a97dae542d
Conflicts: src/game/Sound/SoundSystem.cpp
370 lines
13 KiB
C++
Executable File
370 lines
13 KiB
C++
Executable File
//
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// Created by Adniklastrator on 2015-09-09.
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//
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#include "PrecompiledHeader.h"
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#include "Game/LevelSystem.h"
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void dd::Systems::LevelSystem::Initialize()
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{
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EVENT_SUBSCRIBE_MEMBER(m_EContact, LevelSystem::OnContact);
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EVENT_SUBSCRIBE_MEMBER(m_ELifeLost, LevelSystem::OnLifeLost);
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EVENT_SUBSCRIBE_MEMBER(m_EScoreEvent, LevelSystem::OnScoreEvent);
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EVENT_SUBSCRIBE_MEMBER(m_EMultiBall, LevelSystem::OnMultiBall);
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EVENT_SUBSCRIBE_MEMBER(m_ECreatePowerUp, LevelSystem::OnCreatePowerUp);
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EVENT_SUBSCRIBE_MEMBER(m_EPowerUpTaken, LevelSystem::OnPowerUpTaken);
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EVENT_SUBSCRIBE_MEMBER(m_EStageCleared, LevelSystem::OnStageCleared);
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for (int i = 0; i < Lives(); i++) {
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CreateLife(i);
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}
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return;
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}
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void dd::Systems::LevelSystem::CreateLife(int number)
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{
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auto life = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(life);
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transform->Position = glm::vec3(-1.5f + number * 0.15f, -2.f, -5.f);
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transform->Scale = glm::vec3(0.1f, 0.1f, 0.1f);
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std::shared_ptr<Components::Life> lifeNr = m_World->AddComponent<Components::Life>(life);
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lifeNr->Number = number;
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auto model = m_World->AddComponent<Components::Model>(life);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(life);
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}
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void dd::Systems::LevelSystem::Update(double dt)
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{
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if (!m_Initialized) {
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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m_Initialized = true;
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}
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if (Lives() < 0)
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{
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SetLives(3);
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Events::GameOver e;
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EventBroker->Publish(e);
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}
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}
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void dd::Systems::LevelSystem::UpdateEntity(double dt, EntityID entity, EntityID parent)
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{
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auto ball = m_World->GetComponent<Components::Ball>(entity);
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if (ball != nullptr) {
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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if (glm::abs(transformBall->Velocity.y) < 2) {
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if (transformBall->Velocity.y > 0) {
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transformBall->Velocity.y = 2;
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} else {
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transformBall->Velocity.y = -2;
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}
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}
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if (transformBall->Position.y < -EdgeY() - 4) {
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if (MultiBalls() != 0) {
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SetMultiBalls(MultiBalls() - 1);
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// m_World->RemoveComponent<Components::Ball>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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// m_World->RemoveComponent<Components::CircleShape>(entity);
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// m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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} else if (Lives() == PastLives()) {
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Events::ResetBall be;
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EventBroker->Publish(be);
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Events::LifeLost e;
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e.Entity = entity;
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EventBroker->Publish(e);
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return;
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}
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} else if (transformBall->Position.x > EdgeX()) {
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if (transformBall->Velocity.x > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.x < -EdgeX()) {
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if (transformBall->Velocity.x < 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(-1, 0));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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} else if (transformBall->Position.y > EdgeY()) {
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if (transformBall->Velocity.y > 0) {
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glm::vec2 reflectedVelocity = glm::reflect(glm::vec2(transformBall->Velocity.x, transformBall->Velocity.y), glm::vec2(0, 1));
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transformBall->Velocity = glm::vec3(reflectedVelocity, 0.f);
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}
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}
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}
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if (Lives() != PastLives()) {
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auto life = m_World->GetComponent<Components::Life>(entity);
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if (life != nullptr) {
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if (life->Number + 1 == PastLives()) {
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// m_World->RemoveComponent<Components::Life>(entity);
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// m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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SetPastLives(Lives());
