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squidout/include/Rendering/DirectX/Rendering/Texture.h
T
2015-10-19 13:39:00 +02:00

51 lines
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C++

/*
This file is part of Daydream Engine.
Copyright 2014 Adam Byléhn, Tobias Dahl, Simon Holmberg, Viktor Ljung
Daydream Engine is free software: you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
Daydream Engine is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License
along with Daydream Engine. If not, see <http://www.gnu.org/licenses/>.
*/
#ifndef Texture_h__
#define Texture_h__
#include <d3d11.h>
#include "Rendering/BaseTexture.h"
#include "Core/StaticSystem.h"
#include "Rendering/Renderer.h"
namespace dd
{
class Texture : public BaseTexture
{
friend class ResourceManager;
private:
Texture(std::string path);
public:
~Texture();
operator ID3D11Texture2D*() { return m_Texture; }
ID3D11Texture2D* m_Texture = nullptr;
ID3D11ShaderResourceView* m_ShaderResourceView = nullptr;
private:
};
}
#endif