Merge remote-tracking branch 'origin/master' into GLrenderer
This commit is contained in:
@@ -78,6 +78,7 @@ public:
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m_World->ComponentFactory.Register<Components::Ball>();
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m_World->ComponentFactory.Register<Components::Brick>();
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m_World->ComponentFactory.Register<Components::Pad>();
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m_World->ComponentFactory.Register<Components::Life>();
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m_World->SystemFactory.Register<Systems::PhysicsSystem>(
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[this]() { return new Systems::PhysicsSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::PhysicsSystem>();
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@@ -94,6 +95,8 @@ public:
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//TODO: Remove tobias light-test code.
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/*{
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}*/
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//OctoBall
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{
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@@ -156,8 +159,8 @@ public:
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{
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auto topWall = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(topWall);
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transform->Position = glm::vec3(0.f, 5.f, -10.f);
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transform->Scale = glm::vec3(15.f, 0.5f, 1.f);
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transform->Position = glm::vec3(0.f, 6.f, -10.f);
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transform->Scale = glm::vec3(18.f, 0.5f, 1.f);
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(topWall);
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sprite->SpriteFile = "Textures/Core/ErrorTexture.png";
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@@ -15,7 +15,7 @@ namespace Components
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struct Ball : Component
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{
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int number = 0;
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};
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}
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@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-09-15.
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//
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#ifndef DAYDREAM_CLIFE_H
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#define DAYDREAM_CLIFE_H
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#include "Core/Component.h"
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namespace dd
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{
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namespace Components
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{
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struct Life : Component {
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int number = 0;
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};
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}
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}
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#endif //DAYDREAM_CLIFE_H
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@@ -0,0 +1,27 @@
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//
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// Created by Administrator on 2015-09-15.
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//
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#ifndef DAYDREAM_ELIFELOST_H
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#define DAYDREAM_ELIFELOST_H
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#include "Core/EventBroker.h"
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#include "Core/Entity.h"
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namespace dd
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{
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namespace Events
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{
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struct LifeLost : Event
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{
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EntityID entity;
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};
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}
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}
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#endif //DAYDREAM_ELIFELOST_H
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@@ -10,13 +10,17 @@
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBrick.h"
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#include "Physics/EContact.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Game/CBall.h"
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#include "Game/CLife.h"
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#include "Game/EStageCleared.h"
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#include "Game/ELifeLost.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/EContact.h"
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#include <fstream>
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#include <iostream>
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#include <intrin.h>
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@@ -48,6 +52,7 @@ public:
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void Initialize() override;
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void CreateBasicLevel(int, int, glm::vec2, int);
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void CreateLife(int);
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void SaveLevel(int, int, glm::vec2, int); // Shouldn't be here, but I'm experimenting.
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void LoadLevel(char[20]);
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void CreateBrick(int, int, glm::vec2, int, int);
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@@ -57,12 +62,17 @@ public:
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void EndLevel();
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void Update(double dt);
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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int lives = 3;
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int pastLives = 3;
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private:
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dd::EventRelay<LevelSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LevelSystem, dd::Events::LifeLost> m_ELifeLost;
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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bool m_Initialized = false;
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@@ -71,6 +81,8 @@ private:
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int tLines = 8;
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glm::vec2 tSpaceBetweenBricks = glm::vec2(2, 0.5);
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int tSpaceToEdge = 0;
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EntityID entityToRemove = NULL;
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};
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}
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@@ -7,20 +7,23 @@
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#include "Core/InputController.h"
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#include "Core/System.h"
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#include "Core/Component.h"
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#include "Core/CTransform.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Physics/EContact.h"
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#include "Core/CTransform.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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#include "Game/CBall.h"
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#include "Core/Component.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/CCircleShape.h"
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#include "Game/ELifeLost.h"
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namespace dd
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@@ -38,19 +41,26 @@ public:
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::LifeLost> m_ELifeLost;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool LifeLost(const dd::Events::LifeLost &event);
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EntityID removeThisObject = NULL;
