Merge remote-tracking branch 'origin/master' into Physics

This commit is contained in:
viktorljung
2015-10-13 18:03:15 +02:00
13 changed files with 297 additions and 89 deletions
+26
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@@ -0,0 +1,26 @@
//
// Created by Administrator on 2015-10-13.
//
#ifndef DAYDREAM_ESCREENSHAKE_H
#define DAYDREAM_ESCREENSHAKE_H
#include "Core/EventBroker.h"
namespace dd
{
namespace Events
{
struct ScreenShake : Event
{
float Time;
int Intensity;
};
}
}
#endif //DAYDREAM_ESCREENSHAKE_H
+15 -23
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@@ -26,22 +26,9 @@ public:
Width = parent->Width;
Height = parent->Height;
//m_LevelIndicator = new GUI::TextureFrame(this, "HUDLevelIndicator");
//m_LevelIndicator->SetTexture("Textures/GUI/HUD/LevelIndicatorBG.png");
//m_AreaNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
//m_AreaNumberFrame->X = 132;
//m_AreaNumberFrame->Y = 19;
//m_AreaNumberFrame->SetNumber(6);
//m_StageNumberFrame = new GUI::NumberFrame(m_LevelIndicator, "HUDScoreNumberFrameawdawdwa");
//m_StageNumberFrame->X = 165;
//m_StageNumberFrame->Y = 19;
//m_StageNumberFrame->SetNumber(5);
//m_ScoreIndicator = new GUI::TextureFrame(this, "HUDScoreIndicator");
//m_ScoreIndicator->SetTexture("Textures/GUI/HUD/ScoreIndicatorBG.png");
m_ScoreBackground = new GUI::TextureFrame(this, "HUDScoreBackgroundFrame");
m_ScoreBackground->SetTexture("Textures/GUI/Numbers/Background.png");
m_ScoreNumberFrame = new GUI::NumberFrame(this, "HUDScoreNumberFrame");
m_ScoreNumberFrame->SetTexture("Textures/GUI/Numbers/Background.png");
//m_ScoreNumberFrame->X = 15;
m_ScoreNumberFrame->Y = 18;
@@ -58,18 +45,14 @@ public:
EVENT_SUBSCRIBE_MEMBER(m_EGameOver, &HUD::OnGameOver);
EVENT_SUBSCRIBE_MEMBER(m_ClusterClear, &HUD::OnClusterClear);
EVENT_SUBSCRIBE_MEMBER(m_KrakenAttack, &HUD::OnKrakenAttack);
updateScore();
}
void Update(double dt) override
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
}
private:
TextureFrame* m_LevelIndicator = nullptr;
TextureFrame* m_ScoreIndicator = nullptr;
NumberFrame* m_AreaNumberFrame = nullptr;
NumberFrame* m_StageNumberFrame = nullptr;
TextureFrame* m_ScoreBackground = nullptr;
NumberFrame* m_ScoreNumberFrame = nullptr;
FPSCounter* m_FPSCounter = nullptr;
TextureFrame* m_GameOverFrame = nullptr;
@@ -81,9 +64,18 @@ private:
EventRelay<Frame, Events::ClusterClear> m_ClusterClear;
EventRelay<Frame, Events::KrakenAttack> m_KrakenAttack;
void updateScore()
{
m_ScoreNumberFrame->SetLeft(Width / 2.f - m_ScoreNumberFrame->Width / 2.f);
m_ScoreBackground->SetLeft(m_ScoreNumberFrame->Left() - 20);
m_ScoreBackground->Width = m_ScoreNumberFrame->Width + 40;
m_ScoreBackground->Height = m_ScoreNumberFrame->Height + 30;
}
bool OnScore(const Events::ScoreEvent& event)
{
m_ScoreNumberFrame->SetNumber(m_ScoreNumberFrame->Number() + event.Score);
updateScore();
return true;
}
+4
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@@ -35,6 +35,7 @@
#include "Game/EStageCleared.h"
#include "Game/EPause.h"
#include "Game/EHitLag.h"
#include "Game/EScreenShake.h"
#include "Game/EActionButton.h"
@@ -92,6 +93,7 @@ private:
std::shared_ptr<Components::Transform> m_StickTransform;
std::shared_ptr<Components::StickyAim> m_StickyAim;
bool m_ResetBall = false;
bool m_Pause = false;
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
@@ -99,6 +101,7 @@ private:
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
@@ -110,6 +113,7 @@ private:
bool OnContact(const dd::Events::Contact &event);
bool OnContactPowerUp(const dd::Events::Contact &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
bool OnResetBall(const dd::Events::ResetBall &event);
bool OnPause(const dd::Events::Pause &event);
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
bool OnStickyPad(const dd::Events::StickyPad &event);
+56
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@@ -0,0 +1,56 @@
//
// Created by Adniklastrator on 2015-10-13.
//
#ifndef DAYDREAM_TRAVELLINGSYSTEM_H
#define DAYDREAM_TRAVELLINGSYSTEM_H
#include "Core/System.h"
#include "Core/CTransform.h"
#include "Core/EventBroker.h"
#include "Core/World.h"
#include "Game/EPause.h"
#include "Game/EArrivedAtNewStage.h"
#include "Game/EStageCleared.h"
namespace dd
{
namespace Systems
{
class TravellingSystem : public System
{
public:
TravellingSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
: System(world, eventBroker)
{ }
void Initialize() override;
void Update(double dt) override;
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
bool IsPaused() const { return m_Pause; }
void SetPause(const bool& pause) { m_Pause = pause; }
private:
bool m_Pause = false;
bool m_Travelling = false;
float m_DistanceTravelled = 0;
dd::EventRelay<TravellingSystem, dd::Events::Pause> m_EPause;
dd::EventRelay<TravellingSystem, dd::Events::StageCleared> m_EStageCleared;
bool OnPause(const dd::Events::Pause &event);
bool OnStageCleared(const dd::Events::StageCleared &event);
};
}
}
#endif //DAYDREAM_TRAVELLINGSYSTEM_H