74d3269e35
Conflicts: src/Components/Vehicle.h
780 lines
29 KiB
C++
Executable File
780 lines
29 KiB
C++
Executable File
#include "PrecompiledHeader.h"
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#include "GameWorld.h"
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void GameWorld::Initialize()
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{
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World::Initialize();
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/Plane.obj");
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m_ResourceManager.Preload("Model", "Models/Placeholders/PhysicsTest/ArrowCube.obj");
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BindKey(GLFW_KEY_W, "vertical", -1.f);
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BindKey(GLFW_KEY_S, "vertical", 1.f);
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BindKey(GLFW_KEY_A, "horizontal", -1.f);
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BindKey(GLFW_KEY_D, "horizontal", 1.f);
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BindKey(GLFW_KEY_UP, "barrel_rotation", 1.f);
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BindKey(GLFW_KEY_DOWN, "barrel_rotation", -1.f);
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BindKey(GLFW_KEY_LEFT, "tower_rotation", 1.f);
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BindKey(GLFW_KEY_RIGHT, "tower_rotation", -1.f);
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BindKey(GLFW_KEY_SPACE, "handbrake", 1.f);
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BindKey(GLFW_KEY_Z, "shoot", 1.f);
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//
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// BindKey(GLFW_KEY_UP, "vertical", -1.f);
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// BindKey(GLFW_KEY_DOWN, "vertical", 1.f);
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// BindKey(GLFW_KEY_LEFT, "horizontal", -1.f);
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// BindKey(GLFW_KEY_RIGHT, "horizontal", 1.f);
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/*
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BindKey(GLFW_KEY_Q, "+tower_right");
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BindKey(GLFW_KEY_E, "+tower_left");
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BindKey(GLFW_KEY_Q, "+up");
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BindKey(GLFW_KEY_LEFT_CONTROL, "+down");
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BindKey(GLFW_KEY_LEFT_ALT, "+slow");
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BindKey(GLFW_KEY_LEFT_SHIFT, "+fast");
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BindMouseButton(GLFW_MOUSE_BUTTON_1, "+attack");
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BindMouseButton(GLFW_MOUSE_BUTTON_2, "+attack2");
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BindMouseButton(GLFW_MOUSE_BUTTON_3, "+attack3");
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BindKey(GLFW_KEY_UP, "+cam_forward");
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BindKey(GLFW_KEY_DOWN, "+cam_backward");
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BindKey(GLFW_KEY_LEFT, "+cam_left");
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BindKey(GLFW_KEY_RIGHT, "+cam_right");*/
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RegisterComponents();
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{
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auto camera = CreateEntity();
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auto transform = AddComponent<Components::Transform>(camera, "Transform");
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transform->Position.z = 20.f;
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transform->Position.y = 20.f;
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//transform->Orientation = glm::quat(glm::vec3(glm::pi<float>() / 8.f, 0.f, 0.f));
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auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
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cameraComp->FarClip = 2000.f;
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auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
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CommitEntity(camera);
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}
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{
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auto ground = CreateEntity();
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auto transform = AddComponent<Components::Transform>(ground, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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//transform->Scale = glm::vec3(400.0f, 10.0f, 400.0f);
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transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
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auto model = AddComponent<Components::Model>(ground, "Model");
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//model->ModelFile = "Models/TestScene/testScene.obj";
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model->ModelFile = "Models/Placeholders/Terrain/Terrain2.obj";
