Merge remote-tracking branch 'origin/master' into Physics
Conflicts: src/game/Physics/PhysicsSystem.cpp
This commit is contained in:
@@ -10,20 +10,34 @@ void dd::Systems::PhysicsSystem::RegisterComponents(ComponentFactory* cf)
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void dd::Systems::PhysicsSystem::Initialize()
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{
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std::random_device rd;
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gen = std::mt19937(rd());
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m_DestructionListener = new DestructionListener(this);
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m_ContactListener = new ContactListener(this);
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m_PhysicsWorld = new b2World(m_Gravity);
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m_PhysicsWorld->SetContactListener(m_ContactListener);
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m_PhysicsWorld->SetContactFilter(&m_ParticleContactDisabler);
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m_PhysicsWorld->SetDestructionListener(m_DestructionListener);
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InitializeWater();
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EVENT_SUBSCRIBE_MEMBER(m_SetImpulse, &PhysicsSystem::SetImpulse);
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EVENT_SUBSCRIBE_MEMBER(m_EPause, &PhysicsSystem::OnPause);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, &PhysicsSystem::OnStageCleared);
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EVENT_SUBSCRIBE_MEMBER(m_ECreateParticleSequence, &PhysicsSystem::CreateParticleSequence);
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}
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void dd::Systems::PhysicsSystem::InitializeWater()
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{
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float radius = 0.13f;
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float gravityScale = 1.0f;
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CreateParticleSystem(radius, gravityScale);
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b2ParticleSystemDef m_ParticleSystemDef;
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m_ParticleSystemDef.radius = radius;
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m_ParticleSystemDef.gravityScale = gravityScale;
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m_WaterParticleSystem = m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
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}
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bool dd::Systems::PhysicsSystem::SetImpulse(const Events::SetImpulse &event)
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@@ -185,9 +199,34 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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SyncBodiesWithEntities();
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//water
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b2Vec2 *positionBuffer = m_WaterParticleSystem->GetPositionBuffer();
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for (auto i : m_EntitiesToWaterParticleHandle){
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EntityID entity = i.first;
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const b2ParticleHandle *particleH = i.second;
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b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
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glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
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EntityID entityParent = m_World->GetEntityParent(entity);
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glm::vec3 parentTransform = glm::vec3(0.f);
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if(entityParent) {
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auto tp = m_World->GetComponent<Components::Transform>(entityParent);
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parentTransform = tp->Position;
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}
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(position.x - parentTransform.x, position.y - parentTransform.y, 0);
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}
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//Normal particles
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for ( int e = 0; e < m_EntitiesToParticleHandle.size(); e++) {
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b2Vec2 *positionBuffer = m_ParticleSystem[e]->GetPositionBuffer();
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for (auto i : m_EntitiesToParticleHandle[e]) {
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b2Vec2 *positionBuffer = m_ParticleEmitters.ParticleSystem[e]->GetPositionBuffer();
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if(!positionBuffer) {
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break;
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}
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for (auto i : m_EntitiesToParticleHandle[e]){
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EntityID entity = i.first;
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const b2ParticleHandle *particleH = i.second;
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@@ -196,14 +235,13 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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EntityID entityParent = m_World->GetEntityParent(entity);
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glm::vec3 parentTransform = glm::vec3(0.f);
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if (entityParent) {
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if(entityParent) {
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auto tp = m_World->GetComponent<Components::Transform>(entityParent);
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parentTransform = tp->Position;
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}
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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transform->Position = glm::vec3(position.x, position.y, -10) - parentTransform;
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transform->Position = glm::vec3(position.x, position.y, transform->Position.z);
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}
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}
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@@ -212,7 +250,7 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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}
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void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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{
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if (m_Travelling) {
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auto transform = m_World->GetComponent<Components::Transform>(entity);
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if (transform != nullptr) {
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@@ -220,8 +258,29 @@ void dd::Systems::PhysicsSystem::UpdateEntity(double dt, EntityID entity, Entity
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return;
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}
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transform->Position.y -= 6.0f * dt;
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}
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}
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}
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}
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auto particle = m_World->GetComponent<Components::Particle>(entity);
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auto pTemplate = m_World->GetComponent<Components::Template>(entity);
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if (particle && !pTemplate) {
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particle->LifeTime -= dt;
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if (particle->LifeTime <= 0) {
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for (int i = 0; i < m_EntitiesToParticleHandle.size(); i++) {
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const b2ParticleHandle* handle = m_EntitiesToParticleHandle[i][entity];
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std::unordered_map<EntityID, const b2ParticleHandle*>::iterator iter1;
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std::unordered_map<const b2ParticleHandle*,EntityID>::iterator iter2;
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iter1 = m_EntitiesToParticleHandle[i].find(entity);
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iter2 = m_ParticleHandleToEntities[i].find(handle);
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if (iter1 != m_EntitiesToParticleHandle[i].end()) {
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m_EntitiesToParticleHandle[i].erase(iter1);
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}
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if (iter2 != m_ParticleHandleToEntities[i].end()) {
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m_ParticleHandleToEntities[i].erase(iter2);
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}
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m_World->RemoveEntity(entity);
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}
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}
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}
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}
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bool dd::Systems::PhysicsSystem::OnPause(const dd::Events::Pause &event)
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@@ -270,23 +329,12 @@ void dd::Systems::PhysicsSystem::OnEntityCommit(EntityID entity)
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void dd::Systems::PhysicsSystem::OnEntityRemoved(EntityID entity)
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{
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/* auto physics = m_World->GetComponent<Components::Physics>(entity);
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if (physics == nullptr) {
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return;
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}*/
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auto it = m_EntitiesToBodies.find(entity);
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if(it == m_EntitiesToBodies.end()) {
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LOG_ERROR("Trying to remove non-exsisting body, Entity: %i", entity);
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return;
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if(it != m_EntitiesToBodies.end()) {
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it->second->GetWorld()->DestroyBody(it->second);
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m_BodiesToEntities.erase(it->second);
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m_EntitiesToBodies.erase(entity);
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}
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//It told me I was removing a lot of objects, and I didn't need that information, so I commented it out.
