This website requires JavaScript.
Explore
Help
Sign In
BTH
/
squidout
Watch
1
Star
0
Fork
0
You've already forked squidout
Code
Issues
Pull Requests
Projects
Releases
Wiki
Activity
Files
d3d24876bbdc15a2651a2444ffe742ea8eb57fa6
squidout
/
include
/
Game
T
History
PlatinumSkink
88bd96861d
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00
..
CBall.h
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00
CBrick.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
CLife.h
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00
CPad.h
Breakout Standard Screen
2015-09-11 15:07:00 +02:00
EBallFellOffStage.h
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00
EStageCleared.h
I developed a LevelSystem class, along with a CBrick component for use in it and an EStageCleared event that is triggered upon all the bricks being removed.
2015-09-09 21:10:10 +02:00
LevelSystem.h
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00
PadSystem.h
Tried to implement lives. Failed. Everything crashes if I try to RemoveEntity in Update.
2015-09-15 12:40:23 +02:00