viktorljung
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9997f3d964
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Merge remote-tracking branch 'origin/master' into Physics
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2015-10-08 23:19:23 +02:00 |
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viktorljung
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95c1f57dd7
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GameOver and WinScreen Added
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2015-10-08 23:18:54 +02:00 |
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viktorljung
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9fe2324913
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Lifebuoy updated, now dies after 4 hits
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2015-10-08 21:51:43 +02:00 |
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Stiffly
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96ccef6ed8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Game/LevelSystem.cpp
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2015-10-08 21:44:50 +02:00 |
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Stiffly
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2545cef90f
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temporary particles for demo. trails for bricks, and on brick hit.
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2015-10-08 21:41:01 +02:00 |
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Stiffly
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706e720ae8
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Merge remote-tracking branch 'origin/master' into water
Conflicts:
src/game/Physics/ContactListener.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-10-08 21:39:48 +02:00 |
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viktorljung
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52ab09d0b1
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Added brick models and Lifebuoy balance changes
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2015-10-08 20:08:42 +02:00 |
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Stiffly
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143bff2d9e
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Added two new particle sprites.
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2015-10-08 18:19:15 +02:00 |
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viktorljung
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b93013fcd8
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Lifebuoy working
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2015-10-08 17:22:19 +02:00 |
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viktorljung
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18ffddb2ac
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White bricks added
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2015-10-08 14:03:38 +02:00 |
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viktorljung
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f085e6a387
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Water can now collide with the bricks, added new ship model
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2015-10-08 11:27:17 +02:00 |
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viktorljung
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791c3ce69c
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Some fixes to the brick models
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2015-10-06 15:30:11 +02:00 |
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viktorljung
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43e0a5b699
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Rectangle shape now has the size of the rigidbody, not scale
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2015-10-06 13:31:23 +02:00 |
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viktorljung
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005fd40167
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Added IceBrick and started to remove the scale dependency for physics bodies
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2015-10-05 16:25:00 +02:00 |
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viktorljung
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39f4215c2b
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Physics/PhysicsSystem.h
src/game/Physics/PhysicsSystem.cpp
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2015-10-01 14:13:51 +02:00 |
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viktorljung
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cbaca42a3c
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Changed SquidModel
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2015-10-01 14:04:21 +02:00 |
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Jace
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5e0b0f920a
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Fixed your asset loading fuckups
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2015-09-28 22:46:35 +02:00 |
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viktorljung
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ad299ad2e5
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-25 05:34:00 +02:00 |
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Jace
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7b47385674
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Working NumberFrame and score indicator
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2015-09-25 05:30:59 +02:00 |
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viktorljung
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96511c63b1
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
include/Physics/PhysicsSystem.h
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-25 05:16:32 +02:00 |
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viktorljung
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cfb6d1e4b5
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Falling bricks and collision filters
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2015-09-25 04:28:46 +02:00 |
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Jace
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8b3d9eb842
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WIP HUD
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2015-09-25 03:04:37 +02:00 |
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Jace
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d2bc91be48
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Merge remote-tracking branch 'origin/master' into gui
Conflicts:
include/Core/Engine.h
include/Core/RenderQueue.h
include/Core/Renderer.h
src/game/Core/Renderer.cpp
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2015-09-25 02:27:00 +02:00 |
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tleety
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effc9ff781
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Merge and some small fixes
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2015-09-25 01:49:08 +02:00 |
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Jace
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5f1963b8bc
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Complete main menu without event bindings.
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2015-09-25 01:29:14 +02:00 |
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tleety
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c624c5bcf3
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Merge master
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2015-09-25 00:03:28 +02:00 |
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tleety
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fa198cf953
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Water now rendered in forward rendering
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2015-09-24 23:21:46 +02:00 |
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viktorljung
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bc6b037923
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Added submarine pad
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2015-09-24 20:54:57 +02:00 |
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viktorljung
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72413dc0a9
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Added submarine model and texture files
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2015-09-24 20:31:47 +02:00 |
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tleety
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d473e3711c
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Now render water through it's own buffer. Not currently visable through finaltexture. Also added a white texture to render the water.
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2015-09-23 18:01:15 +02:00 |
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viktorljung
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56549cdf0a
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:21:28 +02:00 |
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viktorljung
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08d653b0b0
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Merge remote-tracking branch 'origin/master' into Physics
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2015-09-23 15:14:16 +02:00 |
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Stiffly
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346ee13dd5
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Stop sound event up and running.
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2015-09-23 14:14:11 +02:00 |
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Stiffly
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5b6556e9fb
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Fixed OpenAL Clean-up device. Added playBGM-event.
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2015-09-22 16:56:53 +02:00 |
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tleety
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b32934dba6
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Merge remote-tracking branch 'origin/physics' into water
# Conflicts:
# include/Core/Engine.h
# include/Physics/PhysicsSystem.h
# src/game/Game/PadSystem.cpp
# src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:37:58 +02:00 |
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viktorljung
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8ca01ae9c7
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
src/game/Game/PadSystem.cpp
src/game/Physics/PhysicsSystem.cpp
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2015-09-17 17:11:37 +02:00 |
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Stiffly
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4dd8ac8445
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Added Component to bricks to emitt sound. Improved code for playing a sound
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2015-09-17 15:41:08 +02:00 |
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viktorljung
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442554812d
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Collisions kind of working
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2015-09-17 14:11:09 +01:00 |
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Stiffly
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6671136a08
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Made a Sound folder. Rename class Sound to SoundSystem.
Also awesome Cmakeness.
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2015-09-17 14:42:33 +02:00 |
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Stiffly
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250e70ff50
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removing some heavy sound files for you guys
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2015-09-17 13:27:31 +02:00 |
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Stiffly
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953be0cda9
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
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2015-09-17 13:18:56 +02:00 |
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Stiffly
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13de4bd1cb
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Added sound files. Listens to collision events -> play sound.
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2015-09-16 16:54:02 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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tleety
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5e39ac3629
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Added a low poly brick model and changed their ingame scale
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2015-09-15 18:20:26 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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Stiffly
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aec694359c
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Merge remote-tracking branch 'origin/master' into Sound
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2015-09-15 16:09:42 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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Stiffly
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760574f454
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
include/Core/Engine.h
src/game/CMakeLists.txt
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2015-09-14 14:54:41 +02:00 |
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Stiffly
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ed5881ec54
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Linking OpenAL.
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2015-09-14 14:45:44 +02:00 |
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tleety
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7b984c7cc3
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Merge into master
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2015-09-11 15:17:49 +02:00 |
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