Made a Stage! Imported PlaceHolder Graphics!
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@@ -42,10 +42,10 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, int, int);
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void SaveLevel(int, int, int, int); // Shouldn't be here, but I'm experimenting.
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void CreateBasicLevel(int, int, glm::vec2, int);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, int, int);
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void CreateBrick(int, int, glm::vec2, int, int);
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void ProcessCollision();
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void OnEntityRemoved(EntityID entity);
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@@ -54,9 +54,9 @@ public:
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private:
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int numberOfBricks;
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int tRows = 8;
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int tRows = 7;
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int tLines = 8;
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int tSpaceBetweenBricks = 2;
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glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
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int tSpaceToEdge = 0;
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};
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