Moved game GUI to its own subfolder
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@@ -2,8 +2,8 @@
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#define GUI_MAINMENU_H__
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#include "GUI/TextureFrame.h"
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#include "Game/MainMenuMain.h"
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#include "Game/MainMenuOptions.h"
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#include "Game/GUI/MainMenuMain.h"
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#include "Game/GUI/MainMenuOptions.h"
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#include "Core/EKeyUp.h"
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namespace dd
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@@ -4,7 +4,7 @@
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#include "GUI/TextureFrame.h"
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#include "GUI/Button.h"
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#include "Game/EGameStart.h"
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#include "Game/HUD.h"
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#include "Game/GUI/HUD.h"
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namespace dd
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{
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@@ -70,6 +70,11 @@ file(GLOB SOURCE_FILES_Game
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"Game/*.cpp"
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)
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source_group(Game FILES ${SOURCE_FILES_Game})
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file(GLOB SOURCE_FILES_Game_GUI
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"${INCLUDE_PATH}/Game/GUI/*.h"
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"Game/GUI/*.cpp"
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)
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source_group(Game\\GUI FILES ${SOURCE_FILES_Game_GUI})
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file(GLOB SOURCE_FILES_Sound
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"${INCLUDE_PATH}/Sound/*.h"
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@@ -91,8 +96,10 @@ set(SOURCE_FILES
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${SOURCE_FILES_Transform}
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${SOURCE_FILES_Physics}
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${SOURCE_FILES_Game}
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${SOURCE_FILES_Game_GUI}
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${SOURCE_FILES_Sound}
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${SOURCE_FILES_GUI})
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${SOURCE_FILES_GUI}
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)
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if(CMAKE_COMPILER_IS_GNUCXX)
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set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} -pthread")
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