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PlatinumSkink 3de06991e2 Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
2015-10-23 12:10:09 +02:00
..
Core
Moved registering ShaderProgram resources to Renderer
2015-10-22 15:35:32 +02:00
Game
Kraken grows redder with more hits, and uses more dangerous brick-sets. Kraken can change reaction time depending on damage by changing Max/MinSeconds to action in KrakenSystem.
2015-10-23 12:10:09 +02:00
GUI
Merge branch 'master' into directx
2015-10-20 15:13:20 +02:00
Input
Initial structure
2015-09-04 10:02:06 +02:00
Physics
Fixed scale issue for power up textures. Added a defaultscale flag. Also removed ugly particleeffect for projectiles.
2015-10-22 16:27:23 +02:00
Rendering
Control over animation looping and event on animation completion
2015-10-21 15:38:34 +02:00
Sound
Boss fight sounds. bgm, boss-hit, init roar
2015-10-21 15:42:11 +02:00
Transform
TravellingSystem uses EMove. EMove and ERotate copied from Returngeance into TransportSystem.
2015-10-15 13:44:16 +02:00
PrecompiledHeader.h
fixup! CMAKE Conditional compilation against DirectX and OpenGL targets
2015-10-20 15:39:12 +02:00
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