Merge remote-tracking branch 'origin/master' into Physics
This commit is contained in:
@@ -0,0 +1,26 @@
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//
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// Created by Administrator on 2015-10-13.
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//
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#ifndef DAYDREAM_ESCREENSHAKE_H
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#define DAYDREAM_ESCREENSHAKE_H
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#include "Core/EventBroker.h"
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namespace dd
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{
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namespace Events
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{
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struct ScreenShake : Event
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{
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float Time;
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int Intensity;
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};
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}
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}
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#endif //DAYDREAM_ESCREENSHAKE_H
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+15
-23
@@ -26,22 +26,9 @@ public:
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Width = parent->Width;
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Height = parent->Height;
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//m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
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//m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
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//m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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//m_AreaNumberFrame->X = 132;
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//m_AreaNumberFrame->Y = 19;
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//m_AreaNumberFrame->SetNumber(6);
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//m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
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//m_StageNumberFrame->X = 165;
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//m_StageNumberFrame->Y = 19;
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//m_StageNumberFrame->SetNumber(5);
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//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
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//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
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m_ScoreBackground = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
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m_ScoreBackground->SetTexture("Textures/GUI/Numbers/Background.png");
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m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
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m_ScoreNumberFrame->SetTexture("Textures/GUI/Numbers/Background.png");
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//m_ScoreNumberFrame->X = 15;
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m_ScoreNumberFrame->Y = 18;
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@@ -58,18 +45,14 @@ public:
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EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
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EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
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EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
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updateScore();
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}
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void Update(double dt) override
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{
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m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
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}
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private:
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TextureFrame* m_LevelIndicator = nullptr;
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TextureFrame* m_ScoreIndicator = nullptr;
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NumberFrame* m_AreaNumberFrame = nullptr;
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NumberFrame* m_StageNumberFrame = nullptr;
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TextureFrame* m_ScoreBackground = nullptr;
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NumberFrame* m_ScoreNumberFrame = nullptr;
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FPSCounter* m_FPSCounter = nullptr;
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TextureFrame* m_GameOverFrame = nullptr;
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@@ -81,9 +64,18 @@ private:
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EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
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EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
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void updateScore()
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{
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m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
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m_ScoreBackground->SetLeft(m_ScoreNumberFrame->Left() - 20);
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m_ScoreBackground->Width = m_ScoreNumberFrame->Width + 40;
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m_ScoreBackground->Height = m_ScoreNumberFrame->Height + 30;
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}
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bool OnScore(const Events::ScoreEvent& event)
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{
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m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
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updateScore();
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return true;
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}
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@@ -35,6 +35,7 @@
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#include "Game/EStageCleared.h"
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#include "Game/EPause.h"
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#include "Game/EHitLag.h"
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#include "Game/EScreenShake.h"
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#include "Game/EActionButton.h"
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@@ -92,6 +93,7 @@ private:
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std::shared_ptr<Components::Transform> m_StickTransform;
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std::shared_ptr<Components::StickyAim> m_StickyAim;
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bool m_ResetBall = false;
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bool m_Pause = false;
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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@@ -99,6 +101,7 @@ private:
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
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dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
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dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
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@@ -110,6 +113,7 @@ private:
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bool OnContact(const dd::Events::Contact &event);
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bool OnContactPowerUp(const dd::Events::Contact &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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bool OnResetBall(const dd::Events::ResetBall &event);
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bool OnPause(const dd::Events::Pause &event);
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bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
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bool OnStickyPad(const dd::Events::StickyPad &event);
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@@ -0,0 +1,56 @@
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//
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// Created by Adniklastrator on 2015-10-13.
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//
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#ifndef DAYDREAM_TRAVELLINGSYSTEM_H
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#define DAYDREAM_TRAVELLINGSYSTEM_H
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#include "Core/System.h"
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#include "Core/CTransform.h"
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#include "Core/EventBroker.h"
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#include "Core/World.h"
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#include "Game/EPause.h"
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#include "Game/EArrivedAtNewStage.h"
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#include "Game/EStageCleared.h"
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namespace dd
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{
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namespace Systems
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{
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class TravellingSystem : public System
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{
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public:
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TravellingSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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bool IsPaused() const { return m_Pause; }
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void SetPause(const bool& pause) { m_Pause = pause; }
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private:
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bool m_Pause = false;
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bool m_Travelling = false;
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float m_DistanceTravelled = 0;
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dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
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dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
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bool OnPause(const dd::Events::Pause &event);
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bool OnStageCleared(const dd::Events::StageCleared &event);
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};
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}
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}
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#endif //DAYDREAM_TRAVELLINGSYSTEM_H
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