tleety
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8e2eb63c5e
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Added renderQueue for water and created buffers for the water to use.
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2015-09-23 12:07:28 +02:00 |
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tleety
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692e0ca9df
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Fixed a bug where models normal and specular maps is not loaded.
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2015-09-17 14:37:00 +02:00 |
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PlatinumSkink
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30ee6c2430
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 16:29:57 +02:00 |
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tleety
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a5ffce8db8
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Merge remote-tracking branch 'origin/master' into GLrenderer
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2015-09-16 16:17:39 +02:00 |
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tleety
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825f6dc991
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Models now get a standard normal and specular map if they dont have one
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2015-09-16 16:09:20 +02:00 |
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PlatinumSkink
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8f513e3281
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-09-16 15:49:36 +02:00 |
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Jace
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4cfa0ef624
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Fixed event broker unsubscribe bug where event relay would still think it belonged to a broker after unsubscribed
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2015-09-16 12:54:34 +02:00 |
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tleety
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ef9f6a296b
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Renderer working and some test blocks in the world
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2015-09-15 17:38:16 +02:00 |
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PlatinumSkink
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0f96baedfa
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Merge branch 'master' into LevelSystemAndSuch
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2015-09-15 17:31:53 +02:00 |
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PlatinumSkink
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c2d29b6110
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Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
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2015-09-15 17:31:22 +02:00 |
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tleety
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f19f7bf56a
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Added a few models and removed ortho camera perspectiv.
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2015-09-15 17:05:47 +02:00 |
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tleety
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c5bbcec5dc
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Transparancy now working for forward rendering
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2015-09-15 13:20:01 +02:00 |
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tleety
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b9eda67a2a
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Added depth buffer to fix transparency, still a bug that transparency goes wrong at when you press a button.
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2015-09-14 16:53:14 +02:00 |
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tleety
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748f61883b
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Added some textures and fixed camera perspective
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2015-09-11 15:07:48 +02:00 |
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tleety
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c4c1158364
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Working lights and deferred rendering
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2015-09-10 23:48:45 +02:00 |
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tleety
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f97112bb20
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Backbone to deferred rendering started
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2015-09-10 22:39:03 +02:00 |
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tleety
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c0589563af
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Base lightrendering started, still some work to be done.
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2015-09-10 22:13:37 +02:00 |
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tleety
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1e67bfb103
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Sprite ACTUALLY rendered as unitquad now.
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2015-09-10 18:32:50 +02:00 |
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tleety
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58931e29b3
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Sprites are now rendered on unitQuads instead of ScreenQuads
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2015-09-10 17:45:26 +02:00 |
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Jace
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54bed28327
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Working sprite rendering. Removed bone transforms for now.
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2015-09-10 16:23:24 +02:00 |
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tleety
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61efddb52e
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Removed rendering of lights
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2015-09-09 21:31:54 +02:00 |
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Jace
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c24b039005
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Semi-working base for bgfx renderer
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2015-09-08 16:13:59 +02:00 |
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Jace
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7c92b6aef7
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Working build with CMake 3.3.1
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2015-09-04 14:08:07 +02:00 |
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Jace
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98e363eda6
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Initial structure
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2015-09-04 10:02:06 +02:00 |
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