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}
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}
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}
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if (NumberOfBricks() <= 0) {
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/*SetRestarting(true);
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if (MultiBalls() <= 0 && PowerUps() <= 0) {
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Events::ResetBall e;
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EventBroker->Publish(e);
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Events::ScoreEvent es;
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es.Score = 500;
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EventBroker->Publish(es);
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Events::StageCleared ec;
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EventBroker->Publish(ec);
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CreateBasicLevel(Rows(), Lines(), SpaceBetweenBricks(), SpaceToEdge());
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} else {
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if (ball != nullptr && MultiBalls() > 0) {
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SetMultiBalls(MultiBalls() - 1);
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m_World->RemoveComponent<Components::Ball>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveComponent<Components::CircleShape>(entity);
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m_World->RemoveComponent<Components::Physics>(entity);
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m_World->RemoveEntity(entity);
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auto transformBall = m_World->GetComponent<Components::Transform>(entity);
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} else {
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auto powerUp = m_World->GetComponent<Components::PowerUp>(entity);
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if (powerUp != nullptr) {
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SetPowerUps(PowerUps() - 1);
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m_World->RemoveComponent<Components::PowerUp>(entity);
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m_World->RemoveComponent<Components::Transform>(entity);
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m_World->RemoveEntity(entity);
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}
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}
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}*/
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}
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}
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void dd::Systems::LevelSystem::CreateBasicLevel(int rows, int lines, glm::vec2 spacesBetweenBricks, float spaceToEdge)
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{
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SetNumberOfBricks(rows * lines);
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std::cout << "You're only doing this once, right?" << std::endl;
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int num = 0;
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for (int i = 0; i < rows; i++) {
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num++;
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for (int j = 0; j < Lines(); j++) {
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CreateBrick(i, j, spacesBetweenBricks, spaceToEdge, num);
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}
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if (num == 7)
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num = 0;
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}
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SetNumberOfBricks(rows * lines);
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SetRestarting(false);
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return;
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}
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void dd::Systems::LevelSystem::CreateBrick(int row, int line, glm::vec2 spacesBetweenBricks, float spaceToEdge, int num)
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{
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auto brick = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(brick);
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auto model = m_World->AddComponent<Components::Model>(brick);
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std::shared_ptr<Components::Brick> cBrick = m_World->AddComponent<Components::Brick>(brick);
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std::shared_ptr<Components::RectangleShape> cRec = m_World->AddComponent<Components::RectangleShape>(brick);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(brick);
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cPhys->Static = false;
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cPhys->GravityScale = 0.f;
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cPhys->Category = CollisionLayer::Type::Brick;
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cPhys->Mask = CollisionLayer::Type::Ball;
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std::string fileName = "Textures/Bricks/";
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fileName.append(std::to_string(num));
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fileName.append(".png");
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//sprite->SpriteFile = fileName;
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model->ModelFile = "Models/Test/Brick/Brick.obj";
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if ((line == 1 && row == 4) || (line == 3 && row == 2) || (line == 6 && row == 6)) {
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std::shared_ptr<Components::PowerUpBrick> cPow = m_World->AddComponent<Components::PowerUpBrick>(brick);
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}
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float x = line * spacesBetweenBricks.x;
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float y = row * spacesBetweenBricks.y;
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transform->Scale = glm::vec3(0.8, 0.2, 0.2);
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transform->Position = glm::vec3(x - 3, 5 - spaceToEdge - y , -10.f);
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cBrick->Score = 10 * num;
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//sound
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auto collisionSound = m_World->AddComponent<Components::CollisionSound>(brick);
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collisionSound->FilePath = "Sounds/Brick/shortbrickbreak.wav";
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m_World->CommitEntity(brick);
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return;
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}
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void dd::Systems::LevelSystem::ProcessCollision()
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{
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// Like, go into brick component and check what it does upon collision. Maybe not done here?
