Logo
Explore Help
Sign In
BTH/squidout
1
0
Fork 0
You've already forked squidout
Code Issues Pull Requests Projects Releases Wiki Activity
Files
a4b9521c340e80f09ba453747b6f6b4657ad8ccd
squidout/src/game/Game
T
History
Jace 4a3575190f DX sprites and stuff I guess
2015-10-19 17:48:07 +02:00
..
BallSystem.cpp
Merge remote-tracking branch 'origin/master' into water
2015-10-16 11:59:17 +02:00
HitLagSystem.cpp
Correction: Not Stable!
2015-10-06 15:38:15 +02:00
LevelSystem.cpp
DX sprites and stuff I guess
2015-10-19 17:48:07 +02:00
LifebuoySystem.cpp
Lifebuoy updated, now dies after 4 hits
2015-10-08 21:51:43 +02:00
PadSystem.cpp
ScreenShake works as intended at the press of E and upon calling the event.
2015-10-13 18:34:21 +02:00
ProjectileSystem.cpp
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
2015-10-13 14:02:18 +02:00
TravellingSystem.cpp
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
Powered by Gitea Version: 1.26.2 Page: 23ms Template: 1ms
unavailable
English
Bahasa Indonesia Deutsch English Español Français Gaeilge Italiano Latviešu Magyar nyelv Nederlands Polski Português de Portugal Português do Brasil Suomi Svenska Türkçe Čeština Ελληνικά Български Русский Українська فارسی മലയാളം 日本語 简体中文 繁體中文(台灣) 繁體中文(香港) 한국어
Licenses API