Separated OpenGL specific code into its own "compilation unit"

This commit is contained in:
2015-10-06 19:11:19 +02:00
parent 116cfb5759
commit 13360856f9
28 changed files with 258 additions and 152 deletions
+4 -1
View File
@@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.0)
project(daydream)
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
@@ -24,6 +23,10 @@ endif()
set(BUILD_SHARED_LIBS FALSE)
include_directories(${PROJECT_SOURCE_DIR}/include)
# Compiling for OpenGL target
include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
# Compiling for DirectX target
#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)