f31f0bb771
Conflicts: src/game/Game/PadSystem.cpp
161 lines
5.1 KiB
C++
Executable File
161 lines
5.1 KiB
C++
Executable File
//
|
|
// Created by Adniklastrator on 2015-09-10.
|
|
//
|
|
|
|
#ifndef DAYDREAM_PADSYSTEM_H
|
|
#define DAYDREAM_PADSYSTEM_H
|
|
|
|
#include "Core/InputController.h"
|
|
#include "Core/System.h"
|
|
#include "Core/Component.h"
|
|
#include "Core/CTransform.h"
|
|
#include "Core/CTemplate.h"
|
|
#include "Core/EventBroker.h"
|
|
#include "Core/EKeyDown.h"
|
|
#include "Core/EKeyUp.h"
|
|
|
|
#include "Input/EBindKey.h"
|
|
|
|
#include "Physics/EContact.h"
|
|
#include "Physics/CRectangleShape.h"
|
|
#include "Physics/CWaterVolume.h"
|
|
#include "Physics/CPhysics.h"
|
|
#include "Physics/CCircleShape.h"
|
|
#include "Physics/ESetImpulse.h"
|
|
|
|
#include "Rendering/CSprite.h"
|
|
#include "Rendering/CModel.h"
|
|
|
|
#include "Transform/EMove.h"
|
|
#include "Transform/ERotate.h"
|
|
|
|
#include "Game/CBall.h"
|
|
#include "Game/CPad.h"
|
|
#include "Game/CPowerUp.h"
|
|
#include "Game/CStickyAim.h"
|
|
#include "Game/EResetBall.h"
|
|
#include "Game/EResetAll.h"
|
|
#include "Game/ERaiseWater.h"
|
|
#include "Game/ERaiseWaterWall.h"
|
|
#include "Game/EMultiBall.h"
|
|
#include "Game/ELifebuoy.h"
|
|
#include "Game/EStickyPad.h"
|
|
#include "Game/EStickyAttachedToPad.h"
|
|
#include "Game/EInkBlaster.h"
|
|
#include "Game/EKrakenAttack.h"
|
|
#include "Game/EKrakenAttackEnd.h"
|
|
#include "Game/EPowerUpTaken.h"
|
|
#include "Game/EStageCleared.h"
|
|
#include "Game/EPause.h"
|
|
#include "Game/EResume.h"
|
|
#include "Game/EHitLag.h"
|
|
#include "Game/EScreenShake.h"
|
|
#include "Game/EActionButton.h"
|
|
#include "Rendering/CAnimation.h"
|
|
|
|
#include "Game/EBrickGenerating.h"
|
|
|
|
|
|
namespace dd
|
|
{
|
|
|
|
namespace Systems
|
|
{
|
|
|
|
class PadSystem : public System
|
|
{
|
|
public:
|
|
PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
|
|
: System(world, eventBroker) { }
|
|
|
|
void Initialize() override;
|
|
void Update(double dt) override;
|
|
void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
|
|
|
|
bool IsPaused() const { return m_Pause; }
|
|
void SetPause(const bool& pause) { m_Pause = pause; }
|
|
|
|
private:
|
|
EntityID m_PadEntity = 0;
|
|
glm::vec3 m_PadAcceleration = glm::vec3(0.f, 0.f, 0.f);
|
|
bool m_Left = false;
|
|
bool m_Right = false;
|
|
bool m_ReplaceBall = false;
|
|
bool m_MultiBall = false;
|
|
bool m_KrakenAttack = false;
|
|
bool m_BallStuck = false;
|
|
double m_KrakenCharge = 0;
|
|
double m_KrakenStrength = 0;
|
|
double m_PlayerStrength = 0;
|
|
float m_Edge = 2.8f;
|
|
float m_PadOriginalHeight = -4.8;
|
|
float m_PadHeight = m_PadOriginalHeight;
|
|
EntityID m_KrakenArm = 0;
|
|
EntityID m_KrakenArmHitbox = 0;
|
|
float m_PadRiseSpeed = 0.2;
|
|
Components::Transform* m_PadTransform = nullptr;
|
|
Components::Pad* m_PadComponent = nullptr;
|
|
std::shared_ptr<Components::Transform> m_StickTransform;
|
|
std::shared_ptr<Components::StickyAim> m_StickyAim;
|
|
|
|
bool m_ResetBall = false;
|
|
bool m_Pause = false;
|
|
|
|
dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
|
|
dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
|
|
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
|
|
dd::EventRelay<PadSystem, dd::Events::Contact> m_EContactPowerUp;
|
|
dd::EventRelay<PadSystem, dd::Events::StageCleared> m_EStageCleared;
|
|
dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
|
|
dd::EventRelay<PadSystem, dd::Events::ResetAll> m_EResetAll;
|
|
dd::EventRelay<PadSystem, dd::Events::RaiseWater> m_ERaiseWater;
|
|
dd::EventRelay<PadSystem, dd::Events::RaiseWaterWall> m_ERaiseWaterWall;
|
|
dd::EventRelay<PadSystem, dd::Events::Pause> m_EPause;
|
|
dd::EventRelay<PadSystem, dd::Events::Resume> m_EResume;
|
|
dd::EventRelay<PadSystem, dd::Events::KrakenAttack> m_EKrakenAttack;
|
|
dd::EventRelay<PadSystem, dd::Events::KrakenAttackEnd> m_EKrakenAttackEnd;
|
|
dd::EventRelay<PadSystem, dd::Events::StickyPad> m_EStickyPad;
|
|
dd::EventRelay<PadSystem, dd::Events::StickyAttachedToPad> m_EStickyAttachedToPad;
|
|
dd::EventRelay<PadSystem, dd::Events::ActionButton> m_EActionButton;
|
|
|
|
bool OnKeyDown(const dd::Events::KeyDown &event);
|
|
bool OnKeyUp(const dd::Events::KeyUp &event);
|
|
bool OnContact(const dd::Events::Contact &event);
|
|
bool OnContactPowerUp(const dd::Events::Contact &event);
|
|
bool OnStageCleared(const dd::Events::StageCleared &event);
|
|
bool OnResetBall(const dd::Events::ResetBall &event);
|
|
bool OnResetAll(const dd::Events::ResetAll &event);
|
|
bool OnRaiseWater(const dd::Events::RaiseWater &event);
|
|
bool OnRaiseWaterWall(const dd::Events::RaiseWaterWall &event);
|
|
bool RaisePad(float amount, float speed);
|
|
bool OnPause(const dd::Events::Pause &event);
|
|
bool OnResume(const dd::Events::Resume &event);
|
|
bool OnKrakenAttack(const dd::Events::KrakenAttack &event);
|
|
bool OnKrakenAttackEnd(const dd::Events::KrakenAttackEnd &event);
|
|
bool OnStickyPad(const dd::Events::StickyPad &event);
|
|
bool OnStickyAttachedToPad(const dd::Events::StickyAttachedToPad &event);
|
|
bool OnActionButton(const dd::Events::ActionButton &event);
|
|
|
|
class PadSteeringInputController;
|
|
std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
|
|
};
|
|
|
|
class PadSystem::PadSteeringInputController : InputController<PadSystem>
|
|
{
|
|
public:
|
|
PadSteeringInputController(std::shared_ptr<dd::EventBroker> eventBroker)
|
|
: InputController(eventBroker)
|
|
{
|
|
|
|
}
|
|
protected:
|
|
virtual bool OnCommand(const Events::InputCommand &event);
|
|
};
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
#endif //DAYDREAM_PADSYSTEM_H
|