Separated OpenGL specific code into its own "compilation unit"
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+4
-1
@@ -2,7 +2,6 @@ cmake_minimum_required(VERSION 3.0)
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project(daydream)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} ${CMAKE_CURRENT_SOURCE_DIR}/cmake)
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set(CMAKE_INCLUDE_PATH ${CMAKE_INCLUDE_PATH} "${PROJECT_SOURCE_DIR}/deps/include")
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@@ -24,6 +23,10 @@ endif()
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set(BUILD_SHARED_LIBS FALSE)
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include_directories(${PROJECT_SOURCE_DIR}/include)
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# Compiling for OpenGL target
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include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/OpenGL)
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# Compiling for DirectX target
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#include_directories(${PROJECT_SOURCE_DIR}/include/Rendering/DirectX)
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#set(GLEW_INCLUDE_DIR ${daydream_SOURCE_DIR}/libs/glew-1.11.0/include)
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#set(GLEW_LIBRARY ${daydream_SOURCE_DIR}/libs/glew-1.11.0/lib/Release/glew32.lib)
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