Animations

This commit is contained in:
viktorljung
2015-10-22 17:04:19 +02:00
parent 80ba2a0c32
commit 67ef462a53
10 changed files with 3553 additions and 9 deletions
+1
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@@ -22,6 +22,7 @@ struct Ball : Component
bool Waiting = true;
bool InkBlaster = false;
bool Sticky = false;
bool Loaded = false;
glm::vec3 StickyPlacement = glm::vec3(0, 0, 0);
glm::vec3 SavedSpeed = glm::vec3(0, 1, 0);
};
+1 -1
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@@ -145,7 +145,7 @@ private:
bool m_Pause = false;
int m_LooseBricks = 0;
int m_CurrentCluster = 1;
int m_CurrentLevel = 1;
int m_CurrentLevel = 4;
int m_MultiBalls = 0;
int m_PowerUps = 0;
int m_Score = 0;
+1
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@@ -28,6 +28,7 @@
#include "Rendering/CSprite.h"
#include <fstream>
#include <iostream>
#include "Rendering/CAnimation.h"
namespace dd
{