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auto physics = AddComponent<Components::Physics>(ground, "Physics");
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physics->Mass = 10;
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physics->Static = true;
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auto groundshape = CreateEntity(ground);
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auto transformshape = AddComponent<Components::Transform>(groundshape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(groundshape, "MeshShape");
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meshShape->ResourceName = "Models/Placeholders/Terrain/Terrain2.obj";
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//meshShape->ResourceName = "Models/TestScene/testScene.obj";
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CommitEntity(groundshape);
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CommitEntity(ground);
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}
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/*{
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auto jeep = CreateEntity();
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auto transform = AddComponent<Components::Transform>(jeep, "Transform");
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(jeep, "Physics");
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physics->Mass = 1800;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(jeep, "Vehicle");
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AddComponent<Components::Input>(jeep, "Input");
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{
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auto shape = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(shape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
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meshShape->ResourceName = "Models/Jeep/Chassi/ChassiCollision.obj";
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CommitEntity(shape);
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// auto box = AddComponent<Components::Box>(jeep, "Box");
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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}
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{
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auto chassis = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, 0, 0); // 0.6577f
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/Jeep/Chassi/chassi.obj";
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}
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{
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auto lightentity = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
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transform->Position = glm::vec3(0, 15, 0);
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auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
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light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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light->Specular = glm::vec3(1.f);
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light->constantAttenuation = 0.3f;
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light->linearAttenuation = 0.003f;
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light->quadraticAttenuation = 0.002f;
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}
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 35.f;
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.9f, 0.5546f - wheelOffset, -0.9242f);
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transform->Scale = glm::vec3(1.0f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Jeep/WheelFront/wheelFront.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 50;
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Wheel->Radius = 0.837f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(0.2726f, 0.2805f - wheelOffset, 1.9307f);
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(jeep);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-0.2726f, 0.2805f - wheelOffset, 1.9307f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 0, 1));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Jeep/WheelBack/wheelBack.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 1;
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Wheel->Mass = 50;
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Wheel->Radius = 0.737f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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CommitEntity(wheel);
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}
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CommitEntity(jeep);
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}*/
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{
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auto tank = CreateEntity();
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auto transform = AddComponent<Components::Transform>(tank, "Transform");
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transform->Position = glm::vec3(0, 5, 0);
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transform->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(0, 1, 0));
