Stiffly
|
a97dae542d
|
Merge remote-tracking branch 'origin/master' into Sound
Conflicts:
src/game/Sound/SoundSystem.cpp
|
2015-09-28 18:14:06 +02:00 |
|
Stiffly
|
f10749d220
|
Refactoring SoundSystem and its events, components
|
2015-09-28 17:59:57 +02:00 |
|
viktorljung
|
cb48b881b7
|
cool fixes and stuff
|
2015-09-25 05:33:10 +02:00 |
|
viktorljung
|
cfb6d1e4b5
|
Falling bricks and collision filters
|
2015-09-25 04:28:46 +02:00 |
|
viktorljung
|
d2301594ce
|
Gravity scale per entity
|
2015-09-25 00:01:24 +02:00 |
|
viktorljung
|
e7806165b4
|
Merged Master into Sound.
|
2015-09-24 20:54:32 +02:00 |
|
PlatinumSkink
|
4e4ba29666
|
Remove Components upon removing entities, a lot of strange experimenting to remove frozen squid bug.
|
2015-09-24 18:14:39 +02:00 |
|
PlatinumSkink
|
62b17e3dbf
|
Adjusted for merge. 10:16 works. Physics works. Game works. Safety copy made before this merge.
|
2015-09-23 20:46:57 +02:00 |
|
PlatinumSkink
|
edc25e59f0
|
Start of Rescaling 10:16
|
2015-09-23 15:59:48 +02:00 |
|
PlatinumSkink
|
1b0d87e862
|
Adjusted Power-Up Code
|
2015-09-23 14:23:41 +02:00 |
|
PlatinumSkink
|
f6b6f05c37
|
CPowerUpBrick + CPowerUp exists. Can drop from brick and be grabbed for MultiBall.
|
2015-09-22 17:55:12 +02:00 |
|
PlatinumSkink
|
dbb04c83af
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-21 13:27:54 +02:00 |
|
PlatinumSkink
|
761631c4a6
|
m-button is MultiBall powerup. Still needs fine-tuning.
|
2015-09-17 18:09:22 +02:00 |
|
Stiffly
|
4dd8ac8445
|
Added Component to bricks to emitt sound. Improved code for playing a sound
|
2015-09-17 15:41:08 +02:00 |
|
PlatinumSkink
|
bc5a5e5e92
|
Adjusted model and position of displayed lives.
|
2015-09-16 16:49:52 +02:00 |
|
PlatinumSkink
|
30ee6c2430
|
Merge remote-tracking branch 'origin/master' into LevelSystemAndSuch
|
2015-09-16 16:29:57 +02:00 |
|
tleety
|
825f6dc991
|
Models now get a standard normal and specular map if they dont have one
|
2015-09-16 16:09:20 +02:00 |
|
tleety
|
20fc1232d6
|
Merge remote-tracking branch 'origin/master' into GLrenderer
|
2015-09-16 14:42:38 +02:00 |
|
PlatinumSkink
|
5ee5400a28
|
StyleGuide Fix
|
2015-09-15 18:48:26 +02:00 |
|
tleety
|
5e39ac3629
|
Added a low poly brick model and changed their ingame scale
|
2015-09-15 18:20:26 +02:00 |
|
tleety
|
4891a4d939
|
Bricks are now models. Warning: Laggy
|
2015-09-15 17:56:23 +02:00 |
|
PlatinumSkink
|
c2d29b6110
|
Added ScoreEvent, added score to bricks. Stage resets after all bricks are destroyed.
|
2015-09-15 17:31:22 +02:00 |
|
PlatinumSkink
|
b340cf97bb
|
I forgot to stage in my last commit.
|
2015-09-15 15:00:47 +02:00 |
|
PlatinumSkink
|
ce878ac1db
|
Lives kind of work, and so does the demo!
|
2015-09-15 13:35:04 +02:00 |
|
PlatinumSkink
|
9db15aa898
|
This is a safety commit on a working point because what I do next might crash everything.
|
2015-09-15 12:41:57 +02:00 |
|
PlatinumSkink
|
88bd96861d
|
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
|
2015-09-15 12:40:23 +02:00 |
|
PlatinumSkink
|
c829315598
|
Ball hitting bricks destroys bricks! We can PLAY! (kind of)
|
2015-09-11 10:50:49 +02:00 |
|
PlatinumSkink
|
e0bc28092a
|
Adjusted size to new scale.
|
2015-09-10 22:56:23 +02:00 |
|
PlatinumSkink
|
1d94338214
|
Added CBall
|
2015-09-10 21:46:03 +02:00 |
|
PlatinumSkink
|
a047e46fe9
|
Kod för boll mot bricka kollision
|
2015-09-10 21:30:39 +02:00 |
|
PlatinumSkink
|
16c5d2a40f
|
Made a Stage! Imported PlaceHolder Graphics!
|
2015-09-10 21:06:21 +02:00 |
|
PlatinumSkink
|
6a81751e56
|
WIP Level System + Pad
|
2015-09-10 20:28:48 +02:00 |
|
PlatinumSkink
|
84577cb2c8
|
Created CPad and PadSystem. Doesn't do very much.
|
2015-09-10 16:40:49 +02:00 |
|
PlatinumSkink
|
5d753babe6
|
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
The class currently creates a 8x8 grid of entities with Transform components.
|
2015-09-09 21:10:10 +02:00 |
|