSystem::StopSound(const Events::StopSound &event)
|
||||
{
|
||||
FMOD_Channel_Stop(m_Channels[event.Emitter]);
|
||||
auto eComp = m_World->GetComponent<Components::SoundEmitter>(event.Emitter);
|
||||
if(eComp)
|
||||
{
|
||||
FMOD_Channel_Stop(m_Channels[event.Emitter]);
|
||||
}
|
||||
else
|
||||
{
|
||||
FMOD_Channel_Stop(m_BGMChannel);
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -208,8 +224,8 @@ void Systems::SoundSystem::OnComponentRemoved(EntityID entity, std::string type,
|
||||
if(emitter)
|
||||
{
|
||||
m_DeleteChannels.insert(std::make_pair(entity, m_Channels[entity]));
|
||||
//m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
|
||||
m_DeleteSounds.insert(std::make_pair(entity, m_Sounds[entity]));
|
||||
m_Channels.erase(entity);
|
||||
//m_Sounds.erase(entity);
|
||||
m_Sounds.erase(entity);
|
||||
}
|
||||
}
|
||||
@@ -24,13 +24,12 @@ public:
|
||||
SoundSystem(World* world, std::shared_ptr<::EventBroker> eventBroker, std::shared_ptr<::ResourceManager> resourceManager)
|
||||
: System(world, eventBroker, resourceManager)
|
||||
{ }
|
||||
|
||||
~SoundSystem();
|
||||
void RegisterComponents(ComponentFactory* cf) override;
|
||||
void RegisterResourceTypes(std::shared_ptr<::ResourceManager> rm) override;
|
||||
void Initialize() override;
|
||||
void Update(double dt) override;
|
||||
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
||||
//void OnComponentRemoved(std::string type, Component* component);
|
||||
void OnComponentRemoved(EntityID entity, std::string type, Component* component) override;
|
||||
FMOD_SYSTEM* GetFMODSystem() const { return m_System; }
|
||||
private:
|
||||
@@ -48,12 +47,13 @@ private:
|
||||
void PlaySound(FMOD_CHANNEL**, FMOD_SOUND*, float volume, bool loop);
|
||||
|
||||
FMOD_SYSTEM* m_System;
|
||||
FMOD_BOOL m_isPlaying;
|
||||
FMOD_CHANNEL* m_BGMChannel;
|
||||
std::vector<EntityID> m_Listeners;
|
||||
std::map<EntityID, FMOD_CHANNEL*> m_Channels;
|
||||
std::map<EntityID, FMOD_CHANNEL*> m_DeleteChannels;
|
||||
//std::map<EntityID, FMOD_SOUND*> m_Sounds;
|
||||
std::map<EntityID, FMOD_SOUND*> m_DeleteSounds;
|
||||
std::map<EntityID, FMOD_SOUND*> m_Sounds;
|
||||
std::shared_ptr<Systems::TransformSystem> m_TransformSystem;
|
||||
|
||||
};
|
||||
|
||||
@@ -30,6 +30,32 @@ void Systems::TankSteeringSystem::Update(double dt)
|
||||
|
||||
void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto pEmitter = m_World->GetComponent<Components::ParticleEmitter>(entity);
|
||||
if(pEmitter)
|
||||
{
|
||||
if(!m_World->GetComponent<Components::TankSteering>(parent))
|
||||
return;
|
||||
auto tankTransform = m_World->GetComponent<Components::Transform>(parent);
|
||||
glm::vec2 velXZ = glm::vec2(tankTransform->Velocity.x, tankTransform->Velocity.z);
|
||||
float speedMPDT = glm::length(velXZ);
|
||||
if(speedMPDT < 1)
|
||||
{
|
||||
pEmitter->Emitting = false;
|
||||
return;
|
||||
}
|
||||
else
|
||||
{
|
||||
pEmitter->Emitting = true;
|
||||
pEmitter->ScaleSpectrum.erase(pEmitter->ScaleSpectrum.begin());
|
||||
float scale = speedMPDT / 20;
|
||||
scale = glm::clamp(scale, 0.3f, 20.f);
|
||||
pEmitter->ScaleSpectrum.push_back(glm::vec3(speedMPDT / 20));
|
||||
float spawnFrequency = 1 / speedMPDT;
|
||||
spawnFrequency = glm::clamp(spawnFrequency, 0.1f, 2.f);
|
||||
pEmitter->SpawnFrequency = 1 / speedMPDT;
|
||||
}
|
||||
}
|
||||
|
||||
auto tankSteeringComponent = m_World->GetComponent<Components::TankSteering>(entity);
|
||||
if(!tankSteeringComponent)
|
||||
return;
|
||||
@@ -146,15 +172,6 @@ void Systems::TankSteeringSystem::UpdateEntity(double dt, EntityID entity, Entit
|
||||
|
||||
m_TimeSinceLastShot[tankSteeringComponent->Barrel] += dt;
|
||||
}
|
||||
|
||||
// auto shot = m_World->GetComponent<Components::TankShell>(entity);
|
||||
// if(shot)
|
||||
// {
|
||||
// if(inputController->Shoot && m_TimeSinceLastShot[tankSteeringComponent->Barrel] > 0.5)
|
||||
