PlatinumSkink
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b4f098c80d
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-20 11:53:05 +02:00 |
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PlatinumSkink
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b38fdf2183
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Merge branch 'master' into LevelSystemAndSuch
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2015-10-20 11:44:57 +02:00 |
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PlatinumSkink
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fbdd3536f3
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Kraken shows up on last stage. Created WaterSystem for possible future use.
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2015-10-20 11:43:39 +02:00 |
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tleety
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bbbcc528d3
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Levelsystem quickfix
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2015-10-19 16:35:12 +02:00 |
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tleety
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970201520e
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Fixed so oilshooter shoots the new particle
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2015-10-19 16:32:14 +02:00 |
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tleety
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c1df5d69a9
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Merge remote-tracking branch 'origin' into Tobias
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2015-10-19 15:57:41 +02:00 |
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tleety
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7b428f2b54
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Added a cheatmode setting in config
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2015-10-19 15:56:26 +02:00 |
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Stiffly
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3f2a1c8d90
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Merge branch 'master' into Sound
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2015-10-19 15:36:01 +02:00 |
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Stiffly
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5802c7f7c4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-19 15:25:16 +02:00 |
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Stiffly
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0688de9dd2
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LifeBuoy particle effect on hit.
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2015-10-19 15:24:40 +02:00 |
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tleety
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36947611d3
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Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
# Conflicts:
# include/Core/Engine.h
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2015-10-19 15:14:14 +02:00 |
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Stiffly
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5f8756ce8b
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Improved EStopSound
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2015-10-19 15:11:53 +02:00 |
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PlatinumSkink
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c83aee9b5d
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Merge branch 'LevelSystemAndSuch'
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2015-10-19 15:05:50 +02:00 |
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Stiffly
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cda75de366
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Subarashii... Subarashiiiii ~
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2015-10-19 14:59:05 +02:00 |
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PlatinumSkink
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7aa7e7cbf0
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Pause and Resume events completed and game-crashing bug fixed. I think.
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2015-10-19 14:56:44 +02:00 |
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tleety
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55232a4ec2
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water radius now changeable in config file, also improved the look of the water
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2015-10-19 14:50:26 +02:00 |
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Stiffly
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f2dab5bd1b
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Merge branch 'master' into Sound
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2015-10-19 13:54:16 +02:00 |
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Stiffly
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dc2ec46cfa
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Playing sound on EGameStart. Menu sounds.
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2015-10-19 13:53:42 +02:00 |
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PlatinumSkink
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3fb741335e
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch.
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2015-10-19 13:37:10 +02:00 |
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PlatinumSkink
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c5d88301ad
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Implemented a Kraken State Machine that can grab the player, and the Generating Bricks option.
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2015-10-19 13:31:38 +02:00 |
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Stiffly
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2c6ac49e15
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Added particle event for each brick debris. poof!
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2015-10-16 13:05:33 +02:00 |
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Stiffly
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bf82e549aa
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Added VectorInterpolation function. Fixed time bug for particles.
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2015-10-16 12:43:40 +02:00 |
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Stiffly
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0600230ed4
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Merge remote-tracking branch 'origin/master' into water
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2015-10-16 11:59:17 +02:00 |
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Stiffly
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0180b29544
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Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
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2015-10-16 11:53:38 +02:00 |
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Jace
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f335955396
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Animation system now listens to pause events
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2015-10-15 18:39:47 +02:00 |
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Jace
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862396e0fa
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Improved config loading to read default options from one file and overrides from another and merge differences properly
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2015-10-15 17:55:56 +02:00 |
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Jace
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f732687347
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Fixed huge memory leak reading textures
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2015-10-15 17:54:42 +02:00 |
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PlatinumSkink
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bd59cd4108
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Implimented the basis for Kraken encounter.
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2015-10-15 15:08:05 +02:00 |
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Jace
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4a031147a6
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Added log level to config
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2015-10-15 14:57:33 +02:00 |
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Jace
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4182ba52b8
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Changed default log level to INFO
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2015-10-15 14:57:33 +02:00 |
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Jace
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0e4cbf4009
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Custom libpng error handlers
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2015-10-15 14:57:32 +02:00 |
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Jace
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218de4b02e
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Custom error functions for PNG
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2015-10-15 14:47:08 +02:00 |
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Jace
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8ecb1aa8c5
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Fixed LOG_LEVEL not being defined correctly and therefore unchangable
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2015-10-15 14:36:56 +02:00 |
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Jace
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2ddb1847c5
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Added ability to save to ConfigFile
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2015-10-15 14:10:22 +02:00 |
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Stiffly
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e719a342f2
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Master volume init values depends on configfile.
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2015-10-15 14:03:06 +02:00 |
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Stiffly
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64f903a6b6
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WIP
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2015-10-15 13:48:05 +02:00 |
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PlatinumSkink
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927c96d863
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TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
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2015-10-15 13:44:16 +02:00 |
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Jace
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a35d72cac3
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Working skeletal animations!!!
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2015-10-15 12:48:28 +02:00 |
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Jace
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1e3536e060
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Taking the root node transform into account when loading model formats containing scene graph information. Needs more work.
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2015-10-15 12:48:16 +02:00 |
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Jace
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af8fc118b7
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World initialization refactored to register system components and resources BEFORE initializing them all
because apparently we create entities in system initialization functions now and need all components to be registered and available.
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2015-10-15 12:48:16 +02:00 |
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Stiffly
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bb23d5a8c4
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Added hover and click sounds. Cleanup in SoundSystem.
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2015-10-15 12:33:49 +02:00 |
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tleety
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52fe2e697e
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Added a config file and implemented code for it
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2015-10-15 12:15:53 +02:00 |
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PlatinumSkink
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4abce7b17f
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CTravels replaces Sticky = true. Put "Travels" component on anything that should be moved down during travel sequences.
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2015-10-15 11:11:06 +02:00 |
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PlatinumSkink
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44f2cf72ac
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Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
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2015-10-15 10:24:13 +02:00 |
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PlatinumSkink
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0650e7c061
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Basis of RaiseWater implemented in a way that doesn't work with our amount of lag.
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2015-10-15 10:20:05 +02:00 |
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PlatinumSkink
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724d4e7e69
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If stuck to pad, do not come into contact with other things.
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2015-10-14 18:53:45 +02:00 |
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PlatinumSkink
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55cc1f5b69
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ScreenShakeSystem made. And some other things.
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2015-10-14 18:52:04 +02:00 |
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Stiffly
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46f3a9f72e
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Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
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2015-10-14 18:29:43 +02:00 |
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tleety
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5da96f40f3
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Fixed so 42+ combo particle is shown when you have 42+ combo
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2015-10-14 18:19:45 +02:00 |
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tleety
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6c41911233
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Combos now show up as a particle when it is reset
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2015-10-14 18:07:15 +02:00 |
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