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auto physics = AddComponent<Components::Physics>(tank, "Physics");
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physics->Mass = 45000;
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physics->Static = false;
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auto vehicle = AddComponent<Components::Vehicle>(tank, "Vehicle");
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vehicle->MaxTorque = 5200.f;
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AddComponent<Components::TankSteering>(tank, "TankSteering");
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AddComponent<Components::Input>(tank, "Input");
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{
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape, "Transform");
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auto meshShape = AddComponent<Components::MeshShape>(shape, "MeshShape");
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meshShape->ResourceName = "Models/Tank/Fix/ChassiCollision.obj";
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CommitEntity(shape);
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// auto box = AddComponent<Components::Box>(jeep, "Box");
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// box->Width = 1.487f;
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// box->Height = 0.727f;
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// box->Depth = 2.594f;
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}
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{
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auto chassis = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(chassis, "Transform");
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transform->Position = glm::vec3(0, 0, 0);
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auto model = AddComponent<Components::Model>(chassis, "Model");
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model->ModelFile = "Models/Tank/Fix/Chassi.obj";
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}
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{
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auto tower = CreateEntity(tank);
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SetProperty(tower, "Name", "tower");
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auto transform = AddComponent<Components::Transform>(tower, "Transform");
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transform->Position = glm::vec3(0.f, 1.2f, 1.8f);
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auto model = AddComponent<Components::Model>(tower, "Model");
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model->ModelFile = "Models/Tank/Fix/Top.obj";
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auto towerSteering = AddComponent<Components::TowerSteering>(tower, "TowerSteering");
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towerSteering->Axis = glm::vec3(0.f, 1.f, 0.f);
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towerSteering->Velocity = glm::pi<float>()/4.f;
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{
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auto barrel = CreateEntity(tower);
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auto transform = AddComponent<Components::Transform>(barrel, "Transform");
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transform->Position = glm::vec3(-0.018f, -0.2, -1.3f);
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auto model = AddComponent<Components::Model>(barrel, "Model");
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model->ModelFile = "Models/Tank/Fix/Barrel.obj";
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auto barrelSteering = AddComponent<Components::BarrelSteering>(barrel, "BarrelSteering");
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barrelSteering->Axis = glm::vec3(1.f, 0.f, 0.f);
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barrelSteering->Velocity = glm::pi<float>()/4.f;
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{
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auto shot = CreateEntity(barrel);
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auto transform = AddComponent<Components::Transform>(shot, "Transform");
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transform->Position = glm::vec3(0.35f, 1.f, -2.f);
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auto shotComponent = AddComponent<Components::Shot>(shot, "Shot");
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shotComponent->Speed = 5;
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auto physics = AddComponent<Components::Physics>(shot, "Physics");
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physics->Mass = 10.f;
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physics->Static = false;
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auto modelComponent = AddComponent<Components::Model>(shot, "Model");
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modelComponent->ModelFile = "Models/Placeholders/PhysicsTest/Cube.obj";
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{
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auto shape = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(shape, "Transform");