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float slowdownModifier = 5.f;
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float accelerationSpeed = 80.f;
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float maxSpeed = 40.f;
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@@ -60,7 +70,7 @@ private:
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EntityID ent = 0;
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Components::Transform* transform;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false;
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bool left = false, right = false, replaceBall = false;
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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@@ -80,6 +80,7 @@ private:
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e.Entity1 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureA()->GetBody()];
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e.Entity2 = m_PhysicsSystem->m_BodiesToEntities[contact->GetFixtureB()->GetBody()];
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m_PhysicsSystem->EventBroker->Publish(e);
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}
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void EndContact(b2Contact* contact)
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@@ -75,8 +75,7 @@ set(SOURCE_FILES
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${SOURCE_FILES_Rendering}
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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)
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${SOURCE_FILES_Game} ../../include/Game/CLife.h ../../include/Game/ELifeLost.h)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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@@ -10,15 +10,76 @@
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::LifeLost);
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for (int i = 0; i < lives; i++)
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{
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::Update(double dt) {
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-11.f + number, -8.f, -10.f);
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transform->Scale = glm::vec3(0.5f, 0.5f, 0.5f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->number = number;
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std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(life);
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sprite->SpriteFile = "Textures/Ball.png";
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(tRows, tLines, tSpaceBetweenBricks, tSpaceToEdge);
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m_Initialized = true;
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}
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if (entityToRemove != NULL)
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{
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//m_World->RemoveEntity(entityToRemove);
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entityToRemove = NULL;
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != NULL)
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{
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (transformBall->Position.y < -10)
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{
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if (lives == pastLives)
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{
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Events::LifeLost e;
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e.entity = entity;
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EventBroker->Publish(e);
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return;
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}
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}
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}
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if (lives != pastLives)
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{
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != NULL)
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{
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if (life->number + 1 == pastLives) {
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m_World->RemoveEntity(entity);
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pastLives = lives;
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}
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}
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, int spaceToEdge)
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@@ -57,7 +118,6 @@ void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBe
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float y = spaceToEdge + row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(1.6, 0.2, 0.5);
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transform->Position = glm::vec3(x - 7, y + 1, -10.f);
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//sprite->Color = glm::vec4(1.f, 1.f, 1.f, 1.f);
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m_World->CommitEntity(brick);
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return;
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}
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@@ -84,8 +144,6 @@ void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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/*event.Entity1 - Vi vet inte vilken som.
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event.Entity2 - */
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EntityID entityBrick = event.Entity1;
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auto brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == NULL)
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@@ -93,49 +151,17 @@ bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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return false;
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}
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EntityID entityBall = event.Entity2;
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//EntityID entity1 = event.Entity1;
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//EntityID entity2 = event.Entity2;
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//auto brick = m_World->GetComponent<Components::Brick>(entity1);
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//auto ball = m_World->GetComponent<Components::Ball>(entity2);
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//std::cout << brick << std::endl;
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||||
//std::cout << ball << std::endl;
|
||||
/*if (brick != NULL)
|
||||
{
|
||||
std::cout << "Entity1 is a brick!" << std::endl;
|
||||
entityBrick = entity1;
|
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if (ball != NULL)
|
||||
{
|
||||
std::cout << "Entity2 is a ball!" << std::endl;
|
||||
entityBall = entity2;
|
||||
}
|
||||
}
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||||
else
|
||||
{
|
||||
brick = m_World->GetComponent<Components::Brick>(entity2);
|
||||
if (brick != NULL)
|
||||
{
|
||||
std::cout << "Entity2 is a brick!" << std::endl;
|
||||
entityBrick = entity2;
|
||||
}
|
||||
m_World->RemoveEntity(entityBrick);
|
||||
|
||||
ball = m_World->GetComponent<Components::Ball>(entity1);
|
||||
if (ball != NULL)
|
||||
{
|
||||
std::cout << "Entity1 is a ball!" << std::endl;
|
||||
entityBall = entity1;
|
||||
}
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
if (entityBrick != NULL && entityBall != NULL)
|
||||
{*/
|
||||
//std::cout << "We're destroying!" << std::endl;
|
||||
m_World->RemoveEntity(entityBrick);
|
||||
bool dd::Systems::LevelSystem::LifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
lives--;
|
||||
|
||||
return true;
|
||||
//}
|
||||
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
void dd::Systems::LevelSystem::EndLevel()
|
||||
|
||||
+75
-15
@@ -25,10 +25,45 @@ void dd::Systems::PadSystem::Initialize()
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, PadSystem::OnKeyDown);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, PadSystem::OnKeyUp);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_EContact, PadSystem::OnContact);
|
||||
EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, PadSystem::LifeLost);
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
|
||||
{
|
||||
auto ball = m_World->GetComponent<Components::Ball>(entity);
|
||||
if (ball != NULL) {
|
||||
if (replaceBall == true) {
|
||||
replaceBall = false;
|
||||
|
||||
auto transformEntity = m_World->GetComponent<Components::Transform>(entity);
|
||||
transformEntity->Position = glm::vec3(20, 20, -10);
|
||||
|
||||
//Temporary. Create new ball.
