Merge remote-tracking branch 'origin/master' into Physics

Conflicts:
	src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
viktorljung
2015-10-08 14:29:29 +02:00
11 changed files with 395 additions and 143 deletions
+209 -65
View File
@@ -10,20 +10,34 @@ void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
void dd::Systems::PhysicsSystem::Initialize()
{
std::random_device rd;
gen = std::mt19937(rd());
m_DestructionListener = new DestructionListener(this);
m_ContactListener = new ContactListener(this);
m_PhysicsWorld = new b2World(m_Gravity);
m_PhysicsWorld->SetContactListener(m_ContactListener);
m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
InitializeWater();
EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PhysicsSystem::OnStageCleared);
EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
}
void dd::Systems::PhysicsSystem::InitializeWater()
{
float radius = 0.13f;
float gravityScale = 1.0f;
CreateParticleSystem(radius, gravityScale);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}
bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
@@ -185,9 +199,34 @@ void dd::Systems::PhysicsSystem::Update(double dt)
SyncBodiesWithEntities();
//water
b2Vec2 *positionBuffer = m_WaterParticleSystem->GetPositionBuffer();
for (auto i : m_EntitiesToWaterParticleHandle){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(position.x - parentTransform.x, position.y - parentTransform.y, 0);
}
//Normal particles
for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
b2Vec2 *positionBuffer = m_ParticleSystem[e]->GetPositionBuffer();
for (auto i : m_EntitiesToParticleHandle[e]) {
b2Vec2 *positionBuffer = m_ParticleEmitters.ParticleSystem[e]->GetPositionBuffer();
if(!positionBuffer) {
break;
}
for (auto i : m_EntitiesToParticleHandle[e]){
EntityID entity = i.first;
const b2ParticleHandle *particleH = i.second;
@@ -196,14 +235,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
EntityID entityParent = m_World->GetEntityParent(entity);
glm::vec3 parentTransform = glm::vec3(0.f);
if (entityParent) {
if(entityParent) {
auto tp = m_World->GetComponent<Components::Transform>(entityParent);
parentTransform = tp->Position;
}
auto transform = m_World->GetComponent<Components::Transform>(entity);
transform->Position = glm::vec3(position.x, position.y, -10) - parentTransform;
transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
}
}
@@ -212,7 +250,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
}
void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
{
{
if (m_Travelling) {
auto transform = m_World->GetComponent<Components::Transform>(entity);
if (transform != nullptr) {
@@ -220,8 +258,29 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
return;
}
transform->Position.y -= 6.0f * dt;
}
}
}
}
auto particle = m_World->GetComponent<Components::Particle>(entity);
auto pTemplate = m_World->GetComponent<Components::Template>(entity);
if (particle && !pTemplate) {
particle->LifeTime -= dt;
if (particle->LifeTime <= 0) {
for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
const b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
iter1 = m_EntitiesToParticleHandle[i].find(entity);
iter2 = m_ParticleHandleToEntities[i].find(handle);
if (iter1 != m_EntitiesToParticleHandle[i].end()) {
m_EntitiesToParticleHandle[i].erase(iter1);
}
if (iter2 != m_ParticleHandleToEntities[i].end()) {
m_ParticleHandleToEntities[i].erase(iter2);
}
m_World->RemoveEntity(entity);
}
}
}
}
bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
@@ -270,23 +329,12 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
{
/* auto physics = m_World->GetComponent<Components::Physics>(entity);
if (physics == nullptr) {
return;
}*/
auto it = m_EntitiesToBodies.find(entity);
if(it == m_EntitiesToBodies.end()) {
LOG_ERROR("Trying to remove non-exsisting body, Entity: %i", entity);
return;
if(it != m_EntitiesToBodies.end()) {
it->second->GetWorld()->DestroyBody(it->second);
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
}
//It told me I was removing a lot of objects, and I didn't need that information, so I commented it out.
