Compare commits
12 Commits
| Author | SHA1 | Date | |
|---|---|---|---|
| 965cebf708 | |||
| 4f75736747 | |||
| 857eaf4b7f | |||
| 206b6ee36c | |||
| 90f4d771ac | |||
| 92c9d52de5 | |||
| 3c6c38b2ce | |||
| a630554bb3 | |||
| 2681ca8680 | |||
| 485cdb7b5e | |||
| 525868e228 | |||
| 2cf2975437 |
Binary file not shown.
@@ -34,6 +34,7 @@
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#include "CTemplate.h"
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#include "Core/ConfigFile.h"
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#include "Core/EventBroker.h"
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#include "Input/InputSystem.h"
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#include "Rendering/CModel.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CPointLight.h"
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@@ -176,6 +177,9 @@ public:
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m_World->ComponentFactory.Register<Components::InkBlasterBrick>();
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m_World->ComponentFactory.Register<Components::KrakenAttackBrick>();
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//m_World->SystemFactory.Register<Systems::InputSystem>(
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// [this]() { return new Systems::InputSystem(m_World.get(), m_EventBroker); });
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//m_World->AddSystem<Systems::InputSystem>();
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m_World->SystemFactory.Register<Systems::LevelSystem>(
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[this]() { return new Systems::LevelSystem(m_World.get(), m_EventBroker); });
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m_World->AddSystem<Systems::LevelSystem>();
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@@ -257,9 +261,10 @@ public:
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m_LastTime = currentTime;
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// Update input
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m_EventBroker->Swap();
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m_InputManager->Update(dt);
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// Swap event queues to get fresh input data in the read queue
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//m_EventBroker->Swap();
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//m_EventBroker->Process<Systems::InputSystem>();
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m_EventBroker->Swap();
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//ResourceManager::Update();
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if (m_GameIsRunning) {
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@@ -284,6 +289,7 @@ public:
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m_EventBroker->Process<Engine>();
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// Swap event queues
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m_EventBroker->Swap();
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m_EventBroker->Clear();
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glfwPollEvents();
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}
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@@ -121,6 +121,7 @@ public:
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int Process();
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int Process(std::string contextTypeName);
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void Swap();
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void Clear();
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void Unsubscribe(BaseEventRelay &relay);
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private:
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@@ -103,6 +103,7 @@ private:
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bool OnBrickGenerating(const dd::Events::BrickGenerating &event);
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bool OnArrivedAtNewStage(const dd::Events::ArrivedAtNewStage &event);
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void GetBrickSet();
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void CreateBloodEffect(glm::vec3);
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};
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}
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@@ -47,6 +47,10 @@ public:
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private:
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bool m_Pause = false;
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EntityID m_Template;
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Events::Lifebuoy m_SavedEvent;
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bool m_Lifebuoy = false;
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float m_Timer;
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float m_WaitingTime = 0.4;
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dd::EventRelay<LifebuoySystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<LifebuoySystem, dd::Events::Pause> m_EPause;
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@@ -58,6 +62,7 @@ private:
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bool OnPause(const dd::Events::Pause &event);
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bool OnResume(const dd::Events::Resume &event);
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bool OnLifebuoy(const dd::Events::Lifebuoy &event);
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bool Lifebuoy(const dd::Events::Lifebuoy &event);
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bool OnLifebuoyHit(const dd::Events::LifebuoyHit &event);
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struct LifebuoyInfo
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@@ -22,6 +22,7 @@
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Physics/ECreateParticleSequence.h"
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#include "Rendering/CSprite.h"
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#include "Rendering/CModel.h"
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@@ -26,6 +26,8 @@ struct ParticleEmitter : public Component
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//values to interpolate between.
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//System variables
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float GravityScale = 1.0f;
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@@ -29,6 +29,7 @@ struct CreateParticleSequence : public Event
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bool DefaultScale = false;
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std::vector<glm::vec3> ScaleValues;
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std::vector<float> AlphaValues;
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std::vector<glm::vec3> VelocityValues;
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//Particle
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std::string SpriteFile = "";
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@@ -91,8 +91,11 @@ int dd::EventBroker::Process(std::string contextTypeName)
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void dd::EventBroker::Swap()
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{
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std::swap(m_EventQueueRead, m_EventQueueWrite);
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m_EventQueueWrite->clear();
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}
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void dd::EventBroker::Clear()
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{
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m_EventQueueWrite->clear();
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}
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void dd::EventBroker::subscribeImmediate(dd::BaseEventRelay& relay)
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@@ -332,47 +332,7 @@ bool dd::Systems::KrakenSystem::OnKrakenHit(const dd::Events::KrakenHit &event)
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m_KrakenCurrentSecondsToAction = m_KrakenMaxSecondsToAction - (modifier * timeDifferenceBetweenMaxAndMin);
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// If modifier is 1, MaxSeconds is 15, MinSeconds is 5, then... 15 - (1 * 10), meaning 5.