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(0.5f, 0.f, -10.f);;
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
std::shared_ptr<Components::Sprite> sprite = m_World->AddComponent<Components::Sprite>(ent);
|
||||
sprite->SpriteFile = "Textures/Ball.png";
|
||||
std::shared_ptr<Components::CircleShape> circleShape = m_World->AddComponent<Components::CircleShape>(ent);
|
||||
std::shared_ptr<Components::Ball> cball = m_World->AddComponent<Components::Ball>(ent);
|
||||
std::shared_ptr<Components::Physics> physics = m_World->AddComponent<Components::Physics>(ent);
|
||||
physics->Static = false;
|
||||
|
||||
m_World->RemoveEntity(entity);
|
||||
m_World->CommitEntity(ent);
|
||||
|
||||
Events::SetImpulse e;
|
||||
e.Entity = ent;
|
||||
e.Impulse = glm::vec2(0.f, -7.f);
|
||||
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void dd::Systems::PadSystem::Update(double dt)
|
||||
{
|
||||
if (ent == 0) {
|
||||
@@ -41,25 +76,25 @@ void dd::Systems::PadSystem::Update(double dt)
|
||||
}
|
||||
}
|
||||
|
||||
if (transform->Velocity.x < -400.f)
|
||||
if (transform->Velocity.x < -maxSpeed)
|
||||
{
|
||||
transform->Velocity.x = -400.f;
|
||||
transform->Velocity.x = -maxSpeed;
|
||||
}
|
||||
else if (transform->Velocity.x > 400.f)
|
||||
else if (transform->Velocity.x > maxSpeed)
|
||||
{
|
||||
transform->Velocity.x = 400.f;
|
||||
transform->Velocity.x = maxSpeed;
|
||||
}
|
||||
transform->Position += transform->Velocity * (float)dt;
|
||||
transform->Velocity += acceleration * (float)dt;
|
||||
transform->Velocity -= transform->Velocity * (0.9f * (float)dt);
|
||||
transform->Velocity -= transform->Velocity * slowdownModifier * (float)dt;
|
||||
|
||||
if (left)
|
||||
{
|
||||
acceleration.x = -20.f;
|
||||
acceleration.x = -accelerationSpeed;
|
||||
}
|
||||
else if (right)
|
||||
{
|
||||
acceleration.x = 20.f;
|
||||
acceleration.x = accelerationSpeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
@@ -86,12 +121,16 @@ bool dd::Systems::PadSystem::OnKeyDown(const dd::Events::KeyDown &event)
|
||||
//acceleration.x = -0.01f;
|
||||
left = true;
|
||||
}
|
||||
else if (val = 262)
|
||||
else if (val == 262)
|
||||
{
|
||||
//std::cout << "Right!" << std::endl;
|
||||
//acceleration.x = 0.01f;
|
||||
right = true;
|
||||
}
|
||||
else if (val == 82)
|
||||
{
|
||||
replaceBall = true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -110,7 +149,7 @@ bool dd::Systems::PadSystem::OnKeyUp(const dd::Events::KeyUp &event)
|
||||
{
|
||||
left = false;
|
||||
}
|
||||
else if (val = 262)
|
||||
else if (val == 262)
|
||||
{
|
||||
right = false;
|
||||
}
|
||||
@@ -134,17 +173,32 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
auto transformBall = m_World->GetComponent<Components::Transform>(entityBall);
|
||||
auto transformPad = m_World->GetComponent<Components::Transform>(entityPad);
|
||||
|
||||
float movementMultiplier = 2.f;
|
||||
float movementMultiplier = 4.f;
|
||||
|
||||
float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
|
||||
float movementY = glm::cos((abs(movementX) / (3.2f * movementMultiplier)) * 3.14159265359f / 2) * 2.f;
|
||||
float whatX = transformBall->Position.x - transformPad->Position.x;
|
||||
float movementX;
|
||||
if (whatX > 0)
|
||||
{
|
||||
movementX = movementMultiplier * whatX;
|
||||
//std::cout << "Right!" << std::endl;
|
||||
}
|
||||
else
|
||||
{
|
||||
movementX = movementMultiplier * whatX;
|
||||
//std::cout << "Left!" << std::endl;
|
||||
}
|
||||
|
||||
std::cout << movementX << " " << movementY << std::endl;
|
||||
//float movementY = 1;
|
||||
|
||||
//float movementX = (event.ContactPoint.x - transformPad->Position.x) * movementMultiplier;
|
||||
float movementY = glm::cos((abs(movementX) / ((1.6f) * movementMultiplier)) * 3.14159265359f / 2) + 1;
|
||||
|
||||
//std::cout << movementX << " " << movementY << std::endl;
|
||||
|
||||
//Temporary solution. Add a new ball and delete the old one.