// {
|
||||
//
|
||||
// }
|
||||
// }
|
||||
}
|
||||
|
||||
bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
@@ -226,33 +243,63 @@ bool Systems::TankSteeringSystem::OnCollision(const Events::Collision &e)
|
||||
EventBroker->Publish(e);
|
||||
|
||||
/*Events::CreateExplosion e;
|
||||
e.LifeTime = 1.5;
|
||||
e.ParticleScale.push_back(1);
|
||||
e.ParticleScale.push_back(6);
|
||||
e.ParticlesToSpawn = 20;
|
||||
e.Position = shellTransform->Position;
|
||||
e.SpreadAngle = glm::radians<float>(180) / 4;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||
e.UseGoalVector = true;
|
||||
e.GoalVelocity = glm::vec3(0,-12,0);
|
||||
e.Speed = 12;
|
||||
e.spritePath = "Textures/Sprites/Splash.png";
|
||||
e.Color = glm::vec4(5.f,5.f,5.f,1);
|
||||
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||
e.Speed = 3;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Smoke1.png";
|
||||
e.Color = glm::vec4(0.6,0.6,0.6,1);
|
||||
EventBroker->Publish(e);
|
||||
e.LifeTime = 1.5;
|
||||
e.ParticleScale.push_back(1);
|
||||
e.ParticleScale.push_back(6);
|
||||
e.ParticlesToSpawn = 20;
|
||||
e.LifeTime = 0.7;
|
||||
e.ParticleScale.push_back(12);
|
||||
e.ParticlesToSpawn = 10;
|
||||
e.Position = shellTransform->Position;
|
||||
e.SpreadAngle = glm::radians<float>(180)/ 4;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||
e.UseGoalVector = true;
|
||||
e.GoalVelocity = glm::vec3(0,-12,0);
|
||||
e.Speed = 12;
|
||||
e.spritePath = "Textures/Sprites/Splash.png";
|
||||
e.Color = glm::vec4(1.f,1.f,1.f,1);
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||
e.Speed = 17;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Fire.png";
|
||||
EventBroker->Publish(e);
|
||||
e.LifeTime = 0.2;
|
||||
e.ParticleScale.push_back(1);
|
||||
e.ParticleScale.push_back(15);
|
||||
e.ParticlesToSpawn = 5;
|
||||
e.Position = shellTransform->Position;
|
||||
e.RelativeUpOrientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1,0,0));
|
||||
e.Speed = 6;
|
||||
e.SpreadAngle = glm::pi<float>();
|
||||
e.spritePath = "Textures/Sprites/Blast1.png";
|
||||
e.Color = glm::vec4(2, 2, 2, 0.2);
|
||||
EventBroker->Publish(e);*/
|
||||
|
||||
// Events::CreateExplosion e;
|
||||
// e.LifeTime = 1.5;
|
||||
// e.ParticleScale.push_back(1);
|
||||
// e.ParticleScale.push_back(6);
|
||||
// e.ParticlesToSpawn = 20;
|
||||
// e.Position = shellTransform->Position;
|
||||
// e.SpreadAngle = glm::radians<float>(180) / 4;
|
||||
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||
// e.UseGoalVector = true;
|
||||
// e.GoalVelocity = glm::vec3(0,-12,0);
|
||||
// e.Speed = 12;
|
||||
// e.spritePath = "Textures/Sprites/Splash.png";
|
||||
// e.Color = glm::vec4(5.f,5.f,5.f,1);
|
||||
//
|
||||
// EventBroker->Publish(e);
|
||||
// e.LifeTime = 1.5;
|
||||
// e.ParticleScale.push_back(1);
|
||||
// e.ParticleScale.push_back(6);
|
||||
// e.ParticlesToSpawn = 20;
|
||||
// e.Position = shellTransform->Position;
|
||||
// e.SpreadAngle = glm::radians<float>(180)/ 4;
|
||||
// e.RelativeUpOrientation = glm::angleAxis(glm::radians<float>(90), glm::vec3(1,0,0));
|
||||
// e.UseGoalVector = true;
|
||||
// e.GoalVelocity = glm::vec3(0,-12,0);
|
||||
// e.Speed = 12;
|
||||
// e.spritePath = "Textures/Sprites/Splash.png";
|
||||
// e.Color = glm::vec4(1.f,1.f,1.f,1);
|
||||
// EventBroker->Publish(e);
|
||||
}
|
||||
{
|
||||
Events::PlaySFX e;
|
||||
@@ -460,10 +507,14 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
player->ID = playerID;
|
||||
auto tankSteering = m_World->AddComponent<Components::TankSteering>(tank);
|
||||
m_World->AddComponent<Components::Input>(tank);
|
||||
m_World->AddComponent<Components::Listener>(tank);
|
||||
auto health = m_World->AddComponent<Components::Health>(tank);
|
||||
health->Amount = 100.f;
|
||||
m_World->AddComponent<Components::Listener>(tank);
|
||||
|
||||
|
||||
|
||||
|
||||
|
||||
{
|
||||