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auto ball = m_World->GetComponent<Components::Transform>(event.Hitter);
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if (ball != nullptr) {
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//Particle trail
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Events::CreateParticleSequence trail;
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trail.parent = event.Hitter;
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trail.AlphaValues.push_back(1.f);
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trail.AlphaValues.push_back(0.f);
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trail.ScaleValues.push_back(glm::vec3(0.08f));
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trail.ScaleValues.push_back(glm::vec3(0.f));
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trail.RadiusDistribution = 2;
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trail.EmitterLifeTime = 1.f;
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trail.ParticleLifeTime = 1.f;
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trail.ParticlesPerTick = 1;
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trail.SpawnRate = 0.5f;
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trail.Speed = 10.f;
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trail.EmittingAngle = glm::half_pi<float>();
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trail.SpriteFile = "Textures/Particles/FadeBall.png";
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trail.Color = glm::vec4(1, 0, 0, 1);
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//p.Spread = ...
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EventBroker->Publish(trail);
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}
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//ParticlePoof
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Events::CreateParticleSequence poof;
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poof.EmitterLifeTime = 4;
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poof.EmittingAngle = glm::half_pi<float>();
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poof.Spread = 0.5f;
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poof.NumberOfTicks = 1;
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poof.ParticleLifeTime = 1.5f;
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poof.ParticlesPerTick = 2;
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poof.Position = transform->Position;
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poof.ScaleValues.clear();
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poof.ScaleValues.push_back(glm::vec3(0.5f));
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poof.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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poof.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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poof.Color = glm::vec4(1, 0, 0, 1);
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poof.AlphaValues.clear();
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poof.AlphaValues.push_back(1.f);
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poof.AlphaValues.push_back(0.f);
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poof.Speed = 20;
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EventBroker->Publish(poof);
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CreateBloodEffect(transform->Position);
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//std::cout << kraken->Health << std::endl;
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//kraken->Health = -1;
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@@ -489,4 +449,70 @@ bool dd::Systems::KrakenSystem::OnArrivedAtNewStage(const dd::Events::ArrivedAtN
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m_KrakenHasArrived = true;
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}
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return true;
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}
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void dd::Systems::KrakenSystem::CreateBloodEffect(glm::vec3 pos)
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{
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//ParticlePoof
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Events::CreateParticleSequence dust;
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dust.EmitterLifeTime = 4;
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dust.EmittingAngle = glm::half_pi<float>();
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dust.Spread = 0.5f;
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dust.NumberOfTicks = 1;
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dust.ParticleLifeTime = 1.f;
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dust.ParticlesPerTick = 1;
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dust.Position = pos;
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dust.ScaleValues.clear();
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dust.ScaleValues.push_back(glm::vec3(0.5f));
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dust.ScaleValues.push_back(glm::vec3(2.f, 2.f, 0.2f));
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dust.SpriteFile = "Textures/Particles/Cloud_Particle.png";
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dust.Color = glm::vec4(1, 0, 0, 1);
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dust.AlphaValues.clear();
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dust.AlphaValues.push_back(1.f);
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dust.AlphaValues.push_back(0.f);
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dust.Speed = 20;
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EventBroker->Publish(dust);
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std::uniform_real_distribution<float> dist(glm::pi<float>(), glm::two_pi<float>());
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for (int i = 0; i < 3; i++) {
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float angle = dist(m_RandomGenerator);
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Events::CreateParticleSequence squirt;
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squirt.EmitterLifeTime = 0.3f;
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squirt.EmittingAngle = angle;
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squirt.Spread = 0;
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squirt.SpawnRate = 0.01f;
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squirt.ParticleLifeTime = 0.5f;
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squirt.ParticlesPerTick = 1;
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squirt.Position = pos;
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squirt.ScaleValues.clear();
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squirt.ScaleValues.push_back(glm::vec3(0.09f));
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squirt.SpriteFile = "Textures/Particles/FadeBall.png";
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squirt.Color = glm::vec4(1, 0, 0, 1);