//LOG_INFO("Removing entity %i", entity);
it->second->GetWorld()->DestroyBody(it->second);
m_BodiesToEntities.erase(it->second);
m_EntitiesToBodies.erase(entity);
//delete body;
}
@@ -364,6 +412,8 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
m_EntitiesToBodies.insert(std::make_pair(entity, body));
m_BodiesToEntities.insert(std::make_pair(body, entity));
}
void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
{
auto transform = m_World->GetComponent<Components::Transform>(e);
@@ -379,19 +429,19 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
pd.shape = &shape;
pd.flags = b2_tensileParticle;
pd.position.Set(transform->Position.x, transform->Position.y);
t_ParticleGroup.push_back(m_ParticleSystem[0]->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_ParticleSystem[0]->GetPositionBuffer();
for(int i = 0; i < m_ParticleSystem[0]->GetParticleCount(); i++){
t_ParticleGroup.push_back(m_WaterParticleSystem->CreateParticleGroup(pd));
b2Vec2* t_ParticlePositions = m_WaterParticleSystem->GetPositionBuffer();
for(int i = 0; i < m_WaterParticleSystem->GetParticleCount(); i++){
{
auto t_waterparticle = m_World->CreateEntity(e);
auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
transformChild->Scale = glm::vec3(m_ParticleSystem[0]->GetRadius())/transform->Scale;
transformChild->Scale = glm::vec3(m_WaterParticleSystem->GetRadius())/transform->Scale;
m_World->CommitEntity(t_waterparticle);
m_EntitiesToParticleHandle[0].insert(std::make_pair(t_waterparticle, m_ParticleSystem[0]->GetParticleHandleFromIndex(i)));
m_ParticleHandleToEntities[0].insert(std::make_pair( m_ParticleSystem[0]->GetParticleHandleFromIndex(i), t_waterparticle));
m_EntitiesToWaterParticleHandle.insert(std::make_pair(t_waterparticle, m_WaterParticleSystem->GetParticleHandleFromIndex(i)));
m_WaterParticleHandleToEntities.insert(std::make_pair(m_WaterParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
}
}
@@ -399,46 +449,139 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
}
}
void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
{
for (int i = 0; i < m_ParticleEmitters.System.size(); i++) {
auto e = m_ParticleEmitters.Emitter[i];
auto pt = m_ParticleEmitters.Template[i];
auto ps = m_ParticleEmitters.System[i];
std::vector<EntityID> emittersToDelete;
int pSizeTest = 0;
for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
auto e = m_ParticleEmitters.ParticleEmitter[i];
auto pt = m_ParticleEmitters.ParticleTemplate[i];
auto ps = m_ParticleEmitters.ParticleSystem[i];
pSizeTest += ps->GetParticleCount();
auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
emitter->TimeSinceLastSpawn += dt;
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate) {
if(!emitter) {
LOG_INFO("ParticleEmitter Component is nil");
continue;
}
if(!particleTemplate) {
LOG_INFO("ParticleTemplate Component is nil.");
continue;
}
auto TempTransform = m_World->GetComponent<Components::Transform>(e);
TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
emitter->TimeSinceLastSpawn += dt;
emitter->LifeTime -= dt;
if (emitter->LifeTime <= 0 || emitter->NumberOfTicks <= 0) {
emittersToDelete.push_back(e);
continue;
}
if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
continue;
}
emitter->NumberOfTicks--;
emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
b2ParticleDef particleDef;
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
particleDef.velocity = b2Vec2(templateTransform->Velocity.x, templateTransform->Velocity.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
particleDef.flags = particleTemplate->Flags;
//particleDef.color TODO: Implement this if we want color mixing and shit.