|
||||
auto ent = m_World->CreateEntity();
|
||||
std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(ent);
|
||||
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.1f, -10.f);
|
||||
transform->Position = glm::vec3(transformBall->Position.x, transformBall->Position.y + 0.01f, -10.f);
|
||||
transform->Scale = glm::vec3(1.f, 1.f, 1.f);
|
||||
auto model = m_World->AddComponent<Components::Model>(ent);
|
||||
model->ModelFile = "Models/Test/Ball/Ballopus.obj";
|
||||
@@ -160,10 +214,16 @@ bool dd::Systems::PadSystem::OnContact(const dd::Events::Contact &event)
|
||||
Events::SetImpulse e;
|
||||
e.Entity = ent;
|
||||
e.Impulse = glm::vec2(movementX, movementY);
|
||||
e.Point = glm::vec2(event.ContactPoint);
|
||||
e.Point = glm::vec2(transform->Position.x, transform->Position.y);
|
||||
EventBroker->Publish(e);
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::LifeLost(const dd::Events::LifeLost &event)
|
||||
{
|
||||
replaceBall = true;
|
||||
return true;
|
||||
}
|
||||
|
||||
bool dd::Systems::PadSystem::PadSteeringInputController::OnCommand(const Events::InputCommand &event)
|
||||
{
|
||||
std::string command = event.Command;
|
||||
|
||||
@@ -49,6 +49,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
b2Body* body = i.second;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
if (! transformComponent)
|
||||
continue;
|
||||
|
||||
|
||||
if (m_World->GetEntityParent(entity) == 0) {
|
||||
@@ -85,7 +87,8 @@ void dd::Systems::PhysicsSystem::Update(double dt)
|
||||
b2Body* body = i.second;
|
||||
|
||||
auto transformComponent = m_World->GetComponent<Components::Transform>(entity);
|
||||
|
||||
if (! transformComponent)
|
||||
continue;
|
||||
|
||||
if (m_World->GetEntityParent(entity) == 0) {
|
||||
b2Vec2 position = body->GetPosition();
|
||||
@@ -119,10 +122,13 @@ void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
|
||||
{
|
||||
b2Body* body = m_EntitiesToBodies[entity];
|
||||
|
||||
m_EntitiesToBodies.erase(entity);
|
||||
m_BodiesToEntities.erase(body);
|
||||
if (body != nullptr) {
|
||||
m_EntitiesToBodies.erase(entity);
|
||||
m_BodiesToEntities.erase(body);
|
||||
|
||||
m_PhysicsWorld->DestroyBody(body);
|
||||
}
|
||||
|
||||
m_PhysicsWorld->DestroyBody(body);
|
||||
}
|
||||
|
||||
|
||||
|
||||
+3
-4
@@ -1,5 +1,5 @@
|
||||
#ifndef FILENAME_H__
|
||||
#define FILENAME_H__
|
||||
#ifndef NAMESPACE_FILENAME_H__
|
||||
#define NAMESPACE_FILENAME_H__
|
||||
|
||||
namespace dd
|
||||
{
|
||||
@@ -62,8 +62,7 @@ private:
|
||||
// Private member function
|
||||
bool privateMemberFunction()
|
||||
{
|
||||
switch (m_PrivateMember1)
|
||||
{
|
||||
switch (m_PrivateMember1) {
|
||||
case 1:
|
||||
m_PrivateMember2 = new ClassName(2);
|
||||
break;
|
||||
|
||||
Reference in New Issue
Block a user