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auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
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boxShape->Width = 0.5f;
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boxShape->Height = 0.5f;
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boxShape->Depth = 0.5f;
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CommitEntity(shape);
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}
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CommitEntity(shot);
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barrelSteering->ShotTemplate = shot;
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}
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CommitEntity(barrel);
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}
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}
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{
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auto lightentity = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(lightentity, "Transform");
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transform->Position = glm::vec3(0, 15, 0);
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auto light = AddComponent<Components::PointLight>(lightentity, "PointLight");
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light->Diffuse = glm::vec3(128.f/255.f, 172.f/255.f, 242.f/255.f);
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light->Specular = glm::vec3(1.f);
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light->constantAttenuation = 0.3f;
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light->linearAttenuation = 0.003f;
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light->quadraticAttenuation = 0.002f;
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}
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// auto wheelpair = CreateEntity(tank);
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// SetProperty(wheelpair, "Name", "WheelPair");
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// AddComponent(wheelpair, "WheelPairThingy");
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//Create wheels
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float wheelOffset = 0.4f;
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float springLength = 0.3f;
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float suspensionStrength = 25.f;
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -2.6f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, -0.83f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = false;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -2.6f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
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Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
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Wheel->AxleID = 0;
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Wheel->Mass = 2000;
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Wheel->Radius = 0.6f;
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Wheel->Steering = true;
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Wheel->SuspensionStrength = suspensionStrength;
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Wheel->Friction = 4.f;
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Wheel->ConnectedToHandbrake = true;
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Wheel->TorqueRatio = 0.125f;
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Wheel->Width = 0.6f;
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{
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auto shape = CreateEntity(wheel);
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auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
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shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
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auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
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boxShape->Width = 0.7f;
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boxShape->Height = 0.34f;
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boxShape->Depth = 0.7f;
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CommitEntity(shape);
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}
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CommitEntity(wheel);
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}
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{
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auto wheel = CreateEntity(tank);
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auto transform = AddComponent<Components::Transform>(wheel, "Transform");
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transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, -0.83f);
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transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
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auto model = AddComponent<Components::Model>(wheel, "Model");
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model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