auto shape = m_World->CreateEntity(tank);
|
||||
auto transform = m_World->AddComponent<Components::Transform>(shape);
|
||||
@@ -549,6 +600,8 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
transform->Orientation = glm::quat(glm::vec3(-glm::radians(5.f), 0.f, 0.f));
|
||||
auto cameraComp = m_World->AddComponent<Components::Camera>(cameraTower);
|
||||
cameraComp->FarClip = 2000.f;
|
||||
|
||||
|
||||
/*auto follow = m_World->AddComponent<Components::Follow>(cameraTower);
|
||||
follow->Entity = barrel;
|
||||
follow->Distance = 15.f;
|
||||
@@ -597,31 +650,43 @@ EntityID Systems::TankSteeringSystem::CreateTank(int playerID)
|
||||
AddTankWheelPair(tank, glm::vec3(-1.68f, wheelOffset, 2.375), 1, false);
|
||||
#pragma endregion
|
||||
|
||||
#pragma region DustParticles
|
||||
|
||||
std::vector<glm::vec3> ePos;
|
||||
ePos.push_back(glm::vec3(-2, -1.7, 2.0));
|
||||
ePos.push_back(glm::vec3(2, -1.7, 2.0));
|
||||
ePos.push_back(glm::vec3(2, -1.7, -2.0));
|
||||
ePos.push_back(glm::vec3(-2, -1.7, -2.0));
|
||||
|
||||
for (int i = 0; i < 4; i++)
|
||||
{
|
||||
auto entity = m_World->CreateEntity(tank);
|
||||
auto transformComponent = m_World->AddComponent<Components::Transform>(entity);
|
||||
transformComponent->Position = glm::vec3(-2, -1.7, 2.0);
|
||||
transformComponent->Position = ePos[i];
|
||||
transformComponent->Scale = glm::vec3(3, 3, 3);
|
||||
transformComponent->Orientation = glm::angleAxis(glm::pi<float>() / 2, glm::vec3(1, 0, 0));
|
||||
auto emitterComponent = m_World->AddComponent<Components::ParticleEmitter>(entity);
|
||||
emitterComponent->SpawnCount = 2;
|
||||
emitterComponent->SpawnFrequency = 0.005;
|
||||
emitterComponent->SpawnCount = 1;
|
||||
emitterComponent->SpawnFrequency = 0.1;
|
||||
emitterComponent->SpreadAngle = glm::pi<float>();
|
||||
emitterComponent->UseGoalVelocity = false;
|
||||
emitterComponent->LifeTime = 0.5;
|
||||
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
||||
m_World->CommitEntity(entity);
|
||||
|
||||
emitterComponent->LifeTime = 0.3;
|
||||
emitterComponent->Speed = 3;
|
||||
emitterComponent->Emitting = true;
|
||||
emitterComponent->Fade = true;
|
||||
emitterComponent->ScaleSpectrum.push_back(glm::vec3(1));
|
||||
//emitterComponent->Color = glm::vec4(1);
|
||||
auto particleEntity = m_World->CreateEntity(entity);
|
||||
auto TEMP = m_World->AddComponent<Components::Transform>(particleEntity);
|
||||
TEMP->Scale = glm::vec3(0);
|
||||
m_World->AddComponent<Components::Template>(particleEntity);
|
||||
m_World->AddComponent<Components::Transform>(particleEntity);
|
||||
auto spriteComponent = m_World->AddComponent<Components::Sprite>(particleEntity);
|
||||
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
|
||||
spriteComponent->SpriteFile = "Textures/Sprites/Dirt.png";
|
||||
m_World->CommitEntity(particleEntity);
|
||||
emitterComponent->ParticleTemplate = particleEntity;
|
||||
m_World->CommitEntity(entity);
|
||||
}
|
||||
#pragma endregion
|
||||
|
||||
|
||||
m_World->CommitEntity(tank);
|
||||
|
||||
|
||||
@@ -1,5 +1,4 @@
|
||||
#include <array>
|
||||
|
||||
#include "System.h"
|
||||
#include "Events/TankSteer.h"
|
||||
#include "Events/SetVelocity.h"
|
||||
@@ -24,6 +23,7 @@
|
||||
#include "Components/TankShell.h"
|
||||
#include "Components/SphereShape.h"
|
||||
#include "Components/Listener.h"
|
||||
#include "Components/SoundEmitter.h"
|
||||
|
||||
#include "Events/EnableCollisions.h"
|
||||
#include "Events/DisableCollisions.h"
|
||||
|
||||
@@ -650,6 +650,8 @@
|
||||
<ClInclude Include="..\..\src\Components\DamageModel.h">
|
||||
<Filter>Rendering\Components</Filter>
|
||||
</ClInclude>
|
||||
<ClInclude Include="..\..\src\Events\OnDead.h" />
|
||||
<ClInclude Include="..\..\src\Systems\WallSystem.h" />
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<None Include="..\..\src\Shaders\Fragment2.glsl">
|
||||
|
||||
Reference in New Issue
Block a user