Jace
4a3575190f
DX sprites and stuff I guess
2015-10-19 17:48:07 +02:00
Stiffly
2c6ac49e15
Added particle event for each brick debris. poof!
2015-10-16 13:05:33 +02:00
Stiffly
bf82e549aa
Added VectorInterpolation function. Fixed time bug for particles.
2015-10-16 12:43:40 +02:00
Stiffly
0600230ed4
Merge remote-tracking branch 'origin/master' into water
2015-10-16 11:59:17 +02:00
Jace
a35d72cac3
Working skeletal animations!!!
2015-10-15 12:48:28 +02:00
tleety
52fe2e697e
Added a config file and implemented code for it
2015-10-15 12:15:53 +02:00
Stiffly
46f3a9f72e
Refactored CParticle->Radius to CParticle->Scale. Reviewed by Tobias Dahl aka Tleety.
2015-10-14 18:29:43 +02:00
tleety
5da96f40f3
Fixed so 42+ combo particle is shown when you have 42+ combo
2015-10-14 18:19:45 +02:00
tleety
6c41911233
Combos now show up as a particle when it is reset
2015-10-14 18:07:15 +02:00
Stiffly
cbb6e7a04f
Trail to individual brick debris.
...
Counter the particle spawn bug.
The bug occurs when the position is read as (0, 0) from the emitter. Similar particle removal bug appears when particles are deleted. Counterered by deleting particle entities a little time before b2particles.
2015-10-14 17:40:24 +02:00
Stiffly
e9ca58de64
Merge branch 'master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-14 15:43:34 +02:00
PlatinumSkink
b94eeac2cd
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-13 18:34:46 +02:00
PlatinumSkink
ffea58d41f
ScreenShake works as intended at the press of E and upon calling the event.
2015-10-13 18:34:21 +02:00
viktorljung
e6cffcb217
Merge remote-tracking branch 'origin/master' into Physics
2015-10-13 18:03:15 +02:00
PlatinumSkink
8762fe3513
Fixed minor sticky bug.
2015-10-13 18:01:10 +02:00
viktorljung
8b218a0103
Next level now working
2015-10-13 17:51:37 +02:00
viktorljung
a5cb1ed77a
Spin fixed
2015-10-13 17:47:53 +02:00
Stiffly
5040ff4649
added a radius distribution to randomize the scale.
2015-10-13 17:39:40 +02:00
viktorljung
40054cb40f
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-13 17:32:07 +02:00
PlatinumSkink
36d0601dfd
Added TravellingSystem for travelling to the next stage. Added incomplete ScreenShake. Ball now starts on pad.
2015-10-13 17:28:31 +02:00
viktorljung
f86dc9a530
Needs some spinfixing
2015-10-13 17:20:32 +02:00
Stiffly
1065d3abc3
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-13 17:02:31 +02:00
viktorljung
b8e1f6fcde
Added brick break, needs more work with the removal code and particles
2015-10-13 16:18:46 +02:00
Stiffly
94cac38cc6
"Lightening" particle bugg fixed. Scale and alpha interpolation implemented through ScalarInterpolation-funtion
2015-10-13 15:22:11 +02:00
PlatinumSkink
40343744c1
Adjustments to Sticky and Inkblaster made, in addition made StickyAimer partly transparent green.
2015-10-13 14:02:18 +02:00
PlatinumSkink
32bbf282c9
Aimer for Sticky Works, though stuff.
2015-10-12 18:18:37 +02:00
PlatinumSkink
5630771272
Fixed Sticky after Ink bug, fixed directions on Squid after sticky, laser direction is in background. Brick Components implemented, though they do nothing.
2015-10-12 16:45:59 +02:00
PlatinumSkink
8f2af7ca8f
Fixed so you don't randomly lose lives upon stage cleared. I think.
2015-10-09 08:57:05 +02:00
Jace
89779fa6ee
Added Kraken to level 5
2015-10-09 00:38:34 +02:00
viktorljung
d4c79e338c
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-09 00:22:32 +02:00
viktorljung
46fca005bf
Merge remote-tracking branch 'origin/LevelSystemAndSuch' into Physics
2015-10-08 23:53:59 +02:00
PlatinumSkink
c222383b6f
KRAKEN ATTACK! At a press of K! KrakenAttackBricks exist, too, just add number to level.
2015-10-08 23:52:48 +02:00
tleety
848efa19ac
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
2015-10-08 23:37:14 +02:00
tleety
1efdca9d23
Merge branch 'master' of github.com:teamfisk/AgileBreakOut into Tobias
...
# Conflicts:
# src/game/Game/LevelSystem.cpp
2015-10-08 23:35:53 +02:00
viktorljung
3609ca9123
pause on win
2015-10-08 23:21:03 +02:00
viktorljung
9997f3d964
Merge remote-tracking branch 'origin/master' into Physics
2015-10-08 23:19:23 +02:00
viktorljung
95c1f57dd7
GameOver and WinScreen Added
2015-10-08 23:18:54 +02:00
tleety
f6a760ad87
Finetuned level setup
2015-10-08 22:52:26 +02:00
PlatinumSkink
90636a7169
Color Arrays in Vec4 implimented. Have fun.
2015-10-08 22:32:06 +02:00
PlatinumSkink
7d15be6d6d
Merge branch 'master' of https://github.com/teamfisk/AgileBreakOut
2015-10-08 21:52:21 +02:00
viktorljung
9fe2324913
Lifebuoy updated, now dies after 4 hits
2015-10-08 21:51:43 +02:00
PlatinumSkink
f6f74c659f
Getting Sticky after Ink Blaster now works.
2015-10-08 21:51:27 +02:00
Stiffly
96ccef6ed8
Merge remote-tracking branch 'origin/master' into water
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-08 21:44:50 +02:00
Stiffly
2545cef90f
temporary particles for demo. trails for bricks, and on brick hit.
2015-10-08 21:41:01 +02:00
viktorljung
d5e7481866
Fixed spelling error
2015-10-08 20:19:57 +02:00
viktorljung
a0d6f01ac2
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/LevelSystem.cpp
2015-10-08 20:17:24 +02:00
viktorljung
52ab09d0b1
Added brick models and Lifebuoy balance changes
2015-10-08 20:08:42 +02:00
PlatinumSkink
3793515968
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
2015-10-08 20:08:10 +02:00
PlatinumSkink
5c2844c137
InkBlaster functions as intended! It just needs ink!
2015-10-08 20:02:51 +02:00
viktorljung
87fd73f249
Merge remote-tracking branch 'origin/master' into Physics
...
Conflicts:
src/game/Game/BallSystem.cpp
src/game/Game/LevelSystem.cpp
src/game/Physics/PhysicsSystem.cpp
2015-10-08 17:28:28 +02:00