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auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 0;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
|
|
|
|
//Back
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
|
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 1.f);
|
|
auto model = AddComponent<Components::Model>(wheel, "Model");
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
|
transform->Position = glm::vec3(1.68f, -0.83f - wheelOffset, 2.95f);
|
|
auto model = AddComponent<Components::Model>(wheel, "Model");
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
|
|
auto entity = CreateEntity(tank);
|
|
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
|
|
transformComponent->Position = glm::vec3(2,-1.7,2.0);
|
|
transformComponent->Scale = glm::vec3(3,3,3);
|
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
|
|
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
|
|
emitterComponent->SpawnCount = 2;
|
|
emitterComponent->SpawnFrequency = 0.005;
|
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
|
emitterComponent->UseGoalVelocity = false;
|
|
emitterComponent->LifeTime = 0.5;
|
|
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
|
CommitEntity(entity);
|
|
|
|
auto particleEntity = CreateEntity(entity);
|
|
auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
|
|
TEMP->Scale = glm::vec3(0);
|
|
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
|
|
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
|
emitterComponent->ParticleTemplate = particleEntity;
|
|
|
|
CommitEntity(particleEntity);
|
|
}
|
|
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 1.f);
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>(), glm::vec3(0, 1, 0));
|
|
auto model = AddComponent<Components::Model>(wheel, "Model");
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
}
|
|
{
|
|
auto wheel = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(wheel, "Transform");
|
|
transform->Position = glm::vec3(-1.68f, -0.83f - wheelOffset, 2.95f);
|
|
auto model = AddComponent<Components::Model>(wheel, "Model");
|
|
model->ModelFile = "Models/Tank/Fix/WheelPhysics.obj";
|
|
auto Wheel = AddComponent<Components::Wheel>(wheel, "Wheel");
|
|
Wheel->Hardpoint = transform->Position + glm::vec3(0.f, springLength, 0.f);
|
|
Wheel->AxleID = 1;
|
|
Wheel->Mass = 2000;
|
|
Wheel->Radius = 0.6f;
|
|
Wheel->Steering = false;
|
|
Wheel->SuspensionStrength = suspensionStrength;
|
|
Wheel->Friction = 4.f;
|
|
Wheel->ConnectedToHandbrake = true;
|
|
Wheel->TorqueRatio = 0.125f;
|
|
Wheel->Width = 0.6f;
|
|
{
|
|
auto shape = CreateEntity(wheel);
|
|
auto shapetransform = AddComponent<Components::Transform>(shape, "Transform");
|
|
shapetransform->Position = glm::vec3(0.f, 0.32f, 0.f) + transform->Position;
|
|
auto boxShape = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
boxShape->Width = 0.7f;
|
|
boxShape->Height = 0.34f;
|
|
boxShape->Depth = 0.7f;
|
|
CommitEntity(shape);
|
|
}
|
|
CommitEntity(wheel);
|
|
|
|
auto entity = CreateEntity(tank);
|
|
auto transformComponent = AddComponent<Components::Transform>(entity, "Transform");
|
|
transformComponent->Position = glm::vec3(-2,-1.7,2.0);
|
|
transformComponent->Scale = glm::vec3(3,3,3);
|
|
transformComponent->Orientation = glm::angleAxis(glm::pi<float>()/2, glm::vec3(1,0,0));
|
|
auto emitterComponent = AddComponent<Components::ParticleEmitter>(entity, "ParticleEmitter");
|
|
emitterComponent->SpawnCount = 2;
|
|
emitterComponent->SpawnFrequency = 0.005;
|
|
emitterComponent->SpreadAngle = glm::pi<float>();
|
|
emitterComponent->UseGoalVelocity = false;
|
|
emitterComponent->LifeTime = 0.5;
|
|
//emitterComponent->AngularVelocitySpectrum.push_back(glm::pi<float>() / 100);
|
|
emitterComponent->ScaleSpectrum.push_back(glm::vec3(0.05));
|
|
CommitEntity(entity);
|
|
|
|
auto particleEntity = CreateEntity(entity);
|
|
auto TEMP = AddComponent<Components::Transform>(particleEntity, "Transform");
|
|
TEMP->Scale = glm::vec3(0);
|
|
auto spriteComponent = AddComponent<Components::Sprite>(particleEntity, "Sprite");
|
|
spriteComponent->SpriteFile = "Models/Textures/Sprites/Dust.png";
|
|
emitterComponent->ParticleTemplate = particleEntity;
|
|
|
|
CommitEntity(particleEntity);
|
|
}
|
|
|
|
CommitEntity(tank);
|
|
{
|
|
auto camera = CreateEntity(tank);
|
|
auto transform = AddComponent<Components::Transform>(camera, "Transform");
|
|
transform->Position.z = 20.f;
|
|
transform->Position.y = 7.f;
|
|
//transform->Orientation = glm::quat(glm::vec3(-glm::pi<float>() / 8.f, 0.f, 0.f));
|
|
transform->Orientation = glm::angleAxis(glm::pi<float>() / 100, glm::vec3(1,0,0));
|
|
auto cameraComp = AddComponent<Components::Camera>(camera, "Camera");
|
|
cameraComp->FarClip = 2000.f;
|
|
AddComponent(camera, "Input");
|
|
auto freeSteering = AddComponent<Components::FreeSteering>(camera, "FreeSteering");
|
|
CommitEntity(camera);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
for(int i = 0; i < 10; i++)
|
|
{
|
|
auto entity = CreateEntity();
|
|
auto transform = AddComponent<Components::Transform>(entity, "Transform");
|
|
transform->Position = glm::vec3(30 + i*0.1f, 0 + i*0.1f, 10 + i*0.1f);
|
|
transform->Scale = glm::vec3(0);
|
|
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
|
|
|