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squirt.AlphaValues.clear();
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squirt.AlphaValues.push_back(1.f);
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squirt.AlphaValues.push_back(0.f);
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squirt.Speed = 1000;
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EventBroker->Publish(squirt);
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}
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Events::CreateParticleSequence drop;
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drop.EmitterLifeTime = 7.f;
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drop.SpawnRate = 0.1f;
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//drop.EmittingAngle = glm::two_pi<float>() + glm::pi<float>();
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drop.EmittingAngle = -glm::half_pi<float>();
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drop.Spread = 0;
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//drop.Spread = glm::two_pi<float>();
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drop.ParticleLifeTime = 1.f;
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drop.ParticlesPerTick = 2;
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drop.Position = pos;
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drop.ScaleValues.clear();
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drop.ScaleValues.push_back(glm::vec3(.15f));
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drop.ScaleValues.push_back(glm::vec3(0.1f));
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drop.SpriteFile = "Textures/Particles/FadeBall.png";
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drop.Color = glm::vec4(1, 0, 0, 1);
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drop.AlphaValues.clear();
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drop.AlphaValues.push_back(1.f);
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drop.AlphaValues.push_back(0.f);
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drop.GravityScale = 0;
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drop.Speed = 300;
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EventBroker->Publish(drop);
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}
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@@ -792,7 +792,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
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if (set == 1) {
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level = // The Butterfly
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{4, 0, 0, 1, 0, 0, 1,
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1, 6, 0, 1, 0, 6, 1,
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1, 6, 0, 1, 0, 1, 1,
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1, 1, 1, 6, 1, 1, 1,
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1, 1, 0, 1, 0, 1, 1,
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1, 0, 0, 1, 0, 0, 1,
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@@ -841,7 +841,7 @@ void dd::Systems::LevelSystem::GetBrickSet(int set, int setCluster) // These are
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0, 0, 0, 0, 0, 0, 0,
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1, 6, 1, 1, 1, 1, 1,
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0, 0, 0, 0, 0, 0, 0,
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1, 3, 1, 1, 1, 1, 5 };
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1, 3, 1, 1, 1, 1, 1 };
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color =
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{m, m, m, m, m, m, m,
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m, m, m, m, m, m, m,
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@@ -76,6 +76,19 @@ void dd::Systems::LifebuoySystem::Update(double dt)
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++it;
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}
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}
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if (IsPaused()) {
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return;
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}
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if (m_Lifebuoy) {
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m_Timer += dt;
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if (m_Timer > m_WaitingTime) {
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m_Timer = 0;
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m_Lifebuoy = false;
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Lifebuoy(m_SavedEvent);
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}
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}
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}
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void dd::Systems::LifebuoySystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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@@ -113,7 +126,14 @@ bool dd::Systems::LifebuoySystem::OnContact(const dd::Events::Contact &event)
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return true;
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}
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bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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{
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m_Lifebuoy = true;
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m_SavedEvent = event;
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return true;
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}
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bool dd::Systems::LifebuoySystem::Lifebuoy(const dd::Events::Lifebuoy &event)
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{
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auto ent = m_World->CloneEntity(m_Template);
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m_World->SetProperty(ent, "Name", "Lifebuoy");
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@@ -121,7 +141,8 @@ bool dd::Systems::LifebuoySystem::OnLifebuoy(const dd::Events::Lifebuoy &event)
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auto transform = m_World->GetComponent<Components::Transform>(ent);
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auto physics = m_World->GetComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Dynamic;
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transform->Position = glm::vec3(0.f, 0.f, -10.f);
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//transform->Position = glm::vec3(0.f, 0.f, -10.f);
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transform->Position = event.Transform->Position;
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transform->Velocity = glm::vec3(20.f, 3.f, 0.f);
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LifebuoyInfo info;
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info.Entity = ent;
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+36
-19
@@ -38,32 +38,49 @@ void dd::Systems::PadSystem::Initialize()
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EVENT_SUBSCRIBE_MEMBER(m_EStickyPad, &PadSystem::OnStickyPad);
