Commit Graph

87 Commits

Author SHA1 Message Date
Jace 186e06bc22 Fixed bug where render queue wouldn't get cleared if the world wasn't running 2015-09-25 03:23:42 +02:00
Jace c0f77dd32a fixup! Merge branch 'master' of github.com:teamfisk/AgileBreakOut 2015-09-25 03:10:47 +02:00
Jace 8b3d9eb842 WIP HUD 2015-09-25 03:04:37 +02:00
Jace ecfa666a22 Merge branch 'master' of github.com:teamfisk/AgileBreakOut
# Conflicts:
#	include/Core/Engine.h
2015-09-25 03:04:13 +02:00
Stiffly b0c19c74f2 Merge remote-tracking branch 'origin/master' into EGameStart
Conflicts:
	include/Core/Engine.h
2015-09-25 02:49:50 +02:00
Stiffly 650c7ec47c EStartGame up and running. Moved BGM-play from soundsystem init to EGameStart. 2015-09-25 02:43:34 +02:00
Jace d2bc91be48 Merge remote-tracking branch 'origin/master' into gui
Conflicts:
	include/Core/Engine.h
	include/Core/RenderQueue.h
	include/Core/Renderer.h
	src/game/Core/Renderer.cpp
2015-09-25 02:27:00 +02:00
tleety effc9ff781 Merge and some small fixes 2015-09-25 01:49:08 +02:00
Jace 5f1963b8bc Complete main menu without event bindings. 2015-09-25 01:29:14 +02:00
Jace b83de44715 Working GUI Button 2015-09-25 01:29:14 +02:00
Jace e0b1747ca9 EventBroker::Clear renamed to Swap to cause less confusion 2015-09-25 01:29:13 +02:00
Jace 1d500eb4f6 First iteration of GUI code. GUI is rendered on top of everything, world still separate. 2015-09-25 01:29:13 +02:00
tleety c624c5bcf3 Merge master 2015-09-25 00:03:28 +02:00
tleety fa198cf953 Water now rendered in forward rendering 2015-09-24 23:21:46 +02:00
viktorljung bc6b037923 Added submarine pad 2015-09-24 20:54:57 +02:00
PlatinumSkink 4e4ba29666 Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug. 2015-09-24 18:14:39 +02:00
tleety d473e3711c Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water. 2015-09-23 18:01:15 +02:00
PlatinumSkink bbec676683 Merged master into LevelSystemAndSuch. Now let's see if it works. 2015-09-23 16:05:07 +02:00
PlatinumSkink edc25e59f0 Start of Rescaling 10:16 2015-09-23 15:59:48 +02:00
viktorljung 4e429bc48c Fixed remove ball bug 2015-09-23 15:55:50 +02:00
viktorljung af22c84066 removed the test box 2015-09-23 15:24:41 +02:00
viktorljung 08d653b0b0 Merge remote-tracking branch 'origin/master' into Physics 2015-09-23 15:14:16 +02:00
viktorljung 03e2078cfb Pad modifies ball path and ball facing its direction 2015-09-23 15:12:18 +02:00
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
PlatinumSkink f6b6f05c37 CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall. 2015-09-22 17:55:12 +02:00
tleety 94401a10ee Water working, might not work for several bodies 2015-09-22 16:06:47 +02:00
tleety 1e70e151ee Continued work on water, can now get 1 particle? maybe? Gotta get rendering to work so i can test it. 2015-09-21 16:00:20 +02:00
tleety b32934dba6 Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
#	include/Core/Engine.h
#	include/Physics/PhysicsSystem.h
#	src/game/Game/PadSystem.cpp
#	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:37:58 +02:00
tleety b69413d9c9 Base water set up 2015-09-17 17:35:17 +02:00
viktorljung 8ca01ae9c7 Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
	include/Core/Engine.h
	src/game/Game/PadSystem.cpp
	src/game/Physics/PhysicsSystem.cpp
2015-09-17 17:11:37 +02:00
viktorljung c0155b7900 collisions remade 2015-09-17 16:52:43 +02:00
Stiffly 4dd8ac8445 Added Component to bricks to emitt sound. Improved code for playing a sound 2015-09-17 15:41:08 +02:00
viktorljung 442554812d Collisions kind of working 2015-09-17 14:11:09 +01:00
Stiffly 6671136a08 Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
2015-09-17 14:42:33 +02:00
Stiffly 953be0cda9 Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
	include/Core/Engine.h
2015-09-17 13:18:56 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
tleety 20fc1232d6 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 14:42:38 +02:00
tleety 4891a4d939 Bricks are now models. Warning: Laggy 2015-09-15 17:56:23 +02:00
tleety ef9f6a296b Renderer working and some test blocks in the world 2015-09-15 17:38:16 +02:00
tleety f19f7bf56a Added a few models and removed ortho camera perspectiv. 2015-09-15 17:05:47 +02:00
Stiffly aec694359c Merge remote-tracking branch 'origin/master' into Sound 2015-09-15 16:09:42 +02:00
Stiffly 5695a8c068 Sound in game! Using OpenAL. NOWHERE TO RUN 2015-09-15 16:08:52 +02:00
viktorljung 8963e94cd6 pad moving with physics velocity 2015-09-15 14:27:35 +01:00
PlatinumSkink 4cb1a780c5 Merge branch 'LevelSystemAndSuch'
Conflicts:
	include/Core/Engine.h
2015-09-15 15:04:40 +02:00
tleety 376ff34694 Merged into master and uncommented ball 2015-09-15 14:59:48 +02:00
tleety eeca9ed50a Merge branch 'GLrenderer' 2015-09-15 14:54:45 +02:00
Jace b58cdc813d Revert "impulse list and velocity for physics"
This reverts commit 2d7b32b7a3.
2015-09-15 14:31:10 +02:00
PlatinumSkink ce878ac1db Lives kind of work, and so does the demo! 2015-09-15 13:35:04 +02:00
tleety c5bbcec5dc Transparancy now working for forward rendering 2015-09-15 13:20:01 +02:00
Stiffly ff00e2bf9c nothing works 2015-09-14 17:07:25 +02:00