Merge remote-tracking branch 'origin/master' into GLrenderer
This commit is contained in:
+75
-15
@@ -25,10 +25,45 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
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return;
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}
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void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL) {
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if (replaceBall == true) {
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replaceBall = false;
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auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
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transformEntity->Position = glm::vec3(20, 20, -10);
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//Temporary. Create new ball.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
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sprite->SpriteFile = "Textures/Ball.png";
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std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
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std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
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std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
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physics->Static = false;
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m_World->RemoveEntity(entity);
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m_World->CommitEntity(ent);
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(0.f, -7.f);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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}
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}
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}
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void dd::Systems::PadSystem::Update(double dt)
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{
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if (ent == 0) {
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@@ -41,25 +76,25 @@ void dd::Systems::PadSystem::Update(double dt)
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}
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}
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if (transform->Velocity.x < -400.f)
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if (transform->Velocity.x < -maxSpeed)
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{
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transform->Velocity.x = -400.f;
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transform->Velocity.x = -maxSpeed;
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}
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else if (transform->Velocity.x > 400.f)
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else if (transform->Velocity.x > maxSpeed)
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{
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transform->Velocity.x = 400.f;
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transform->Velocity.x = maxSpeed;
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}
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transform->Position += transform->Velocity * (float)dt;
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transform->Velocity += acceleration * (float)dt;
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transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
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transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt;
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if (left)
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{
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acceleration.x = -20.f;
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acceleration.x = -accelerationSpeed;
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}
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else if (right)
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{
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acceleration.x = 20.f;
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acceleration.x = accelerationSpeed;
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}
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else
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{
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@@ -86,12 +121,16 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
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//acceleration.x = -0.01f;
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left = true;
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}
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else if (val = 262)
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else if (val == 262)
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{
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//std::cout << "Right!" << std::endl;
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//acceleration.x = 0.01f;
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right = true;
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}
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else if (val == 82)
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{
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replaceBall = true;
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}
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return true;
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}
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@@ -110,7 +149,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
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{
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left = false;
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}
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else if (val = 262)
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else if (val == 262)
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{
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right = false;
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}
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@@ -134,17 +173,32 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
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auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
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float movementMultiplier = 2.f;
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float movementMultiplier = 4.f;
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float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
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float whatX = transformBall->Position.x - transformPad->Position.x;
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float movementX;
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if (whatX > 0)
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{
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movementX = movementMultiplier * whatX;
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//std::cout << "Right!" << std::endl;
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}
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else
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{
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movementX = movementMultiplier * whatX;
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//std::cout << "Left!" << std::endl;
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}
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std::cout << movementX << " " << movementY << std::endl;
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//float movementY = 1;
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//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
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float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
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//std::cout << movementX << " " << movementY << std::endl;
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//Temporary solution. Add a new ball and delete the old one.
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auto ent = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.1f, -10.f);
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transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
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transform->Scale = glm::vec3(1.f, 1.f, 1.f);
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auto model = m_World->AddComponent<Components::Model>(ent);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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@@ -160,10 +214,16 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
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Events::SetImpulse e;
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e.Entity = ent;
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e.Impulse = glm::vec2(movementX, movementY);
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e.Point = glm::vec2(event.ContactPoint);
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e.Point = glm::vec2(transform->Position.x, transform->Position.y);
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EventBroker->Publish(e);
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}
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bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
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{
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replaceBall = true;
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return true;
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}
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bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
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{
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std::string command = event.Command;
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