Commit Graph

24 Commits

Author SHA1 Message Date
tleety 8e2eb63c5e Added renderQueue for water and created buffers for the water to use. 2015-09-23 12:07:28 +02:00
tleety 692e0ca9df Fixed a bug where models normal and specular maps is not loaded. 2015-09-17 14:37:00 +02:00
PlatinumSkink 30ee6c2430 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 16:29:57 +02:00
tleety a5ffce8db8 Merge remote-tracking branch 'origin/master' into GLrenderer 2015-09-16 16:17:39 +02:00
tleety 825f6dc991 Models now get a standard normal and specular map if they dont have one 2015-09-16 16:09:20 +02:00
PlatinumSkink 8f513e3281 Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch 2015-09-16 15:49:36 +02:00
Jace 4cfa0ef624 Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed 2015-09-16 12:54:34 +02:00
tleety ef9f6a296b Renderer working and some test blocks in the world 2015-09-15 17:38:16 +02:00
PlatinumSkink 0f96baedfa Merge branch 'master' into LevelSystemAndSuch 2015-09-15 17:31:53 +02:00
PlatinumSkink c2d29b6110 Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed. 2015-09-15 17:31:22 +02:00
tleety f19f7bf56a Added a few models and removed ortho camera perspectiv. 2015-09-15 17:05:47 +02:00
tleety c5bbcec5dc Transparancy now working for forward rendering 2015-09-15 13:20:01 +02:00
tleety b9eda67a2a Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button. 2015-09-14 16:53:14 +02:00
tleety 748f61883b Added some textures and fixed camera perspective 2015-09-11 15:07:48 +02:00
tleety c4c1158364 Working lights and deferred rendering 2015-09-10 23:48:45 +02:00
tleety f97112bb20 Backbone to deferred rendering started 2015-09-10 22:39:03 +02:00
tleety c0589563af Base lightrendering started, still some work to be done. 2015-09-10 22:13:37 +02:00
tleety 1e67bfb103 Sprite ACTUALLY rendered as unitquad now. 2015-09-10 18:32:50 +02:00
tleety 58931e29b3 Sprites are now rendered on unitQuads instead of ScreenQuads 2015-09-10 17:45:26 +02:00
Jace 54bed28327 Working sprite rendering. Removed bone transforms for now. 2015-09-10 16:23:24 +02:00
tleety 61efddb52e Removed rendering of lights 2015-09-09 21:31:54 +02:00
Jace c24b039005 Semi-working base for bgfx renderer 2015-09-08 16:13:59 +02:00
Jace 7c92b6aef7 Working build with CMake 3.3.1 2015-09-04 14:08:07 +02:00
Jace 98e363eda6 Initial structure 2015-09-04 10:02:06 +02:00