std::stringstream ss;
|
|
ss << "Models/Placeholders/ShatterTest/" << i+1 << ".obj";
|
|
|
|
auto model = AddComponent<Components::Model>(entity, "Model");
|
|
model->ModelFile = ss.str();
|
|
|
|
auto physics = AddComponent<Components::Physics>(entity, "Physics");
|
|
physics->Mass = 100;
|
|
physics->Static = true;
|
|
auto meshShape = AddComponent<Components::MeshShape>(entity, "MeshShape");
|
|
meshShape->ResourceName = ss.str();
|
|
|
|
CommitEntity(entity);
|
|
}*/
|
|
|
|
for(int i = 0; i < 1; i++)
|
|
{
|
|
for (int y = 0; y < 15; y++)
|
|
{
|
|
for (int x = -5; x < 5; x++)
|
|
{
|
|
auto brick = CreateEntity();
|
|
auto transform = AddComponent<Components::Transform>(brick, "Transform");
|
|
transform->Position = glm::vec3(x + 0.01f, y * 0.3f + 0.01f, -20);
|
|
transform->Position.x += (y % 2)*0.5f;
|
|
transform->Scale = glm::vec3(1, 0.3f, 0.4f);
|
|
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
|
auto model = AddComponent<Components::Model>(brick, "Model");
|
|
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
|
|
|
auto physics = AddComponent<Components::Physics>(brick, "Physics");
|
|
physics->Mass = 3;
|
|
|
|
|
|
|
|
auto shape = CreateEntity(brick);
|
|
auto transformshape = AddComponent<Components::Transform>(shape, "Transform");
|
|
auto box = AddComponent<Components::BoxShape>(shape, "BoxShape");
|
|
box->Width = 0.5f;
|
|
box->Height = 0.15f;
|
|
box->Depth = 0.3f;
|
|
CommitEntity(shape);
|
|
CommitEntity(brick);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*for (int x = 0; x < 5; x++)
|
|
for (int y = 0; y < 5; y++)
|
|
{
|
|
auto cube = CreateEntity();
|
|
auto transform = AddComponent<Components::Transform>(cube, "Transform");
|
|
transform->Position = glm::vec3(3 * x + 0.1f + -20.f, 3 * y + 0.1f + 1.f, 0);
|
|
transform->Scale = glm::vec3(3);
|
|
transform->Orientation = glm::quat(glm::vec3(0.0f, 0.0f, 0.0f));
|
|
auto model = AddComponent<Components::Model>(cube, "Model");
|
|
model->ModelFile = "Models/Placeholders/PhysicsTest/Cube2.obj";
|
|
|
|
auto physics = AddComponent<Components::Physics>(cube, "Physics");
|
|
physics->Mass = 100;
|
|
auto box = AddComponent<Components::BoxShape>(cube, "BoxShape");
|
|
box->Width = 1.5f;
|
|
box->Height = 1.5f;
|
|
box->Depth = 1.5f;
|
|
CommitEntity(cube);
|
|
}
|
|
*/
|
|
|
|
|
|
/*{
|
|
auto entity = CreateEntity();
|
|
AddComponent(entity, "Transform");
|
|
auto emitter = AddComponent<Components::SoundEmitter>(entity, "SoundEmitter");
|
|
emitter->Path = "Sounds/korvring.wav";
|
|
emitter->Loop = true;
|
|
GetSystem<Systems::SoundSystem>("SoundSystem")->PlaySound(emitter);
|
|
CommitEntity(entity);
|
|
}*/
|
|
|
|
}
|
|
|
|
void GameWorld::Update(double dt)
|
|
{
|
|
World::Update(dt);
|
|
}
|
|
|
|
void GameWorld::RegisterComponents()
|
|
{
|
|
m_ComponentFactory.Register("Transform", []() { return new Components::Transform(); });
|
|
m_ComponentFactory.Register("Template", []() { return new Components::Template(); });
|
|
}
|
|
|
|
void GameWorld::RegisterSystems()
|
|
{
|
|
m_SystemFactory.Register("TransformSystem", [this]() { return new Systems::TransformSystem(this, m_EventBroker); });
|
|
//m_SystemFactory.Register("LevelGenerationSystem", [this]() { return new Systems::LevelGenerationSystem(this); });
|
|
m_SystemFactory.Register("InputSystem", [this]() { return new Systems::InputSystem(this, m_EventBroker); });
|
|
m_SystemFactory.Register("DebugSystem", [this]() { return new Systems::DebugSystem(this, m_EventBroker); });
|
|
//m_SystemFactory.Register("CollisionSystem", [this]() { return new Systems::CollisionSystem(this); });
|
|
m_SystemFactory.Register("ParticleSystem", [this]() { return new Systems::ParticleSystem(this, m_EventBroker); });
|
|
//m_SystemFactory.Register("PlayerSystem", [this]() { return new Systems::PlayerSystem(this); });
|
|
m_SystemFactory.Register("FreeSteeringSystem", [this]() { return new Systems::FreeSteeringSystem(this, m_EventBroker); });
|
|
m_SystemFactory.Register("TankSteeringSystem", [this]() { return new Systems::TankSteeringSystem(this, m_EventBroker); });
|
|
m_SystemFactory.Register("SoundSystem", [this]() { return new Systems::SoundSystem(this, m_EventBroker); });
|
|
m_SystemFactory.Register("PhysicsSystem", [this]() { return new Systems::PhysicsSystem(this, m_EventBroker); });
|
|
m_SystemFactory.Register("RenderSystem", [this]() { return new Systems::RenderSystem(this, m_EventBroker, m_Renderer); });
|
|
}
|
|
|
|
void GameWorld::AddSystems()
|
|
{
|
|
AddSystem("TransformSystem");
|
|
//AddSystem("LevelGenerationSystem");
|
|
AddSystem("InputSystem");
|
|
AddSystem("DebugSystem");
|
|
//AddSystem("CollisionSystem");
|
|
AddSystem("ParticleSystem");
|
|
//AddSystem("PlayerSystem");
|
|
AddSystem("FreeSteeringSystem");
|
|
AddSystem("TankSteeringSystem");
|
|
AddSystem("SoundSystem");
|
|
AddSystem("PhysicsSystem");
|
|
AddSystem("RenderSystem");
|
|
}
|
|
|
|
void GameWorld::BindKey(int keyCode, std::string command, float value)
|
|
{
|
|
Events::BindKey e;
|
|
e.KeyCode = keyCode;
|
|
e.Command = command;
|
|
e.Value = value;
|
|
m_EventBroker->Publish(e);
|
|
}
|
|
|
|
void GameWorld::BindMouseButton(int button, std::string command)
|
|
{
|
|
Events::BindMouseButton e;
|
|
e.Button = button;
|
|
e.Command = command;
|
|
m_EventBroker->Publish(e);
|
|
}
|