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//LOG_INFO("Removing entity %i", entity);
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it->second->GetWorld()->DestroyBody(it->second);
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m_BodiesToEntities.erase(it->second);
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m_EntitiesToBodies.erase(entity);
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//delete body;
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}
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@@ -364,6 +412,8 @@ void dd::Systems::PhysicsSystem::CreateBody(EntityID entity)
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m_EntitiesToBodies.insert(std::make_pair(entity, body));
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m_BodiesToEntities.insert(std::make_pair(body, entity));
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}
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void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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{
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auto transform = m_World->GetComponent<Components::Transform>(e);
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@@ -379,19 +429,19 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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pd.shape = &shape;
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pd.flags = b2_tensileParticle;
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pd.position.Set(transform->Position.x, transform->Position.y);
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t_ParticleGroup.push_back(m_ParticleSystem[0]->CreateParticleGroup(pd));
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b2Vec2* t_ParticlePositions = m_ParticleSystem[0]->GetPositionBuffer();
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for(int i = 0; i < m_ParticleSystem[0]->GetParticleCount(); i++){
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t_ParticleGroup.push_back(m_WaterParticleSystem->CreateParticleGroup(pd));
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b2Vec2* t_ParticlePositions = m_WaterParticleSystem->GetPositionBuffer();
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for(int i = 0; i < m_WaterParticleSystem->GetParticleCount(); i++){
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{
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auto t_waterparticle = m_World->CreateEntity(e);
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auto transformChild = m_World->AddComponent<Components::Transform>(t_waterparticle);
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transformChild->Position = glm::vec3(t_ParticlePositions[i].x - transform->Position.x, t_ParticlePositions[i].y - transform->Position.y, -9.5f);
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transformChild->Scale = glm::vec3(m_ParticleSystem[0]->GetRadius())/transform->Scale;
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transformChild->Scale = glm::vec3(m_WaterParticleSystem->GetRadius())/transform->Scale;
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m_World->CommitEntity(t_waterparticle);
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m_EntitiesToParticleHandle[0].insert(std::make_pair(t_waterparticle, m_ParticleSystem[0]->GetParticleHandleFromIndex(i)));
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m_ParticleHandleToEntities[0].insert(std::make_pair( m_ParticleSystem[0]->GetParticleHandleFromIndex(i), t_waterparticle));
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m_EntitiesToWaterParticleHandle.insert(std::make_pair(t_waterparticle, m_WaterParticleSystem->GetParticleHandleFromIndex(i)));
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m_WaterParticleHandleToEntities.insert(std::make_pair(m_WaterParticleSystem->GetParticleHandleFromIndex(i), t_waterparticle));
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}
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}
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@@ -399,46 +449,139 @@ void dd::Systems::PhysicsSystem::CreateParticleGroup(EntityID e)
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}
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}
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void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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{
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for (int i = 0; i < m_ParticleEmitters.System.size(); i++) {
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auto e = m_ParticleEmitters.Emitter[i];
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auto pt = m_ParticleEmitters.Template[i];
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auto ps = m_ParticleEmitters.System[i];
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std::vector<EntityID> emittersToDelete;
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int pSizeTest = 0;
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for (int i = 0; i < m_ParticleEmitters.ParticleSystem.size(); i++) {
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auto e = m_ParticleEmitters.ParticleEmitter[i];
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auto pt = m_ParticleEmitters.ParticleTemplate[i];
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auto ps = m_ParticleEmitters.ParticleSystem[i];
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pSizeTest += ps->GetParticleCount();
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auto emitter = m_World->GetComponent<Components::ParticleEmitter>(e);
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auto particleTemplate = m_World->GetComponent<Components::Particle>(pt);
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emitter->TimeSinceLastSpawn += dt;
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if(emitter->TimeSinceLastSpawn < emitter->SpawnRate) {
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if(!emitter) {
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LOG_INFO("ParticleEmitter Component is nil");
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continue;
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}
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if(!particleTemplate) {
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LOG_INFO("ParticleTemplate Component is nil.");
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continue;
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}
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auto TempTransform = m_World->GetComponent<Components::Transform>(e);
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TempTransform->Orientation = glm::rotate(glm::quat(), 3.f, glm::vec3(0.f, 0.f, -1.f));
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emitter->TimeSinceLastSpawn += dt;
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emitter->LifeTime -= dt;
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if (emitter->LifeTime <= 0 || emitter->NumberOfTicks <= 0) {
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emittersToDelete.push_back(e);
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continue;