particleDef.lifetime = particleTemplate->LifeTime;
float eAngle = emitter->EmittingAngle;
float halfSpread = emitter->Spread / 2;
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
float pAngle = dis(gen);
glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
glm::vec2 vel = unitVec * emitter->Speed;
particleDef.velocity = b2Vec2(vel.x, vel.y);
particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
//TODO: Ta bort detta
int particles = 0;
for (auto i : m_EntitiesToParticleHandle)
{
particles += i.size();
auto particle = m_World->CloneEntity(pt, 0);
m_World->RemoveComponent<Components::Template>(particle);
auto transform2 = m_World->GetComponent<Components::Transform>(particle);
std::uniform_real_distribution<float> dist(0, 1);
float zDistribution = dist(gen);
transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
auto b2Particle = ps->CreateParticle(particleDef);
auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
}
LOG_INFO("--I have %i particles.", particles);
}
for (int i = 0; i < emittersToDelete.size(); i++)
{
EntityID ent = emittersToDelete[i];
int key;
for(key = 0; key < m_ParticleEmitters.ParticleEmitter.size(); key++) {
if (m_ParticleEmitters.ParticleEmitter[key] == ent) {
break;
}
}
if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size()) {
m_World->RemoveEntity(ent);
m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
m_ParticleEmitters.ParticleEmitter.erase(m_ParticleEmitters.ParticleEmitter.begin() + key);
m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
}
}
int stp = 0;
for (auto ts : m_EntitiesToParticleHandle)
{
stp += ts.size();
}
}
bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
{
//Creating Emitter
auto emitter = m_World->CreateEntity();
auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
emitterTransform->Position = event.Position;
particleEmitter->GravityScale = event.GravityScale;
particleEmitter->SpawnRate = event.SpawnRate;
particleEmitter->NumberOfTicks = event.NumberOfTicks;
particleEmitter->Speed = event.Speed;
particleEmitter->ParticlesPerTick = event.ParticlesPerTick;
particleEmitter->Spread = event.Spread;
particleEmitter->EmittingAngle = event.EmittingAngle;
particleEmitter->LifeTime = event.EmitterLifeTime;
{
//Creating Particle Template
auto particle = m_World->CreateEntity(emitter);
auto particleTransform = m_World->AddComponent<Components::Transform>(particle);
auto sprite = m_World->AddComponent<Components::Sprite>(particle);
auto particleComponent = m_World->AddComponent<Components::Particle>(particle);
m_World->AddComponent<Components::Template>(particle);
particleTransform->Position = emitterTransform->Position;
sprite->SpriteFile = event.SpriteFile;
particleComponent->LifeTime = event.ParticleLifeTime;
particleComponent->Flags = event.Flags;
particleComponent->Radius = event.Radius;
}
m_World->CommitEntity(emitter);
return true;
}
void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
@@ -456,14 +599,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
auto particleTemplate = m_World->GetComponent<Components::Template>(c);
if (!p) {
continue;
LOG_WARNING("--Emitter's Child is not a particle.");
LOG_WARNING("ParticleEmitter's Child is not a particle.");
}
if(!particleTemplate) {
LOG_ERROR("Emitter's particleChild is not a template.");
LOG_ERROR("ParticleEmitter's particleChild is not a template.");
continue;
}
if (pf != 0) {
LOG_WARNING("Emitter has more than one child that is a particleTemplate, only the first one is used.");
LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
break;
}
childEntity = c;
@@ -471,13 +614,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
pf++;
}
//TODO: Skicka med fler flaggor till particlesystemet;
m_ParticleEmitters.System.push_back(CreateParticleSystem(particle->Radius, 0.f));
m_ParticleEmitters.Emitter.push_back(entity);
m_ParticleEmitters.Template.push_back(childEntity);
m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f, 0));
m_ParticleEmitters.ParticleEmitter.push_back(entity);
m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
}
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale)
b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale, int maxCount)
{
std::unordered_map<EntityID, const b2ParticleHandle*> m1;
std::unordered_map<const b2ParticleHandle*, EntityID> m2;
@@ -485,12 +629,12 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
m_ParticleHandleToEntities.push_back(m2);
b2ParticleSystemDef m_ParticleSystemDef;
m_ParticleSystemDef.maxCount = maxCount;
m_ParticleSystemDef.radius = radius;
m_ParticleSystemDef.gravityScale = gravityScale;
m_ParticleSystemDef.destroyByAge = true;
m_ParticleSystem.push_back(m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef));
return m_ParticleSystem.back();
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
}