Animations
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@@ -22,6 +22,7 @@ struct Ball : Component
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bool Waiting = true;
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bool InkBlaster = false;
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bool Sticky = false;
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bool Loaded = false;
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glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
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glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
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};
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@@ -145,7 +145,7 @@ private:
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bool m_Pause = false;
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int m_LooseBricks = 0;
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int m_CurrentCluster = 1;
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int m_CurrentLevel = 1;
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int m_CurrentLevel = 4;
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int m_MultiBalls = 0;
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int m_PowerUps = 0;
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int m_Score = 0;
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@@ -28,6 +28,7 @@
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#include "Rendering/CSprite.h"
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#include <fstream>
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#include <iostream>
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#include "Rendering/CAnimation.h"
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namespace dd
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{
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