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return;
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}
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void dd::Systems::LevelSystem::OnEntityRemoved(EntityID entity)
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{
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auto brick = m_World->GetComponent<Components::Brick>(entity);
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if (brick != nullptr) {
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SetNumberOfBricks(NumberOfBricks() - 1);
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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/*if (numberOfBricks < 1) {
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EndLevel();
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}*/
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}
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return;
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}
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bool dd::Systems::LevelSystem::OnContact(const dd::Events::Contact &event)
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{
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EntityID entityBrick;
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EntityID entityBall;
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auto ball = m_World->GetComponent<Components::Ball>(event.Entity2);
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auto brick = m_World->GetComponent<Components::Brick>(event.Entity1);
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if (brick != nullptr) {
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entityBrick = event.Entity1;
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} else {
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brick = m_World->GetComponent<Components::Brick>(event.Entity2);
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if (brick != nullptr) {
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entityBrick = event.Entity2;
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} else {
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return false;
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}
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}
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if (ball != nullptr) {
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entityBall = event.Entity2;
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} else {
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ball = m_World->GetComponent<Components::Ball>(event.Entity1);
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if (ball != nullptr) {
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entityBall = event.Entity1;
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} else {
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return false;
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}
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}
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brick = m_World->GetComponent<Components::Brick>(entityBrick);
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if (brick == nullptr) {
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return false;
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}
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auto power = m_World->GetComponent<Components::PowerUpBrick>(entityBrick);
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if (power != nullptr) {
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Events::CreatePowerUp e;
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auto transform = m_World->GetComponent<Components::Transform>(entityBrick);
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e.Position = transform->Position;
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EventBroker->Publish(e);
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}
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if (ball != nullptr && Restarting() == false) {
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auto ballTransform = m_World->GetComponent<Components::Transform>(entityBall);
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// m_World->RemoveComponent<Components::Brick>(entityBrick);
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// m_World->RemoveComponent<Components::Transform>(entityBrick);
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// m_World->RemoveComponent<Components::RectangleShape>(entityBrick);
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// m_World->RemoveComponent<Components::Physics>(entityBrick);
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// m_World->RemoveEntity(entityBrick);
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auto physicsComponent = m_World->GetComponent<Components::Physics>(entityBrick);
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physicsComponent->GravityScale = 1.f;
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physicsComponent->Mask = CollisionLayer::Type::Water | CollisionLayer::Type::Wall;
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auto transformComponentBrick = m_World->GetComponent<Components::Transform>(entityBrick);
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auto transformComponentBall = m_World->GetComponent<Components::Transform>(entityBall);
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Events::SetImpulse e;
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e.Entity = entityBrick;
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glm::vec2 point = glm::vec2(transformComponentBrick->Position.x + ((transformComponentBall->Position.x - transformComponentBrick->Position.x )/4),
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transformComponentBrick->Position.y + ((transformComponentBall->Position.y - transformComponentBrick->Position.y)/4));
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e.Impulse = glm::normalize(point)*5.f;///2.f;
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e.Point = point;
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EventBroker->Publish(e);
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//TODO: Bricks dont collide with walls D=
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SetNumberOfBricks(NumberOfBricks() - 1);
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if (NumberOfBricks() <= 0) {
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SetMultiBalls(MultiBalls() + 1);
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}
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Events::ScoreEvent es;
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es.Score = brick->Score;
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EventBroker->Publish(es);
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// std::cout << NumberOfBricks() << std::endl;
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//std::cout << "Score: " << Score() << std::endl;
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}
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return true;
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}
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bool dd::Systems::LevelSystem::OnLifeLost(const dd::Events::LifeLost &event)
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{
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SetLives(Lives() - 1);
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return true;
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}
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bool dd::Systems::LevelSystem::OnScoreEvent(const dd::Events::ScoreEvent &event)
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{
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SetScore(Score() += event.Score);
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return true;
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}
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bool dd::Systems::LevelSystem::OnMultiBall(const dd::Events::MultiBall &event)
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{
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SetMultiBalls(MultiBalls()+2);
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}
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bool dd::Systems::LevelSystem::OnCreatePowerUp(const dd::Events::CreatePowerUp &event)
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{
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SetPowerUps(PowerUps() + 1);
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auto powerUp = m_World->CreateEntity();
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std::shared_ptr<Components::Transform> transform = m_World->AddComponent<Components::Transform>(powerUp);
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auto model = m_World->AddComponent<Components::Model>(powerUp);
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std::shared_ptr<Components::CircleShape> cRec = m_World->AddComponent<Components::CircleShape>(powerUp);
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std::shared_ptr<Components::Physics> cPhys = m_World->AddComponent<Components::Physics>(powerUp);
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cPhys->Static = false;
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cPhys->Category = CollisionLayer::Type::PowerUp;
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cPhys->Mask = CollisionLayer::Type::Pad;
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std::shared_ptr<Components::PowerUp> cPow = m_World->AddComponent<Components::PowerUp>(powerUp);
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transform->Position = event.Position;
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transform->Scale = glm::vec3(0.2, 0.2, 0.2);
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transform->Velocity = glm::vec3(0, -4, 0);
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model->ModelFile = "Models/Test/Ball/Ballopus.obj";
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m_World->CommitEntity(powerUp);
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return true;
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}
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bool dd::Systems::LevelSystem::OnPowerUpTaken(const dd::Events::PowerUpTaken &event)
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{
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SetPowerUps(PowerUps() - 1);
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return true;
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}
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bool dd::Systems::LevelSystem::OnStageCleared(const dd::Events::StageCleared &event)
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{
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return true;
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}
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void dd::Systems::LevelSystem::EndLevel()
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{
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Events::StageCleared e;
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EventBroker->Publish(e);
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return;
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}
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