Working GUI Button
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+4
-14
@@ -36,15 +36,16 @@ public:
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// Set up a base frame with an event broker
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Frame(dd::EventBroker* eventBroker)
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: EventBroker(eventBroker)
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, Rectangle()
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{ Initialize(); }
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, Rectangle() { }
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// Create a frame as a child
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Frame(Frame* parent, std::string name)
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: m_Name(name)
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{
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SetParent(parent);
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Initialize();
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
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}
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~Frame()
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@@ -221,24 +222,13 @@ protected:
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std::map<int, Children_t> m_Children; // layer -> Children_t
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virtual bool OnKeyDown(const Events::KeyDown& event) { return false; }
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virtual bool OnKeyUp(const Events::KeyUp& event) { return false; }
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//virtual bool OnMouseDown(const Events::KeyDown &event) { }
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//virtual bool OnMouseUp(const Events::KeyDown &event) { }
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virtual bool OnCommand(const Events::InputCommand& event) { return false; }
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private:
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EventRelay<Frame, Events::KeyDown> m_EKeyDown;
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EventRelay<Frame, Events::KeyUp> m_EKeyUp;
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EventRelay<Frame, Events::InputCommand> m_EInputCommand;
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void Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EKeyDown, &Frame::OnKeyDown);
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EVENT_SUBSCRIBE_MEMBER(m_EKeyUp, &Frame::OnKeyUp);
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EVENT_SUBSCRIBE_MEMBER(m_EInputCommand, &Frame::OnCommand);
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}
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};
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}
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