Improved FPS counter with averaging
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@@ -15,25 +15,26 @@ public:
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FPSCounter(Frame* parent, std::string name)
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FPSCounter(Frame* parent, std::string name)
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: Frame(parent, name)
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: Frame(parent, name)
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{
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{
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m_FrameTimes.resize(m_MaxSamples);
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m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
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m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
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}
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}
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virtual void Update(double dt)
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virtual void Update(double dt)
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{
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{
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m_NumFrames++;
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m_FrameTimes[m_CurrentFrame % m_MaxSamples] = dt;
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m_Accum += dt;
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double sum = std::accumulate(m_FrameTimes.begin(), m_FrameTimes.end(), 0.0);
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sum /= std::min(m_CurrentFrame, m_MaxSamples);
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m_Numbers->SetNumber(std::round(1.0 / sum));
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m_Numbers->SetNumber(1.0/(m_Accum/m_NumFrames));
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m_CurrentFrame++;
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if (m_NumFrames % 20) {
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//LOG_INFO("FPS: %f", 1.0/(m_Accum/m_NumFrames));
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}
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}
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}
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private:
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private:
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NumberFrame* m_Numbers = nullptr;
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NumberFrame* m_Numbers = nullptr;
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double m_Accum = 0.0;
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int m_MaxSamples = 100;
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int m_NumFrames = 0;
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int m_CurrentFrame = 0;
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std::vector<double> m_FrameTimes;
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};
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};
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}
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}
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