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a4b9521c340e80f09ba453747b6f6b4657ad8ccd
squidout/src/game
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Jace a4b9521c34 CMAKE Conditional compilation against DirectX and OpenGL targets
...just don't enable both, okay?
2015-10-20 14:52:12 +02:00
..
Core
Moved shaders to separate OpenGL and DirectX folders
2015-10-19 14:08:12 +02:00
Game
DX sprites and stuff I guess
2015-10-19 17:48:07 +02:00
Input
Initial structure
2015-09-04 10:02:06 +02:00
Physics
Added VectorInterpolation function. Fixed time bug for particles.
2015-10-16 12:43:40 +02:00
Rendering
CMAKE Conditional compilation against DirectX and OpenGL targets
2015-10-20 14:52:12 +02:00
Sound
Master volume init values depends on configfile.
2015-10-15 14:03:06 +02:00
Transform
WIP Level System + Pad
2015-09-10 20:28:48 +02:00
CMakeLists.txt
CMAKE Conditional compilation against DirectX and OpenGL targets
2015-10-20 14:52:12 +02:00
main.cpp
Working build with CMake 3.3.1
2015-09-04 14:08:07 +02:00
PrecompiledHeader.cpp
Initial structure
2015-09-04 10:02:06 +02:00
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