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EVENT_SUBSCRIBE_MEMBER(m_EStickyAttachedToPad, &PadSystem::OnStickyAttachedToPad);
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EVENT_SUBSCRIBE_MEMBER(m_EActionButton, &PadSystem::OnActionButton);
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//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
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//EVENT_SUBSCRIBE_MEMBER(m_EBindKey, &PadSystem::OnBindKey);
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{
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Pad");
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auto ctransform = m_World->AddComponent<Components::Transform>(ent);
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ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Kinematic;
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physics->Category = CollisionLayer::Type::Pad;
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{
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auto ent = m_World->CreateEntity();
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m_World->SetProperty(ent, "Name", "Pad");
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auto ctransform = m_World->AddComponent<Components::Transform>(ent);
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ctransform->Position = glm::vec3(0.f, m_PadHeight, -10.f);
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auto rectangleShape = m_World->AddComponent<Components::RectangleShape>(ent);
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rectangleShape->Dimensions = glm::vec2(1.f, 0.1f);
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auto physics = m_World->AddComponent<Components::Physics>(ent);
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physics->CollisionType = CollisionType::Type::Kinematic;
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physics->Category = CollisionLayer::Type::Pad;
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physics->Mask = static_cast<CollisionLayer::Type>(CollisionLayer::Ball | CollisionLayer::PowerUp | CollisionLayer::LifeBuoy);
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physics->Calculate = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Ship/Ship.obj";
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physics->Calculate = true;
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auto cModel = m_World->AddComponent<Components::Model>(ent);
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cModel->ModelFile = "Models/Ship/Ship.obj";
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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m_World->CommitEntity(ent);
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auto pad = m_World->AddComponent<Components::Pad>(ent);
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pad->SlowdownModifier = 10.f;
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m_World->CommitEntity(ent);
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m_Edge = 3.2 - (ctransform->Scale.x / 2);
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m_Edge = 3.2 - (ctransform->Scale.x / 2);
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m_PadEntity = ent;
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m_PadTransform = ctransform.get();
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m_PadComponent = pad.get();
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}
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Events::CreateParticleSequence e;
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e.SpriteFile = "Textures/Particles/FadeBall.png";
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e.Color = glm::vec4(0, 0, 1, 1);
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e.EmitterLifeTime = 9999999999;
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e.EmittingAngle = glm::two_pi<float>();
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e.ParticleLifeTime = 0.5f;
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e.ParticlesPerTick = 2;
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e.ScaleValues.push_back(glm::vec3(2));
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e.AlphaValues.push_back(1.f);
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e.SpawnRate = 0.1;
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e.Spread = glm::half_pi<float>();
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e.Speed = 10;
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e.parent = m_PadEntity;
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EventBroker->Publish(e);
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}
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//Stick
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{
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@@ -222,10 +222,10 @@ void dd::Systems::PhysicsSystem::Update(double dt)
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for (auto i : m_EntitiesToParticleHandle[e]){
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EntityID entity = i.first;
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const b2ParticleHandle *particleH = i.second;
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b2Vec2 positionB2 = positionBuffer[particleH->GetIndex()];
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glm::vec2 position = glm::vec2(positionB2.x, positionB2.y);
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EntityID entityParent = m_World->GetEntityParent(entity);
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glm::vec3 parentTransform = glm::vec3(0.f);
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if(entityParent) {
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@@ -592,7 +592,7 @@ void dd::Systems::PhysicsSystem::UpdateParticleEmitters(double dt)
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//Random z-value
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std::uniform_real_distribution<float> dist(0, 1);
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std::uniform_real_distribution<float> dist(0, 0.1);
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float zDistribution = dist(gen);
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particleTransform->Position = glm::vec3(emitterTransform->Position.x, emitterTransform->Position.y, -9.5f + zDistribution);
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particleTransform->Scale = particleTemplate->Scale;
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@@ -730,6 +730,7 @@ bool dd::Systems::PhysicsSystem::CreateParticleSequence(const Events::CreatePart
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particleEmitter->RadiusDistribution = event.RadiusDistribution;
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particleEmitter->DefaultScale = event.DefaultScale;
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particleEmitter->ScaleValues = event.ScaleValues;
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particleEmitter->VelocityValues = event.VelocityValues;
|
||||
{
|
||||
//Creating Particle Template
|
||||
auto particle = m_World->CreateEntity(emitter);
|
||||
|
||||
Reference in New Issue
Block a user