89 lines
2.1 KiB
C++
89 lines
2.1 KiB
C++
//
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// Created by Adniklastrator on 2015-09-10.
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//
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#ifndef DAYDREAM_PADSYSTEM_H
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#define DAYDREAM_PADSYSTEM_H
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#include "Core/InputController.h"
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#include "Core/System.h"
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#include "Core/Component.h"
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#include "Core/CTransform.h"
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#include "Core/EventBroker.h"
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#include "Core/EKeyDown.h"
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#include "Core/EKeyUp.h"
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#include "Input/EBindKey.h"
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#include "Physics/EContact.h"
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#include "Physics/CBoxShape.h"
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#include "Physics/CPhysics.h"
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#include "Physics/CCircleShape.h"
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#include "Physics/ESetImpulse.h"
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#include "Rendering/CSprite.h"
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#include "Game/CBall.h"
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#include "Game/EResetBall.h"
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#include "CPad.h"
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namespace dd
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{
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namespace Systems
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{
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class PadSystem : public System
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{
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public:
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PadSystem(World* world, std::shared_ptr<dd::EventBroker> eventBroker)
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: System(world, eventBroker)
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{ }
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void Initialize() override;
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void Update(double dt) override;
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void UpdateEntity(double dt, EntityID entity, EntityID parent) override;
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private:
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dd::EventRelay<PadSystem, dd::Events::KeyDown> m_EKeyDown;
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dd::EventRelay<PadSystem, dd::Events::KeyUp> m_EKeyUp;
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dd::EventRelay<PadSystem, dd::Events::Contact> m_EContact;
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dd::EventRelay<PadSystem, dd::Events::ResetBall> m_EResetBall;
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bool OnKeyDown(const dd::Events::KeyDown &event);
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bool OnKeyUp(const dd::Events::KeyUp &event);
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bool OnContact(const dd::Events::Contact &event);
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bool ResetBall(const dd::Events::ResetBall &event);
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EntityID removeThisObject = NULL;
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class PadSteeringInputController;
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std::array<std::shared_ptr<PadSteeringInputController>, 4> m_PadInputControllers;
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EntityID ent = 0;
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Components::Transform* transform;
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Components::Pad* pad;
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glm::vec3 acceleration = glm::vec3(0.f, 0.f, 0.f);
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bool left = false, right = false, replaceBall = false;
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};
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class PadSystem::PadSteeringInputController : InputController<PadSystem>
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{
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public:
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PadSteeringInputController(std::shared_ptr<dd::EventBroker> eventBroker)
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: InputController(eventBroker)
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{
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}
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protected:
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virtual bool OnCommand(const Events::InputCommand &event);
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};
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}
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}
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#endif //DAYDREAM_PADSYSTEM_H
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