Jace
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61801f23d1
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fixup! Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 15:23:29 +02:00 |
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Jace
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bdb5a76e24
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Merge remote-tracking branch 'origin/master'
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2015-10-22 14:52:27 +02:00 |
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Jace
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d0ee438c4c
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Loading screen that preloads the entire game based on what's in the "PreloadResources" file. The file is filled automatically with resources that are hot-loaded to make the next launch load more complete.
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2015-10-22 14:51:34 +02:00 |
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PlatinumSkink
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54f8fcd185
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RaiseWater implemented. Set Debug RaiseWater to true to activate it. And fixed second stage crashing.
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2015-10-22 14:04:36 +02:00 |
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PlatinumSkink
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59c23026d2
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Put all LifeStuff into a new LifeSystem. Appears to be working.
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2015-10-22 10:34:22 +02:00 |
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PlatinumSkink
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83f4da59d4
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Merge branch 'LevelSystemAndSuch'
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2015-10-21 15:47:54 +02:00 |
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PlatinumSkink
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ff3813a7cf
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A metric ton of minifixes!
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2015-10-21 15:46:32 +02:00 |
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Jace
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17c30ff610
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut
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2015-10-21 15:38:46 +02:00 |
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Jace
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2df78e011a
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Fixed Renderer trying to play animations when there is no animation component
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2015-10-21 15:35:57 +02:00 |
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tleety
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0f506bfe35
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
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2015-10-20 15:57:40 +02:00 |
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Jace
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d197ec07ad
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Merge branch 'master' into directx
Conflicts:
include/Core/Engine.h
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2015-10-20 15:13:20 +02:00 |
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PlatinumSkink
|
b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
|
b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
|
Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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viktorljung
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a85a703991
|
animations!
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2015-10-20 11:02:03 +02:00 |
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viktorljung
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f5957fc91a
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Merge remote-tracking branch 'origin/master' into Physics
Conflicts:
include/Core/Engine.h
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2015-10-20 11:01:42 +02:00 |
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Jace
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4a3575190f
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DX sprites and stuff I guess
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2015-10-19 17:48:07 +02:00 |
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viktorljung
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9e8d176999
|
Animation models and stuff
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2015-10-19 16:48:42 +02:00 |
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tleety
|
36947611d3
|
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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PlatinumSkink
|
c83aee9b5d
|
Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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tleety
|
55232a4ec2
|
water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Jace
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d423239320
|
All vertex attributes now present in DX shaders
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2015-10-19 13:53:12 +02:00 |
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Jace
|
a782e6b40a
|
Successful DirectX context through GLFW, praise Gaben!
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2015-10-19 13:39:00 +02:00 |
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Jace
|
00f537bc03
|
Removed OpenGL specifics from RenderQueue
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2015-10-19 13:38:12 +02:00 |
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Jace
|
13360856f9
|
Separated OpenGL specific code into its own "compilation unit"
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2015-10-19 13:37:59 +02:00 |
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PlatinumSkink
|
3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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Stiffly
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0180b29544
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
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Jace
|
862396e0fa
|
Improved config loading to read default options from one file and overrides from another and merge differences properly
|
2015-10-15 17:55:56 +02:00 |
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PlatinumSkink
|
bd59cd4108
|
Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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Jace
|
4a031147a6
|
Added log level to config
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2015-10-15 14:57:33 +02:00 |
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Jace
|
0e4cbf4009
|
Custom libpng error handlers
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2015-10-15 14:57:32 +02:00 |
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Jace
|
6a6960bd7c
|
Moved LOG_LEVEL_INFO before WARNING
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2015-10-15 14:49:48 +02:00 |
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Jace
|
218de4b02e
|
Custom error functions for PNG
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2015-10-15 14:47:08 +02:00 |
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Jace
|
8ecb1aa8c5
|
Fixed LOG_LEVEL not being defined correctly and therefore unchangable
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2015-10-15 14:36:56 +02:00 |
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Jace
|
00cac42094
|
Added video options to config
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2015-10-15 14:19:12 +02:00 |
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Jace
|
2ddb1847c5
|
Added ability to save to ConfigFile
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2015-10-15 14:10:22 +02:00 |
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Stiffly
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e719a342f2
|
Master volume init values depends on configfile.
|
2015-10-15 14:03:06 +02:00 |
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Stiffly
|
00f804a5f3
|
Moved default value for config parameters to be a function argument to support other types too...
|
2015-10-15 14:00:11 +02:00 |
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Stiffly
|
64f903a6b6
|
WIP
|
2015-10-15 13:48:05 +02:00 |
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Jace
|
cf5b465e0b
|
Fixed ambiguous definition
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2015-10-15 12:56:57 +02:00 |
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Jace
|
a35d72cac3
|
Working skeletal animations!!!
|
2015-10-15 12:48:28 +02:00 |
|
tleety
|
46f6289720
|
Fixed so the game does not crash if it cant find data in the config file
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2015-10-15 12:35:58 +02:00 |
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tleety
|
52fe2e697e
|
Added a config file and implemented code for it
|
2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
|
4abce7b17f
|
CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
|
2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
|
0650e7c061
|
Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
|
2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
|
8e32574692
|
Removed unnecessary Cout to avoid annoying others.
|
2015-10-13 18:37:46 +02:00 |
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PlatinumSkink
|
ffea58d41f
|
ScreenShake works as intended at the press of E and upon calling the event.
|
2015-10-13 18:34:21 +02:00 |
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PlatinumSkink
|
36d0601dfd
|
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
|
2015-10-13 17:28:31 +02:00 |
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PlatinumSkink
|
5630771272
|
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
|
2015-10-12 16:45:59 +02:00 |
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Jace
|
db1baad3c1
|
After merge fixes
|
2015-10-08 23:59:26 +02:00 |
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