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}
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if(emitter->TimeSinceLastSpawn < emitter->SpawnRate || emitter->NumberOfTicks < 1) {
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continue;
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}
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emitter->NumberOfTicks--;
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emitter->TimeSinceLastSpawn -= emitter->SpawnRate;
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auto templateTransform = m_World->GetComponent<Components::Transform>(pt);
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b2ParticleDef particleDef;
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particleDef.flags = particleTemplate->Flags;
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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particleDef.lifetime = particleTemplate->LifeTime;
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particleDef.velocity = b2Vec2(templateTransform->Velocity.x, templateTransform->Velocity.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
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for ( int j = 0; j < emitter->ParticlesPerTick; j++) {
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particleDef.flags = particleTemplate->Flags;
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//particleDef.color TODO: Implement this if we want color mixing and shit.
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particleDef.lifetime = particleTemplate->LifeTime;
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float eAngle = emitter->EmittingAngle;
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float halfSpread = emitter->Spread / 2;
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auto particle = m_World->CloneEntity(pt, 0);
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m_World->RemoveComponent<Components::Template>(particle);
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std::uniform_real_distribution<float> dis(eAngle - halfSpread, eAngle + halfSpread);
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float pAngle = dis(gen);
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glm::vec2 unitVec = glm::normalize(glm::vec2(glm::cos(pAngle), glm::sin(pAngle)));
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glm::vec2 vel = unitVec * emitter->Speed;
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particleDef.velocity = b2Vec2(vel.x, vel.y);
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particleDef.position = b2Vec2(templateTransform->Position.x, templateTransform->Position.y);
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auto b2Particle = ps->CreateParticle(particleDef);
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auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
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m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
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m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
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//TODO: Ta bort detta
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int particles = 0;
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for (auto i : m_EntitiesToParticleHandle)
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{
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particles += i.size();
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auto particle = m_World->CloneEntity(pt, 0);
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m_World->RemoveComponent<Components::Template>(particle);
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auto transform2 = m_World->GetComponent<Components::Transform>(particle);
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std::uniform_real_distribution<float> dist(0, 1);
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float zDistribution = dist(gen);
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transform2->Position = glm::vec3(transform2->Position.x, transform2->Position.y, -9.5f + zDistribution);
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transform2->Scale = glm::vec3(particleTemplate->Radius * 2.f, particleTemplate->Radius * 2.f, 1);
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auto b2Particle = ps->CreateParticle(particleDef);
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auto b2ParticleHandle = ps->GetParticleHandleFromIndex(b2Particle);
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m_EntitiesToParticleHandle[i].insert(std::make_pair(particle, b2ParticleHandle));
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m_ParticleHandleToEntities[i].insert(std::make_pair(b2ParticleHandle, particle));
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}
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LOG_INFO("--I have %i particles.", particles);
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}
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for (int i = 0; i < emittersToDelete.size(); i++)
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{
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EntityID ent = emittersToDelete[i];
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int key;
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for(key = 0; key < m_ParticleEmitters.ParticleEmitter.size(); key++) {
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if (m_ParticleEmitters.ParticleEmitter[key] == ent) {
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break;
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}
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}
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if (m_ParticleEmitters.ParticleSystem[key]->GetParticleCount() == 0 && key <= m_ParticleEmitters.ParticleSystem.size()) {
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m_World->RemoveEntity(ent);
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m_PhysicsWorld->DestroyParticleSystem(m_ParticleEmitters.ParticleSystem[key]);
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m_ParticleEmitters.ParticleSystem.erase(m_ParticleEmitters.ParticleSystem.begin() + key);
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m_ParticleEmitters.ParticleEmitter.erase(m_ParticleEmitters.ParticleEmitter.begin() + key);
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m_ParticleEmitters.ParticleTemplate.erase(m_ParticleEmitters.ParticleTemplate.begin() + key);
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m_EntitiesToParticleHandle.erase(m_EntitiesToParticleHandle.begin() + key);
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m_ParticleHandleToEntities.erase(m_ParticleHandleToEntities.begin() + key);
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}
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}
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int stp = 0;
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for (auto ts : m_EntitiesToParticleHandle)
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{
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stp += ts.size();
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}
