Next level now working
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@@ -401,6 +401,7 @@ void dd::Systems::LevelSystem::BrickHit(EntityID entityHitter, EntityID entityBr
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es.Score = brick->Score * combo;
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es.Score = brick->Score * combo;
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EventBroker->Publish(es);
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EventBroker->Publish(es);
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m_LooseBricks--;
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m_World->RemoveEntity(entityBrick);
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m_World->RemoveEntity(entityBrick);
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}
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}
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