Moved game GUI to its own subfolder
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#ifndef GUI_HUD_H__
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#define GUI_HUD_H__
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#include "GUI/Frame.h"
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#include "GUI/TextureFrame.h"
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#include "GUI/NumberFrame.h"
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#include "Core/EKeyUp.h"
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#include "Game/EScoreEvent.h"
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#include "Game/FPSCounter.h"
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namespace dd
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{
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namespace GUI
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{
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class HUD : public Frame
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{
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public:
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HUD(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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Width = parent->Width;
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Height = parent->Height;
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m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
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m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
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m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_AreaNumberFrame->X = 132;
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m_AreaNumberFrame->Y = 19;
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m_AreaNumberFrame->SetNumber(6);
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m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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m_StageNumberFrame->X = 165;
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m_StageNumberFrame->Y = 19;
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m_StageNumberFrame->SetNumber(5);
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m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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m_ScoreIndicator->SetRight(Right());
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m_ScoreNumberFrame = new GUI::NumberFrame(m_ScoreIndicator, "HUDScoreNumberFrame");
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m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 21;
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m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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}
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private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_AreaNumberFrame = nullptr;
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NumberFrame* m_StageNumberFrame = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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FPSCounter* m_FPSCounter = nullptr;
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EventRelay<Frame, Events::ScoreEvent> m_EScore;
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bool OnScore(const Events::ScoreEvent& event)
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{
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m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
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return true;
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}
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};
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}
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}
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#endif
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