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}
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bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreateParticleSequence &event)
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{
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//Creating Emitter
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auto emitter = m_World->CreateEntity();
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auto emitterTransform = m_World->AddComponent<Components::Transform>(emitter);
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auto particleEmitter= m_World->AddComponent<Components::ParticleEmitter>(emitter);
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emitterTransform->Position = event.Position;
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particleEmitter->GravityScale = event.GravityScale;
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particleEmitter->SpawnRate = event.SpawnRate;
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particleEmitter->NumberOfTicks = event.NumberOfTicks;
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particleEmitter->Speed = event.Speed;
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particleEmitter->ParticlesPerTick = event.ParticlesPerTick;
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particleEmitter->Spread = event.Spread;
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particleEmitter->EmittingAngle = event.EmittingAngle;
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particleEmitter->LifeTime = event.EmitterLifeTime;
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{
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//Creating Particle Template
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auto particle = m_World->CreateEntity(emitter);
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auto particleTransform = m_World->AddComponent<Components::Transform>(particle);
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auto sprite = m_World->AddComponent<Components::Sprite>(particle);
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auto particleComponent = m_World->AddComponent<Components::Particle>(particle);
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m_World->AddComponent<Components::Template>(particle);
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particleTransform->Position = emitterTransform->Position;
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sprite->SpriteFile = event.SpriteFile;
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particleComponent->LifeTime = event.ParticleLifeTime;
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particleComponent->Flags = event.Flags;
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particleComponent->Radius = event.Radius;
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}
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m_World->CommitEntity(emitter);
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return true;
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}
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void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
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@@ -456,14 +599,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
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auto particleTemplate = m_World->GetComponent<Components::Template>(c);
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if (!p) {
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continue;
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LOG_WARNING("--Emitter's Child is not a particle.");
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LOG_WARNING("ParticleEmitter's Child is not a particle.");
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}
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if(!particleTemplate) {
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LOG_ERROR("Emitter's particleChild is not a template.");
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LOG_ERROR("ParticleEmitter's particleChild is not a template.");
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continue;
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}
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if (pf != 0) {
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LOG_WARNING("Emitter has more than one child that is a particleTemplate, only the first one is used.");
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LOG_WARNING("ParticleEmitter has more than one child that is a particleTemplate, only the first one is used.");
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break;
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}
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childEntity = c;
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@@ -471,13 +614,14 @@ void dd::Systems::PhysicsSystem::CreateParticleEmitter(EntityID entity)
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pf++;
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}
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//TODO: Skicka med fler flaggor till particlesystemet;
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m_ParticleEmitters.System.push_back(CreateParticleSystem(particle->Radius, 0.f));
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m_ParticleEmitters.Emitter.push_back(entity);
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m_ParticleEmitters.Template.push_back(childEntity);
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m_ParticleEmitters.ParticleSystem.push_back(CreateParticleSystem(particle->Radius, 0.f, 0));
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m_ParticleEmitters.ParticleEmitter.push_back(entity);
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m_ParticleEmitters.ParticleTemplate.push_back(childEntity);
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}
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||||
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b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale)
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b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius, float gravityScale, int maxCount)
|
||||
{
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||||
std::unordered_map<EntityID, const b2ParticleHandle*> m1;
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||||
std::unordered_map<const b2ParticleHandle*, EntityID> m2;
|
||||
@@ -485,12 +629,12 @@ b2ParticleSystem* dd::Systems::PhysicsSystem::CreateParticleSystem(float radius,
|
||||
m_ParticleHandleToEntities.push_back(m2);
|
||||
|
||||
b2ParticleSystemDef m_ParticleSystemDef;
|
||||
m_ParticleSystemDef.maxCount = maxCount;
|
||||
m_ParticleSystemDef.radius = radius;
|
||||
m_ParticleSystemDef.gravityScale = gravityScale;
|
||||
m_ParticleSystemDef.destroyByAge = true;
|
||||
|
||||
m_ParticleSystem.push_back(m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef));
|
||||
|
||||
return m_ParticleSystem.back();
|
||||
return m_PhysicsWorld->CreateParticleSystem(&m_ParticleSystemDef);
|
||||
}
|
||||
|
||||
|
||||
|
||||
Reference in New Issue
Block a user