Added FPS counter
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@@ -0,0 +1,42 @@
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#ifndef GUI_FPSCOUNTER_H__
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#define GUI_FPSCOUNTER_H__
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#include "GUI/Frame.h"
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#include "GUI/NumberFrame.h"
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namespace dd
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{
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namespace GUI
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{
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class FPSCounter : public Frame
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{
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public:
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FPSCounter(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
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}
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virtual void Update(double dt)
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{
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m_NumFrames++;
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m_Accum += dt;
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m_Numbers->SetNumber(1.0/(m_Accum/m_NumFrames));
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if (m_NumFrames % 20) {
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//LOG_INFO("FPS: %f", 1.0/(m_Accum/m_NumFrames));
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}
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}
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private:
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NumberFrame* m_Numbers = nullptr;
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double m_Accum = 0.0;
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int m_NumFrames = 0;
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};
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}
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}
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#endif
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@@ -6,6 +6,7 @@
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#include "GUI/NumberFrame.h"
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#include "Core/EKeyUp.h"
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#include "Game/EScoreEvent.h"
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#include "Game/FPSCounter.h"
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namespace dd
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{
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@@ -31,6 +32,8 @@ public:
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m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 21;
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//m_FPSCounter = new GUI::FPSCounter(this, "FPSCounter");
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EVENT_SUBSCRIBE_MEMBER(m_EScore, &HUD::OnScore);
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}
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@@ -38,6 +41,7 @@ private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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FPSCounter* m_FPSCounter = nullptr;
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EventRelay<Frame, Events::ScoreEvent> m_EScore;
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