Added FPS counter
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@@ -0,0 +1,42 @@
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#ifndef GUI_FPSCOUNTER_H__
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#define GUI_FPSCOUNTER_H__
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#include "GUI/Frame.h"
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#include "GUI/NumberFrame.h"
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namespace dd
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{
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namespace GUI
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{
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class FPSCounter : public Frame
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{
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public:
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FPSCounter(Frame* parent, std::string name)
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: Frame(parent, name)
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{
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m_Numbers = new GUI::NumberFrame(this, "FPSCounterNumberFrame");
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}
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virtual void Update(double dt)
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{
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m_NumFrames++;
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m_Accum += dt;
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m_Numbers->SetNumber(1.0/(m_Accum/m_NumFrames));
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if (m_NumFrames % 20) {
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//LOG_INFO("FPS: %f", 1.0/(m_Accum/m_NumFrames));
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}
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}
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private:
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NumberFrame* m_Numbers = nullptr;
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double m_Accum = 0.0;
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int m_NumFrames = 0;
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};
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}
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}
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#endif
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