Merge remote-tracking branch 'origin/master' into GLrenderer

This commit is contained in:
tleety
2015-09-16 14:42:38 +02:00
12 changed files with 247 additions and 78 deletions
+15 -5
View File
@@ -7,20 +7,23 @@
#include "Core/InputController.h"
#include "Core/System.h"
#include "Core/Component.h"
#include "Core/CTransform.h"
#include "Core/EventBroker.h"
#include "Core/EKeyDown.h"
#include "Core/EKeyUp.h"
#include "Input/EBindKey.h"
#include "Physics/EContact.h"
#include "Core/CTransform.h"
#include "Physics/CBoxShape.h"
#include "Physics/CPhysics.h"
#include "Physics/CCircleShape.h"
#include "Physics/ESetImpulse.h"
#include "Rendering/CSprite.h"
#include "Rendering/CModel.h"
#include "Game/CBall.h"
#include "Core/Component.h"
#include "Physics/ESetImpulse.h"
#include "Physics/CCircleShape.h"
#include "Game/ELifeLost.h"
namespace dd
@@ -38,19 +41,26 @@ public:
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
private:
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
bool OnKeyDown(const dd::Events::KeyDown &event);
bool OnKeyUp(const dd::Events::KeyUp &event);
bool OnContact(const dd::Events::Contact &event);
bool LifeLost(const dd::Events::LifeLost &event);
EntityID removeThisObject = NULL;
float slowdownModifier = 5.f;
float accelerationSpeed = 80.f;
float maxSpeed = 40.f;
@@ -60,7 +70,7 @@ private:
EntityID ent = 0;
Components::Transform* transform;
glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
bool left = false, right = false;
bool left = false, right = false, replaceBall = false;
};
class PadSystem::PadSteeringInputController : InputController<PadSystem>